This is the first development preview released on March 2026. This release brings a full rewrite of the 2D tower using the Godot engine.
The current dev preview has the following features:
Rooms
- Offices - which automatically get leased out after building, so long as eval is sufficiently high
- Hotels - requires a front desk. Guests check in/out from the front desk. Rooms need cleaning by house keeping
- Condos - Like the original Sim Tower, where you profit from the initial sale, but also get condo fees each month
- Restaurant - Like a fastfood joint. Spawns visitors
- Restroom - Used by visitors, office workers, and hotel guests. Needs to be cleaned by house keeping periodically
- Security - patrols each floor every day.
- Garbage - Restaurant, condos, and house keeping need elevator access to the garbage bay to dispose garbage
- Parking - provides access to your tower via cars
- Loading dock / mail room - provides deliveries and mail to your residents. You should place them at or below the floors that they should provide for.
Transports
- Elevators - There are three types: Standard, Express, and Service. Like the original games, you can add multiple cars to each elevator and set their parked floor.
- Stairs and Escalators - They connect two floors, but residents and workers can’t use them while pushing carts. This might happen when they need to make deliveries, or cleaning rooms, or disposing garbage.
Visuals
- Lobby and wallpaper - they are purely decorational right now and have no effect to your resident’s commute satisfaction.
- Maps - There are two maps. They are virtually identical except for the background and slight map size difference.