This is the first development preview released on March 2026. This release brings a full rewrite of the 2D tower using the Godot engine.

The current dev preview has the following features:

Rooms

  • Offices - which automatically get leased out after building, so long as eval is sufficiently high
  • Hotels - requires a front desk. Guests check in/out from the front desk. Rooms need cleaning by house keeping
  • Condos - Like the original Sim Tower, where you profit from the initial sale, but also get condo fees each month
  • Restaurant - Like a fastfood joint. Spawns visitors
  • Restroom - Used by visitors, office workers, and hotel guests. Needs to be cleaned by house keeping periodically
  • Security - patrols each floor every day.
  • Garbage - Restaurant, condos, and house keeping need elevator access to the garbage bay to dispose garbage
  • Parking - provides access to your tower via cars
  • Loading dock / mail room - provides deliveries and mail to your residents. You should place them at or below the floors that they should provide for.

Transports

  • Elevators - There are three types: Standard, Express, and Service. Like the original games, you can add multiple cars to each elevator and set their parked floor.
  • Stairs and Escalators - They connect two floors, but residents and workers can’t use them while pushing carts. This might happen when they need to make deliveries, or cleaning rooms, or disposing garbage.

Visuals

  • Lobby and wallpaper - they are purely decorational right now and have no effect to your resident’s commute satisfaction.
  • Maps - There are two maps. They are virtually identical except for the background and slight map size difference.