<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://2dtower.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>2D Tower Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://2dtower.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/Special:Contributions/Admin"/>
	<updated>2026-10-19T10:44:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Tenants_and_demand&amp;diff=1306</id>
		<title>Category:Tenants and demand</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Tenants_and_demand&amp;diff=1306"/>
		<updated>2026-10-13T05:10:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tenant arrival, market demand, room evaluation and service requirements.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Start_playing_guides&amp;diff=1305</id>
		<title>Category:Start playing guides</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Start_playing_guides&amp;diff=1305"/>
		<updated>2026-10-13T05:10:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Main Page starting journey: first towers, maps, controls, construction, finances, saving and progression.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Room_lookup&amp;diff=1304</id>
		<title>Category:Room lookup</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Room_lookup&amp;diff=1304"/>
		<updated>2026-10-13T05:10:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Room comparison and the category indexes used by the Main Page room lookup journey.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Tower_basics&amp;diff=1303</id>
		<title>Category:Tower basics</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Tower_basics&amp;diff=1303"/>
		<updated>2026-10-13T05:10:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Building, controls, finances, saving, room planning and progression.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Modding_guides&amp;diff=1302</id>
		<title>Category:Modding guides</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Modding_guides&amp;diff=1302"/>
		<updated>2026-10-13T05:10:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guides for installing and authoring content packs.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Template:Navbox_All&amp;diff=1301</id>
		<title>Template:Navbox All</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Template:Navbox_All&amp;diff=1301"/>
		<updated>2026-10-13T05:10:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template provides a master navigation box for all 2D Tower Wiki categories and content. Gameplay and journey groups match the [[Main page]] and enumerate their actual category members through [[Template:Category list]].&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|name=Navbox All&lt;br /&gt;
|title=2D Tower Wiki&lt;br /&gt;
|groupstyle=min-width:6.5rem;overflow-wrap:anywhere&lt;br /&gt;
|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem&lt;br /&gt;
|oddstyle=flex-wrap:wrap&lt;br /&gt;
|evenstyle=flex-wrap:wrap&lt;br /&gt;
|group1=Gameplay&lt;br /&gt;
|groupicon1=special&lt;br /&gt;
|grouplink1=Game mechanics&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|border=subgroup&lt;br /&gt;
|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible&lt;br /&gt;
|innerstyle=padding:0&lt;br /&gt;
|groupstyle=min-width:6.5rem;overflow-wrap:anywhere&lt;br /&gt;
|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem&lt;br /&gt;
|oddstyle=flex-wrap:wrap&lt;br /&gt;
|evenstyle=flex-wrap:wrap&lt;br /&gt;
|group1=Tower basics&lt;br /&gt;
|groupicon1=special&lt;br /&gt;
|grouplink1=Tower basics&lt;br /&gt;
|list1={{Category list|Tower basics|mode=inline}}&lt;br /&gt;
|group2=Tenants and demand&lt;br /&gt;
|groupicon2=residential&lt;br /&gt;
|grouplink2=Tenants and demand&lt;br /&gt;
|list2={{Category list|Tenants and demand|mode=inline}}&lt;br /&gt;
|group3=Services and environment&lt;br /&gt;
|groupicon3=facilities&lt;br /&gt;
|grouplink3=Services and environment&lt;br /&gt;
|list3={{Category list|Services and environment|mode=inline}}&lt;br /&gt;
|group4=Transport and parking&lt;br /&gt;
|groupicon4=elevator&lt;br /&gt;
|grouplink4=Transport and parking&lt;br /&gt;
|list4={{Category list|Transport and parking|mode=inline}}&lt;br /&gt;
}}&lt;br /&gt;
|group2=Rooms&lt;br /&gt;
|groupicon2=facilities&lt;br /&gt;
|grouplink2=Rooms&lt;br /&gt;
|list2={{Navbox Rooms|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
|group3=Transports&lt;br /&gt;
|groupicon3=elevator&lt;br /&gt;
|grouplink3=Transports&lt;br /&gt;
|list3={{Navbox Transports|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
|group4=Architecture&lt;br /&gt;
|groupicon4=architecture&lt;br /&gt;
|grouplink4=Architecture&lt;br /&gt;
|list4={{Category list|Architecture|mode=inline}}&lt;br /&gt;
|group5=Maps&lt;br /&gt;
|groupicon5=special&lt;br /&gt;
|grouplink5=Maps&lt;br /&gt;
|list5={{Category list|Maps|mode=inline}}&lt;br /&gt;
|group6=Updates&lt;br /&gt;
|groupicon6=news&lt;br /&gt;
|grouplink6=Updates&lt;br /&gt;
|list6={{Category list|Updates|mode=inline}}&lt;br /&gt;
|group7=Player&#039;s guide&lt;br /&gt;
|grouplink7=Guides&lt;br /&gt;
|list7={{Navbox Main Page|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
|group8=Modding&lt;br /&gt;
|list8={{Navbox Mods|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Transport_and_parking&amp;diff=1300</id>
		<title>Category:Transport and parking</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Transport_and_parking&amp;diff=1300"/>
		<updated>2026-10-13T05:10:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Routes, traffic, parking and subway service.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Problem_solving_guides&amp;diff=1299</id>
		<title>Category:Problem solving guides</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Problem_solving_guides&amp;diff=1299"/>
		<updated>2026-10-13T05:10:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Main Page problem-solving journey: troubleshooting, room satisfaction, demand, hotels, elevators and essential services.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Using_mods&amp;diff=1298</id>
		<title>Category:Using mods</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Using_mods&amp;diff=1298"/>
		<updated>2026-10-13T05:10:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guides to installing and using content packs.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Game_overview&amp;diff=1297</id>
		<title>Category:Game overview</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Game_overview&amp;diff=1297"/>
		<updated>2026-10-13T05:10:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview pages for choosing and managing a game.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Services_and_environment&amp;diff=1296</id>
		<title>Category:Services and environment</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Services_and_environment&amp;diff=1296"/>
		<updated>2026-10-13T05:09:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tower services, utilities, environmental effects and disaster response.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Template:Navbox_Guides&amp;diff=1295</id>
		<title>Template:Navbox Guides</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Template:Navbox_Guides&amp;diff=1295"/>
		<updated>2026-10-13T05:08:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Reusable navigation for practical player guides. Include with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox Guides}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|name=Navbox Guides&lt;br /&gt;
|title=Player&#039;s guide&lt;br /&gt;
|group1=Getting started&lt;br /&gt;
|list1=[[Getting started]] · [[Controls and interface]] · [[Construction and demolition]]&lt;br /&gt;
|group2=Problem solving&lt;br /&gt;
|list2=[[Troubleshooting]] · [[Disasters]]&lt;br /&gt;
|group3=Systems&lt;br /&gt;
|list3=[[Hotel guide]] · [[Elevator guide]] · [[Transport systems]] · [[Room needs]]&lt;br /&gt;
|group4=Tower management&lt;br /&gt;
|list4=[[Finances]] · [[Projects]]&lt;br /&gt;
|group5=Reference&lt;br /&gt;
|list5=[[Room comparison]] · [[Main page|Wiki home]] · [[:Category:Guides|All guides]] · [[:Category:Rooms|Room references]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Creating_mods&amp;diff=1294</id>
		<title>Category:Creating mods</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Creating_mods&amp;diff=1294"/>
		<updated>2026-10-13T05:08:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link directly to the sentence-case Main page title after its move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guides and format references for authoring content packs.&lt;br /&gt;
&lt;br /&gt;
This category supplies a dynamic directory group on the [[Main page]] and in the wiki navigation. Its direct members are listed below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=MediaWiki:Mainpage&amp;diff=1293</id>
		<title>MediaWiki:Mainpage</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=MediaWiki:Mainpage&amp;diff=1293"/>
		<updated>2026-10-13T05:07:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: Use the sentence-case Main page title as the wiki landing page; preserve old-title redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main page&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Main_Page&amp;diff=1292</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Main_Page&amp;diff=1292"/>
		<updated>2026-10-13T05:07:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Main Page to Main page: Normalize main-page title to sentence case; retain compatibility redirect and update MediaWiki:Mainpage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main page]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Main_page&amp;diff=1291</id>
		<title>Main page</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Main_page&amp;diff=1291"/>
		<updated>2026-10-13T05:07:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Main Page to Main page: Normalize main-page title to sentence case; retain compatibility redirect and update MediaWiki:Mainpage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;2D Tower Wiki&#039;&#039;&#039; — practical help for building, running and modding your tower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tower-wiki-directory&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:1rem;align-items:flex-start;max-width:1708px;margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-guides&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=[[:Category:Guides|Player&#039;s guide]]&lt;br /&gt;
|iconalt=[[File:Condo.png|96x48px|link=|alt=A furnished condo interior]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Start playing&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Start playing guides}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Solve a problem&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Problem solving guides}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Look up a room&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Room lookup|namespace=0{{!}}14}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1rem;border-top:1px solid #d8e5ee;padding-top:0.75rem;&amp;quot;&amp;gt;[[:Category:Guides|Browse all practical guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-mechanics&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=[[:Category:Game mechanics|Gameplay mechanics]]&lt;br /&gt;
|iconalt=[[File:Power_Distribution_Room.png|96x48px|link=|alt=The tower power distribution room]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Tower basics|Tower basics]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Tower basics}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Tenants and demand|Tenants and demand]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Tenants and demand}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Services and environment|Services and environment]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Services and environment}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Transport and parking|Transport and parking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Transport and parking}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1rem;border-top:1px solid #d8e5ee;padding-top:0.75rem;&amp;quot;&amp;gt;[[:Category:Game mechanics|Browse all gameplay mechanics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-rooms&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=100%&lt;br /&gt;
|name=[[:Category:Rooms|Rooms &amp;amp; facilities]]&lt;br /&gt;
|iconalt=[[File:Garbage_Room.png|96x48px|link=|alt=A lit garbage room]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0 0 1rem;font-weight:700;&amp;quot;&amp;gt;[[Room comparison|Compare room costs and requirements]] · [[:Category:Rooms|Browse all rooms]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;column-width:12rem;column-gap:1.4rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Facilities|Facilities]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Facilities}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Hotels|Hotels]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Hotels}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Residential|Residential]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Residential}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Restaurant|Restaurant]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Restaurant}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Shops|Shops]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Shops}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Special|Special]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Decoration|Decoration]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Decoration}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Office|Office]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Office}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.75rem;letter-spacing:0.04em;text-transform:uppercase;color:#58717f;margin:0 0 0.2rem;&amp;quot;&amp;gt;Transports&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Elevators|Elevators]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Elevators}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.75rem;letter-spacing:0.04em;text-transform:uppercase;color:#58717f;margin:0 0 0.2rem;&amp;quot;&amp;gt;Transports&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Stairs|Stairs]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Stairs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.75rem;letter-spacing:0.04em;text-transform:uppercase;color:#58717f;margin:0 0 0.2rem;&amp;quot;&amp;gt;Transports&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Other transports|Other transports]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Other transports}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Architecture|Architecture]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Architecture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-modding&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=[[Modding|Modding]]&lt;br /&gt;
|iconalt=[[File:Office.png|96x48px|link=|alt=A furnished office interior]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Using mods&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Using mods}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Creating mods&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Creating mods}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-game&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=Game &amp;amp; updates&lt;br /&gt;
|iconalt=[[File:Stadium.png|96x48px|link=|alt=The stadium at the top of a tower]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Game overview}}&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0;padding-left:1.2rem;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://2dtower.com/play-dev Play now]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Maps|Maps]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Maps}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Updates|Updates]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Updates}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0;padding-left:1.2rem;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://2dtower.com/updates/ Latest updates]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage_room&amp;diff=834</id>
		<title>Garbage room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage_room&amp;diff=834"/>
		<updated>2026-09-25T00:26:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Garbage Room&lt;br /&gt;
|Icon=garbage&lt;br /&gt;
|Image=Garbage_Room.png&lt;br /&gt;
|Description=A small garbage room to store trash by your tenants.&lt;br /&gt;
|Environment=-50&lt;br /&gt;
|Construction cost={{Game Money|cost=10000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=150}}/day&lt;br /&gt;
|Size=6 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Garbage Room is a small room that tenants in your Tower can use to store garbage. It may be useful to have these rooms near [[Condo|Condos]] so that residents do not need to make a full trip to a [[Garbage Dock]].&lt;br /&gt;
&lt;br /&gt;
Garbage Rooms can be emptied by [[Loading Dock]] workers to a Loading Dock for disposal, or by Houeskeeping workers to a Garbage Dock. Both Loading Dock and [[Housekeeping]] workers can transfer up to 10 garbage and allows them to empty a Garbage Room in one trip.&lt;br /&gt;
&lt;br /&gt;
Garbage Rooms can be upgraded for additional capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place these near residents to reduce the time it takes them to dispose of garbage.&lt;br /&gt;
&lt;br /&gt;
Housekeeping can empty these rooms to a [[Garbage Dock]] and can carry 10 garbage at a time.&lt;br /&gt;
&lt;br /&gt;
Loading Dock workers can also empty these rooms and can also carry 10 garbage at a time.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Updates/v0.1.9_released&amp;diff=833</id>
		<title>Updates/v0.1.9 released</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Updates/v0.1.9_released&amp;diff=833"/>
		<updated>2026-09-24T21:37:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;September 24, 2026&amp;#039;&amp;#039;&amp;#039;{{Featured image|V016-paternoster.webp|alt=Paternoster transport system in the tower.}}This is the third development preview released on September 2026. This release builds on the release back in June with additional types of rooms, decorations and customizations, a huge slew of optimization and backend rework, achievements, a market demand system, and mod support.  This release introduces the following new features:  == Rooms ==  === New rooms ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;September 24, 2026&#039;&#039;&#039;{{Featured image|V016-paternoster.webp|alt=Paternoster transport system in the tower.}}This is the third development preview released on September 2026. This release builds on the release back in June with additional types of rooms, decorations and customizations, a huge slew of optimization and backend rework, achievements, a market demand system, and mod support.&lt;br /&gt;
&lt;br /&gt;
This release introduces the following new features:&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
=== New rooms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stadium]]&#039;&#039;&#039; - Brings even more visitors to your tower&lt;br /&gt;
* [[Garbage Room]] - A small staging area for garbage generated by tenants. Rather than having them carry garbage all the way to the Garbage Dock, they can now store them in a nearby Garbage Room to be emptied by Housekeeping or Loading Dock workers.&lt;br /&gt;
* Delivery Bay - Delivery bay accepts mail and deliveries for your tower. It is a larger version of the Loading Dock which can be built underground.&lt;br /&gt;
* Decor items - A bunch of new decorative items have been added. You can adjust the colors for these items.&lt;br /&gt;
* Apartments - Similar to Condos, but these are rent-only.&lt;br /&gt;
* Restaurant - Provides food for evening and night time&lt;br /&gt;
&lt;br /&gt;
=== Updated rooms ===&lt;br /&gt;
&lt;br /&gt;
* Added additional variations for Fast Food Restaurants, offices, and stores.&lt;br /&gt;
* Certain rooms can now be upgraded for additional capacity including Mail Rooms, Power Distribution Rooms&lt;br /&gt;
* Vending Machines are now used by people passing by.&lt;br /&gt;
* Parking Ramps are now placed on the ground floor first. Car access is provided by connecting to a parking ramp. Delivery Dock, Garbage Dock, and Parking Stalls all require car access by being placed adjacent to an existing parking ramp.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* Added a new Tokyo map.&lt;br /&gt;
* Updated Tutorial map with a more complete tutorial.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Reworked room requirements system. As your tower grows, rooms may start requesting additional services to be provided. The score based evaluation system from v0.1.6 is now extended into a percentage system which should be more intuitive.&lt;br /&gt;
* Projects and secondary objectives. You can apply for a small grant when accepting a project. This should help with mid-game progression with additional guidance and capital.&lt;br /&gt;
* Market demand and visitor calculation system. Offices previously randomly become rented independently. With this new market demand system, your tower growth is dependent on the needs of a wider market system. Visitors to your tower is also governed by this new system: More varieties of attractions and buildings attracts more visitors. Special events such as bad weather reduce visitors.&lt;br /&gt;
* Room levels have been removed -- instead, room&#039;s demands now match your tower rating.&lt;br /&gt;
* Loan limits are now dependent on a few factors: Your tower&#039;s net worth, your tower&#039;s yearly net income, and the starting funds + game difficulty.&lt;br /&gt;
* Game difficulty can be adjusted which changes market demand and tenant evaluation scoring.&lt;br /&gt;
* Hotel rooms now age and require renovation to keep its attractiveness.&lt;br /&gt;
&lt;br /&gt;
== Mod support ==&lt;br /&gt;
&lt;br /&gt;
* Adding Steam workshop support. It should be relatively easy to add new rooms and decorations. Future support for custom transports and sim types and variations may be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is still work to be done with focus on additional maps, game balancing, optimization and performance, and overall polish. I hope you’ll have as much fun playing this preview as I did working on it.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Hotel_front_desk&amp;diff=829</id>
		<title>Hotel front desk</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Hotel_front_desk&amp;diff=829"/>
		<updated>2026-09-24T21:14:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Hotel Front Desk&lt;br /&gt;
|Icon=hotel&lt;br /&gt;
|Image=Hotel_Front_Desk.png&lt;br /&gt;
|Description=A welcoming place for guests to check in and out from your hotel.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=25&lt;br /&gt;
|Construction cost={{Game Money|cost=85000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=850}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
The Hotel Front Desk is the operational hub for hotel rooms.  It is visited by hotel guests checking in to your hotel in the evening as well as guests checking out the next morning.&lt;br /&gt;
&lt;br /&gt;
The time taken to check in or check out each guest depends on the number of hotel staff.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place the Front Desk on a highly accessible floor, ideally near the main arrival route, and keep enough staff for guest volume. &lt;br /&gt;
&lt;br /&gt;
Check the check-in and check-out times and adjust the number of workers accordingly.&lt;br /&gt;
== Hotel Rating ==&lt;br /&gt;
Hotel rating is based on your hotel front desk&#039;s evaluation. It takes into account the following aspects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Hotel rooms || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|}&lt;br /&gt;
The check in/out times, the average Hotel room evaluation for all hotel rooms managed by the Front Desk as well as the commute to and from the Front Desk are factors in your hotel rating.&lt;br /&gt;
&lt;br /&gt;
== VIP Visit ==&lt;br /&gt;
A VIP may visit your hotel at random. Alternatively, you may request for a VIP visit in the Market Demands window for a fee. A good VIP visit will temporarily increase visitors to your hotel.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Suite_hotel_room&amp;diff=828</id>
		<title>Suite hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Suite_hotel_room&amp;diff=828"/>
		<updated>2026-09-24T21:08:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Suite Hotel Room&lt;br /&gt;
|Icon=hotel_room3&lt;br /&gt;
|Image=Suite_Room.png&lt;br /&gt;
|Description=A larger suite room for three guests.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=45000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=30}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=16 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Suite Hotel Room provides vacancy for a three guests.&lt;br /&gt;
&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other ammenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Suites trade a larger footprint for the highest available room rates. Use them on well-served, high-quality hotel floors.&lt;br /&gt;
&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
Clean dirty hotel rooms in a timely manner. It will become infested with lice if left uncleaned for 3 days.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Single_hotel_room&amp;diff=827</id>
		<title>Single hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Single_hotel_room&amp;diff=827"/>
		<updated>2026-09-24T21:07:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Single Hotel Room&lt;br /&gt;
|Icon=hotel_room1&lt;br /&gt;
|Image=Single_Room.png&lt;br /&gt;
|Description=A single room for one guest.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=15000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=10}}/day&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=5 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Twin Hotel Room provides vacancy for one hotel guest.&lt;br /&gt;
&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other ammenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
Clean dirty hotel rooms in a timely manner. It will become infested with lice if left uncleaned for 3 days.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Twin_hotel_room&amp;diff=826</id>
		<title>Twin hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Twin_hotel_room&amp;diff=826"/>
		<updated>2026-09-24T21:07:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Twin Hotel Room&lt;br /&gt;
|Icon=hotel_room2&lt;br /&gt;
|Image=Twin_Room.png&lt;br /&gt;
|Description=A twin room for two guests.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=30000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=20}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=8 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Twin Hotel Room provides vacancy for two hotel guests. &lt;br /&gt;
&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other ammenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
Clean dirty hotel rooms in a timely manner. It will become infested with lice if left uncleaned for 3 days.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Single_hotel_room&amp;diff=825</id>
		<title>Single hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Single_hotel_room&amp;diff=825"/>
		<updated>2026-09-24T21:06:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Single Hotel Room&lt;br /&gt;
|Icon=hotel_room1&lt;br /&gt;
|Image=Single_Room.png&lt;br /&gt;
|Description=A single room for one guest.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=15000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=10}}/day&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=5 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Twin Hotel Room provides vacancy for one hotel guest.&lt;br /&gt;
&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other ammenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Twin_hotel_room&amp;diff=824</id>
		<title>Twin hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Twin_hotel_room&amp;diff=824"/>
		<updated>2026-09-24T21:04:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Twin Hotel Room&lt;br /&gt;
|Icon=hotel_room2&lt;br /&gt;
|Image=Twin_Room.png&lt;br /&gt;
|Description=A twin room for two guests.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=30000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=20}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=8 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Twin Hotel Room provides vacancy for two hotel guests. &lt;br /&gt;
&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other ammenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep the hotel stack close to Housekeeping and elevator access, and price in step with demand, maintenance, and the room&#039;s evaluation.&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=30000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=20}} per day&lt;br /&gt;
* Staffing: 2&lt;br /&gt;
* Active power use: 2&lt;br /&gt;
* Footprint: 8 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Hotels|Hotels]]&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Stadium&amp;diff=823</id>
		<title>Stadium</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Stadium&amp;diff=823"/>
		<updated>2026-09-24T21:00:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Stadium&lt;br /&gt;
|Icon=special&lt;br /&gt;
|Image=Stadium.png&lt;br /&gt;
|Description=A stadium to top off your tower.&lt;br /&gt;
|Noise=100&lt;br /&gt;
|Construction cost={{Game Money|cost=5000000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=8500}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=500&lt;br /&gt;
|Size=58 tiles × 5 floor&lt;br /&gt;
|Category=[[:Category:Special|Special]]&lt;br /&gt;
}}&lt;br /&gt;
A Stadium is a final item for both the Nostalgia and Tokyo maps. It can only be placed on the 100th floor of your Tower and attracts massive crowds during game day.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Build a Stadium is the final item and draws many visitors from the lowest floor to the highest floor. This generally requires an express elevator that can quickly service the 100th floor in order to be effective.&lt;br /&gt;
&lt;br /&gt;
The high traffic that it generates could also be used to create high traffic corridors that stores and commercial buildings may benefit from.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Special]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=817</id>
		<title>Paternoster</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=817"/>
		<updated>2026-09-24T20:56:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: Undid revision 816 by Admin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paternoster&lt;br /&gt;
|Image=Paternoster.png&lt;br /&gt;
|Description=Continuous-loop lift with limited capacity. Requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
|Construction cost={{Game Money|cost=175000}}&lt;br /&gt;
|Maintenance cost=,{{Game Money|cost=1000}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Other|Other]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Paternoster is a continuously moving passenger transport. Its cars serve every floor in the shaft and its power use remains constant regardless of whether it is carrying passengers or not.&lt;br /&gt;
&lt;br /&gt;
A shaft requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use a Paternoster fits well in areas that have little traffic but still need elevator transport access. Carts and bins used by workers can also be used on a Paternoster.&lt;br /&gt;
[[Category:Transports]]&lt;br /&gt;
[[Category:Other]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Transports}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=816</id>
		<title>Paternoster</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=816"/>
		<updated>2026-09-24T20:56:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paternoster&lt;br /&gt;
|Image=Paternoster.png&lt;br /&gt;
|Description=Continuous-loop lift with limited capacity. Requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
|Construction cost={{Game Money|cost=175000}}&lt;br /&gt;
|Maintenance cost=,{{Game Money|cost=1000}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Transports|Transports]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Paternoster is a continuously moving passenger transport. Its cars serve every floor in the shaft and its power use remains constant regardless of whether it is carrying passengers or not.&lt;br /&gt;
&lt;br /&gt;
A shaft requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use a Paternoster fits well in areas that have little traffic but still need elevator transport access. Carts and bins used by workers can also be used on a Paternoster.&lt;br /&gt;
[[Category:Transports]]&lt;br /&gt;
[[Category:Other]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Transports}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=815</id>
		<title>Paternoster</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=815"/>
		<updated>2026-09-24T20:54:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paternoster&lt;br /&gt;
|Image=Paternoster.png&lt;br /&gt;
|Description=Continuous-loop lift with limited capacity. Requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
|Construction cost={{Game Money|cost=175000}}&lt;br /&gt;
|Maintenance cost=,{{Game Money|cost=1000}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Other|Other]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Paternoster is a continuously moving passenger transport. Its cars serve every floor in the shaft and its power use remains constant regardless of whether it is carrying passengers or not.&lt;br /&gt;
&lt;br /&gt;
A shaft requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use a Paternoster fits well in areas that have little traffic but still need elevator transport access. Carts and bins used by workers can also be used on a Paternoster.&lt;br /&gt;
[[Category:Transports]]&lt;br /&gt;
[[Category:Other]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Transports}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Category:Residential&amp;diff=813</id>
		<title>Category:Residential</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Category:Residential&amp;diff=813"/>
		<updated>2026-09-24T20:51:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|residential}} Residential rooms provide residents with a place to live in your Tower.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Office&amp;diff=802</id>
		<title>Office</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Office&amp;diff=802"/>
		<updated>2026-09-24T17:59:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Office&lt;br /&gt;
|Icon=office&lt;br /&gt;
|Image=Office.png&lt;br /&gt;
|Description=Office space for lease.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=50&lt;br /&gt;
|Construction cost={{Game Money|cost=30000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=50}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=6&lt;br /&gt;
|Size=11 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Office|Office]]&lt;br /&gt;
}}&lt;br /&gt;
An Office provides office space for local businesses. Offices generate consistent income through rent. &lt;br /&gt;
&lt;br /&gt;
Office workers generally arrive on weekdays between 8am and 5pm. They may visit restaurants for lunch and require access to a [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
As your tower grows, Offices require additional services such as [[Mail Room|Mail]], [[Security Services|Security]], [[Parking]], and [[Subway Station|Subway]] access.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place offices in clusters with strong elevator access and the services their workers need. Mail rooms should be placed close by to reduce congestion and trip times.&lt;br /&gt;
&lt;br /&gt;
As your tower grows, offices may require an additional Parking space per Office room.&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || −35 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || −30 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Washroom || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Food || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Mail || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Parking || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Subway || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Noise || −15 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || −20 to +20 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Office]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Store&amp;diff=801</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Store&amp;diff=801"/>
		<updated>2026-09-24T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Store&lt;br /&gt;
|Icon=store&lt;br /&gt;
|Image=Store.png&lt;br /&gt;
|Description=A retail store for lease.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=70&lt;br /&gt;
|Construction cost={{Game Money|cost=125000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=100}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=8&lt;br /&gt;
|Size=12 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
A Store provides retail space for rent. Small businesses may choose to open up a shop in your tower. Stores generate consistent income through rent and attracts additional visitors to your Tower.&lt;br /&gt;
&lt;br /&gt;
Unlike most tenants, Stores desire high foot traffic areas and don&#039;t mind high noise areas.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Shoppers may visit other nearby stores. You should place stores near each other in high traffic areas. Shoppers also need access to a Washroom and may leave if one isn&#039;t available nearby.&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Profitability || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Traffic || -5 to +15 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || -15 to +5 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Washroom&amp;diff=800</id>
		<title>Washroom</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Washroom&amp;diff=800"/>
		<updated>2026-09-24T17:48:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Washroom&lt;br /&gt;
|Icon=washroom&lt;br /&gt;
|Image=Washroom.png&lt;br /&gt;
|Description=A washroom for public use.&lt;br /&gt;
|Environment=-30&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=25000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=50}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=11 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Washroom provides access to a washroom for tenants and visitors in your Tower. Certain rooms such as Offices and Hotel Rooms expect access to a nearby Washroom.&lt;br /&gt;
&lt;br /&gt;
Washrooms need periodic cleaning by Housekeeping. Leaving a Washroom too dirty will result in it being closed temporarily.&lt;br /&gt;
&lt;br /&gt;
Washrooms can also be croweded and become full at 12 or more occupants. Fulll Washrooms may result queues forming and decreasing your tenant&#039;s commute satisfaction.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place washrooms around offices, stores, restaurants, and commercial buildings to reduce the distance visitors have to walk. &lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Subway_station&amp;diff=799</id>
		<title>Subway station</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Subway_station&amp;diff=799"/>
		<updated>2026-09-24T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Subway Station&lt;br /&gt;
|Icon=subway&lt;br /&gt;
|Image=Subway_Station.png&lt;br /&gt;
|Description=Subway station connects your tower to the city&#039;s subway system.&lt;br /&gt;
|Environment=-60&lt;br /&gt;
|Noise=150&lt;br /&gt;
|Construction cost={{Game Money|cost=2500000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=2500}}/day&lt;br /&gt;
|Power=50&lt;br /&gt;
|Size=40 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Subway Station provides your Tower access to the city&#039;s subway system. This may help attract additional visitors and guests to your tower and increases the desirability of your tower.&lt;br /&gt;
&lt;br /&gt;
Certain tenants may require subway access as your tower grows including Offices.&lt;br /&gt;
&lt;br /&gt;
The Subway Train arrives every hour during the day and as a result, visitors arriving to your tower arrive in large crowds. Sufficient elevator and transport capacity is necessary to avoid unhappy guests.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Subway Station can generate a significant amount of traffic and you may need to use multiple elevators or express elevators to service it. Because the subway must be placed on the lowest floor underground, an efficient elevator system is extremely important as it adds additional distance that your sims need to travel.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Subway_station&amp;diff=798</id>
		<title>Subway station</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Subway_station&amp;diff=798"/>
		<updated>2026-09-24T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Subway Station&lt;br /&gt;
|Icon=subway&lt;br /&gt;
|Image=Subway_Station.png&lt;br /&gt;
|Description=Subway station connects your tower to the city&#039;s subway system.&lt;br /&gt;
|Environment=-60&lt;br /&gt;
|Noise=150&lt;br /&gt;
|Construction cost={{Game Money|cost=2500000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=2500}}/day&lt;br /&gt;
|Power=50&lt;br /&gt;
|Size=40 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Subway Station provides your Tower access to the city&#039;s subway system. This may help attract additional visitors and guests to your tower and increases the desirability of your tower.&lt;br /&gt;
&lt;br /&gt;
Certain tenants may require subway access as your tower grows including Offices.&lt;br /&gt;
&lt;br /&gt;
The Subway Train arrives every hour and as a result, visitors arriving to your tower arrive in large crowds. Sufficient elevator and transport capacity is necessary to avoid unhappy guests.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Subway Station can generate a significant amount of traffic and you may need to use multiple elevators or express elevators to service it. Because the subway must be placed on the lowest floor underground, an efficient elevator system is extremely important as it adds additional distance that your sims need to travel.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Security_services&amp;diff=797</id>
		<title>Security services</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Security_services&amp;diff=797"/>
		<updated>2026-09-24T17:39:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Security Services&lt;br /&gt;
|Icon=security&lt;br /&gt;
|Image=Security_Services.png&lt;br /&gt;
|Description=Tower security patrols your tower and keeps residents safe.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=125000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=400}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=10&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
Security Services provides security to your Tower. &lt;br /&gt;
&lt;br /&gt;
Security workers periodically patrols your tower and gives residents and tenants a sense of security. Additionally, security workers are able to fight fires and look for suspicious packages or boms within your tower.&lt;br /&gt;
&lt;br /&gt;
Certain rooms may require security services including Offices, Stores, Condos, and Apartments. &lt;br /&gt;
&lt;br /&gt;
Security Services operates 24 hours a day and requires two shifts of workers.&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Security workers need to patrol every floor in your tower. It may make sense to spread out the Security Services rooms throughout your tower so that the patrols are broken up and spread across your tower&#039;s floors.&lt;br /&gt;
&lt;br /&gt;
For quicker response times for security threats and fires, it may make sense to spread out your security rooms and improve elevator access.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Cinema&amp;diff=796</id>
		<title>Cinema</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Cinema&amp;diff=796"/>
		<updated>2026-09-24T17:39:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Cinema&lt;br /&gt;
|Icon=cinema&lt;br /&gt;
|Image=Cinema.png&lt;br /&gt;
|Description=A movie theater. Provides entertainment and brings in visitors to your tower.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=10&lt;br /&gt;
|Construction cost={{Game Money|cost=500000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=1500}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=100&lt;br /&gt;
|Size=29 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
A Cinema provides entertainment and attracts visitors to your Tower. Like Restaurants, it is managed and operated by you. Income is generated based on the number of visitors it attracts.&lt;br /&gt;
&lt;br /&gt;
Cinemas can attract many guests to your tower and may put additional strain on your elevator systems.&lt;br /&gt;
&lt;br /&gt;
You will need to periodically change the movie to keep the Cinema attractive.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Cinema&amp;diff=795</id>
		<title>Cinema</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Cinema&amp;diff=795"/>
		<updated>2026-09-24T17:38:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Cinema&lt;br /&gt;
|Icon=cinema&lt;br /&gt;
|Image=Cinema.png&lt;br /&gt;
|Description=A movie theater. Provides entertainment and brings in visitors to your tower.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=10&lt;br /&gt;
|Construction cost={{Game Money|cost=500000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=1500}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=100&lt;br /&gt;
|Size=29 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
A Cinema provides entertainment and attracts visitors to your Tower. Like Restaurants, it is managed and operated by you. Income is generated based on the number of visitors it attracts.&lt;br /&gt;
&lt;br /&gt;
You will need to periodically change the movie to keep the Cinema attractive.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}\n\n== How it works ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Treat a Cinema as a transport and power planning project. Place it where several elevators or other routes can absorb arrivals and departures, and reserve enough electrical capacity before opening it. Its size makes relocation expensive in practice.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Event_hall&amp;diff=794</id>
		<title>Event hall</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Event_hall&amp;diff=794"/>
		<updated>2026-09-24T17:35:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Event Hall&lt;br /&gt;
|Icon=hall&lt;br /&gt;
|Image=Event_Hall.png&lt;br /&gt;
|Description=Provides a venue for events in your tower. Generates income per scheduled event.&lt;br /&gt;
|Construction cost={{Game Money|cost=500000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=5000}}/day&lt;br /&gt;
|Power=100&lt;br /&gt;
|Size=29 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
The Event Hall is a large building that provides a venue for different scheduled events. &lt;br /&gt;
&lt;br /&gt;
Events generate rental income at the end of each day.  Different events generate different amount of rent, attracts different amount of visitors and at different times.&lt;br /&gt;
&lt;br /&gt;
You may need to schedule events manually at a cost of {{Game Money|cost=1000}} per day especially in the early game when your Tower is less well known. As your Event Hall becomes used more frequently, event organizers will book events at your Event Hall automatically.&lt;br /&gt;
&lt;br /&gt;
Some events such as conferences may attract more hotel guests. Other events may generate more visitors to shops and restaurants.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Its long visits can concentrate traffic on a floor, so avoid making it depend on a single small elevator system.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, different types of visitors may arrive and depart at different times throughout the day. This may put additional strain on your elevator systems. Building event halls closer to the ground floor may help reduce congestion.&lt;br /&gt;
&lt;br /&gt;
Event Halls benefit from additional ways of entry (eg. Parking, Subway) or special events that boost visitors.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Restaurant&amp;diff=793</id>
		<title>Restaurant</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Restaurant&amp;diff=793"/>
		<updated>2026-09-24T17:28:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Restaurant&lt;br /&gt;
|Icon=restaurant&lt;br /&gt;
|Image=Restaurant.png&lt;br /&gt;
|Description=Restaurants provides food and attracts visitors to your tower.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=60&lt;br /&gt;
|Construction cost={{Game Money|cost=150000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=800}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=10&lt;br /&gt;
|Size=19 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Restaurant|Restaurant]]&lt;br /&gt;
}}&lt;br /&gt;
A  Restaurant is a medium-sized restaurant that provides food for residents and tenants during the evening and night time.&lt;br /&gt;
&lt;br /&gt;
Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Restaurants, stores, and other commercial buildings attracts visitors to your tower.&lt;br /&gt;
&lt;br /&gt;
Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower. &lt;br /&gt;
&lt;br /&gt;
Restaurants open later in the evening and night providing a good way for hotel guests visiting your tower a place to eat.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Restaurant]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Fast_food&amp;diff=792</id>
		<title>Fast food</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Fast_food&amp;diff=792"/>
		<updated>2026-09-24T17:28:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Fast Food&lt;br /&gt;
|Image=Fast Food.png&lt;br /&gt;
|Description=Serves quick meals and attracts visitors to your Tower.&lt;br /&gt;
|Construction cost={{Game Money|cost=150000}}&lt;br /&gt;
|Demolish cost={{Game Money|cost=35000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=800}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=10&lt;br /&gt;
|Noise=60&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Size=19 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Restaurant|Restaurant]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Fast Food Restaurant is a small restaurant that provides food for residents and tenants during the day time.&lt;br /&gt;
&lt;br /&gt;
Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Restaurants, stores, and other commercial buildings attracts visitors to your tower.&lt;br /&gt;
&lt;br /&gt;
Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower. &lt;br /&gt;
&lt;br /&gt;
Fast Food Restaurants operate mostly during the day and is suitable for mostly office workers, visitors, or hotel guests looking for breakfast. &lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Restaurant]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Fast_food&amp;diff=791</id>
		<title>Fast food</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Fast_food&amp;diff=791"/>
		<updated>2026-09-24T17:02:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Fast Food&lt;br /&gt;
|Image=Fast Food.png&lt;br /&gt;
|Description=Serves quick meals and attracts visitors to your Tower.&lt;br /&gt;
|Construction cost={{Game Money|cost=150000}}&lt;br /&gt;
|Demolish cost={{Game Money|cost=35000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=800}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=10&lt;br /&gt;
|Noise=60&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Size=19 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Restaurant|Restaurant]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Fast Food Restaurant is a small restaurant that provides food for residents and tenants during the day time.&lt;br /&gt;
&lt;br /&gt;
Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Restaurants, stores, and other commercial buildings attracts visitors to your tower.&lt;br /&gt;
&lt;br /&gt;
Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower. &lt;br /&gt;
&lt;br /&gt;
Fast Food Restaurants operate mostly during the day and is suitable for mostly office workers, visitors, or hotel guests looking for breakfast. &lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Restaurant]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}\n\n== How it works ==&lt;br /&gt;
Fast Food is a stocked restaurant that attracts visitors. It needs deliveries to remain open, and each visit lasts 15–45 simulation minutes.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Put Fast Food where foot traffic is convenient, but make sure Loading Dock or Delivery Dock workers can reach it quickly. Delivery capacity and elevator access matter as much as customer demand; an empty restaurant cannot serve visitors.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Restaurant&amp;diff=790</id>
		<title>Restaurant</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Restaurant&amp;diff=790"/>
		<updated>2026-09-24T17:02:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Restaurant&lt;br /&gt;
|Icon=restaurant&lt;br /&gt;
|Image=Restaurant.png&lt;br /&gt;
|Description=Restaurants provides food and attracts visitors to your tower.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=60&lt;br /&gt;
|Construction cost={{Game Money|cost=150000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=800}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=10&lt;br /&gt;
|Size=19 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Restaurant|Restaurant]]&lt;br /&gt;
}}&lt;br /&gt;
A  Restaurant is a medium-sized restaurant that provides food for residents and tenants during the evening and night time.&lt;br /&gt;
&lt;br /&gt;
Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Restaurants, stores, and other commercial buildings attracts visitors to your tower.&lt;br /&gt;
&lt;br /&gt;
Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower. &lt;br /&gt;
&lt;br /&gt;
Restaurants open later in the evening and night providing a good way for hotel guests visiting your tower a place to eat.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Restaurant]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}\n\n== How it works ==&lt;br /&gt;
Restaurants are stocked visitor destinations. They require deliveries to operate, and visitors remain for 15–45 simulation minutes.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use Restaurants as destinations near a well-served transport hub, while keeping a dependable delivery route from a dock. Their larger cost and power use make them best added after the tower can support both customers and stock movement.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Vending_machine&amp;diff=789</id>
		<title>Vending machine</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Vending_machine&amp;diff=789"/>
		<updated>2026-09-24T16:54:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Vending Machine&lt;br /&gt;
|Icon=vending&lt;br /&gt;
|Image=Vending_Machine.png&lt;br /&gt;
|Description=Vending machine provides a quick snack for residents.&lt;br /&gt;
|Construction cost={{Game Money|cost=10000}}&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=2 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
Vending Machines provide a quick snack for people moving about in your Tower. &lt;br /&gt;
&lt;br /&gt;
Place them in high traffic areas to generate a small amount of additional revenue.&lt;br /&gt;
&lt;br /&gt;
Vending Machines require restocking by either Loading Dock or Delivery Dock workers.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.&lt;br /&gt;
&lt;br /&gt;
An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Vending_machine&amp;diff=788</id>
		<title>Vending machine</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Vending_machine&amp;diff=788"/>
		<updated>2026-09-24T16:49:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Vending Machine&lt;br /&gt;
|Icon=vending&lt;br /&gt;
|Image=Vending_Machine.png&lt;br /&gt;
|Description=Vending machine provides a quick snack for residents.&lt;br /&gt;
|Construction cost={{Game Money|cost=10000}}&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=2 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
Vending Machines provide a quick snack for people moving about in your Tower. &lt;br /&gt;
&lt;br /&gt;
Place them in high traffic areas to generate a small amount of additional revenue.&lt;br /&gt;
&lt;br /&gt;
Vending Machines require restocking by either Loading Dock or Delivery Dock workers.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;br /&gt;
== Temporary stops ==&lt;br /&gt;
A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment&#039;s start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.&lt;br /&gt;
&lt;br /&gt;
The roll is based on the horizontal distance &#039;&#039;d&#039;&#039; travelled: &amp;lt;code&amp;gt;1 - (1 - r)^(d / 100)&amp;lt;/code&amp;gt;, where &#039;&#039;r&#039;&#039; depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Horizontal distance&lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| 10 tiles || 1.05% || 0.78% || 0.51%&lt;br /&gt;
|-&lt;br /&gt;
| 50 tiles || 5.13% || 3.82% || 2.53%&lt;br /&gt;
|-&lt;br /&gt;
| 100 tiles || 10% || 7.5% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if &#039;&#039;N&#039;&#039; eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by &#039;&#039;N&#039;&#039;. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place Vending Machines along long, busy horizontal routes where sims pass their entrance. They compete with other eligible temporary-stop rooms on the same walking segment, so avoid clustering too many of them together. Keep inventory stocked: an empty machine closes and cannot receive temporary-stop visits.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Fast_food&amp;diff=787</id>
		<title>Fast food</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Fast_food&amp;diff=787"/>
		<updated>2026-09-24T16:48:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Fast Food&lt;br /&gt;
|Image=Fast Food.png&lt;br /&gt;
|Description=Serves quick meals and attracts visitors to your Tower.&lt;br /&gt;
|Construction cost={{Game Money|cost=150000}}&lt;br /&gt;
|Demolish cost={{Game Money|cost=35000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=800}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=10&lt;br /&gt;
|Noise=60&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Size=19 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Restaurant|Restaurant]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Fast Food Restaurant is a small restaurant that provides food for residents and tenants during the day time.&lt;br /&gt;
&lt;br /&gt;
Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Restaurants, stores, and other commercial buildings attracts visitors to your tower.&lt;br /&gt;
&lt;br /&gt;
Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower. &lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Restaurant]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}\n\n== How it works ==&lt;br /&gt;
Fast Food is a stocked restaurant that attracts visitors. It needs deliveries to remain open, and each visit lasts 15–45 simulation minutes.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Put Fast Food where foot traffic is convenient, but make sure Loading Dock or Delivery Dock workers can reach it quickly. Delivery capacity and elevator access matter as much as customer demand; an empty restaurant cannot serve visitors.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Condo&amp;diff=786</id>
		<title>Condo</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Condo&amp;diff=786"/>
		<updated>2026-09-24T16:40:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Condo&lt;br /&gt;
|Icon=condo_sale&lt;br /&gt;
|Image=Condo.png&lt;br /&gt;
|Description=A condominium unit for sale. Generates monthly strata (condo) fees.&lt;br /&gt;
|Construction cost={{Game Money|cost=200000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=100}}/day&lt;br /&gt;
|Rent income={{Game Money|cost=500}}, {{Game Money|cost=1000}}, {{Game Money|cost=1500}}, {{Game Money|cost=2000}}, {{Game Money|cost=2500}}&lt;br /&gt;
|Noise=+30&lt;br /&gt;
|Garbage=1&lt;br /&gt;
|garbage_description=per day while tenanted&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Workers=4&lt;br /&gt;
|Power=5&lt;br /&gt;
|Size=16 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Residential|Residential]]&lt;br /&gt;
}}&lt;br /&gt;
A Condo is a residential tenant available for a family of four to buy.&lt;br /&gt;
&lt;br /&gt;
Condos generate sales income upon being sold and may be a quick way to generate additional capital quickly. Condos also generates a modest amount of persistent monthly cashflow through condo fees.&lt;br /&gt;
&lt;br /&gt;
Tenants have the right to leave the condo with a full refund of the initial sale price if there is a strong pattern of deterioration in your Tower&#039;s services. As a result, make sure your residents remain happy or you risk being forced to buy back your condos.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because Condos can be sold for up to twice the construction cost, it can be a lucrative way to generate lots of money up front. However, this may backfire if your residents leave due to poor evaluation from unsatisfactory services or unmet requirements and are forced to buy back the condos. The higher the sale price, the higher your resident&#039;s expecatations are.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* You can compensate a higher sale price with lower condo fees.&lt;br /&gt;
* Keep Garbage Rooms and Mail Rooms nearby&lt;br /&gt;
* Keep noisy or negative environmentally negative tenants or facilities.&lt;br /&gt;
* Add capacity gradually as residential demand grows&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Sale Price || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Mail || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Garbage disposal || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Noise || −20 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || −20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || 0 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Residential]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Apartment&amp;diff=785</id>
		<title>Apartment</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Apartment&amp;diff=785"/>
		<updated>2026-09-24T16:40:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Apartment&lt;br /&gt;
|Image=Apartment.png&lt;br /&gt;
|Description=A residential apartment available to rent.&lt;br /&gt;
|Construction cost={{Game Money|cost=175000}}&lt;br /&gt;
|Demolish cost={{Game Money|cost=50000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=100}}/day&lt;br /&gt;
|Rent income={{Game Money|cost=1000}}–{{Game Money|cost=4000}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|Noise=+30&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Size=12 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Residential|Residential]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Apartment is a residential tenant available for a small family to rent. &lt;br /&gt;
&lt;br /&gt;
Unlike a Condo which provides upfront sale revenue upon selling, Apartments are rent producing only and have fewer tenants and traffic demands.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Apartments may be a good way to generate persistent rental income.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* Keep Garbage Rooms and Mail Rooms nearby&lt;br /&gt;
* Keep noisy or negative environmentally negative tenants or facilities.&lt;br /&gt;
* Add capacity gradually as residential demand grows.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Mail || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Garbage disposal || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Noise || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || −20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || −15 to +5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Residential]]&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Condo&amp;diff=784</id>
		<title>Condo</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Condo&amp;diff=784"/>
		<updated>2026-09-24T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Condo&lt;br /&gt;
|Icon=condo_sale&lt;br /&gt;
|Image=Condo.png&lt;br /&gt;
|Description=A condominium unit for sale. Generates monthly strata (condo) fees.&lt;br /&gt;
|Construction cost={{Game Money|cost=200000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=100}}/day&lt;br /&gt;
|Rent income={{Game Money|cost=500}}, {{Game Money|cost=1000}}, {{Game Money|cost=1500}}, {{Game Money|cost=2000}}, {{Game Money|cost=2500}}&lt;br /&gt;
|Noise=+30&lt;br /&gt;
|Garbage=1&lt;br /&gt;
|garbage_description=per day while tenanted&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Workers=4&lt;br /&gt;
|Power=5&lt;br /&gt;
|Size=16 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Residential|Residential]]&lt;br /&gt;
}}&lt;br /&gt;
A Condo is a residential tenant available for a family of four to buy.&lt;br /&gt;
&lt;br /&gt;
Condos generate sales income upon being sold and may be a quick way to generate additional capital quickly. Condos also generates a modest amount of persistent monthly cashflow through condo fees.&lt;br /&gt;
&lt;br /&gt;
Tenants have the right to leave the condo with a full refund of the initial sale price if there is a strong pattern of deterioration in your Tower&#039;s services. As a result, make sure your residents remain happy or you risk being forced to buy back your condos.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because Condos can be sold for up to twice the construction cost, it can be a lucrative way to generate lots of money up front. However, this may backfire if your residents leave due to poor evaluation from unsatisfactory services or unmet requirements and are forced to buy back the condos. The higher the sale price, the higher your resident&#039;s expecatations are.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* You can compensate a higher sale price with lower condo fees.&lt;br /&gt;
* Keep Garbage Rooms and Mail Rooms nearby&lt;br /&gt;
* Keep noisy or negative environmentally negative tenants or facilities.&lt;br /&gt;
* Add capacity gradually as residential demand grows.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=200000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=100}} per day&lt;br /&gt;
* Staffing: 4&lt;br /&gt;
* Active power use: 5&lt;br /&gt;
* Footprint: 16 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Residential|Residential]]&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Sale Price || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Mail || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Garbage disposal || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Noise || −20 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || −20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || 0 to +3 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Residential]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Apartment&amp;diff=782</id>
		<title>Apartment</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Apartment&amp;diff=782"/>
		<updated>2026-09-24T16:20:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Apartment&lt;br /&gt;
|Image=Apartment.png&lt;br /&gt;
|Description=A residential apartment available to rent.&lt;br /&gt;
|Construction cost={{Game Money|cost=175000}}&lt;br /&gt;
|Demolish cost={{Game Money|cost=50000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=100}}/day&lt;br /&gt;
|Rent income={{Game Money|cost=1000}}–{{Game Money|cost=4000}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|Noise=+30&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Size=12 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Residential|Residential]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Apartment is a residential tenant available for a small family to rent. &lt;br /&gt;
&lt;br /&gt;
Unlike a Condo which provides upfront sale revenue upon selling, Apartments are rent producing only and have fewer tenants and traffic demands.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Apartments may be a good way to generate persistent rental income.&lt;br /&gt;
&lt;br /&gt;
Group Apartments around reliable vertical transport and avoid placing them beside noisy or environmentally negative tenants or facilities. Add capacity gradually as residential demand grows.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || −20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Mail || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Garbage disposal || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Noise || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || −20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || −15 to +5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Residential]]&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Security_services&amp;diff=743</id>
		<title>Security services</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Security_services&amp;diff=743"/>
		<updated>2026-09-24T08:32:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Security Services&lt;br /&gt;
|Icon=security&lt;br /&gt;
|Image=Security_Services.png&lt;br /&gt;
|Description=Tower security patrols your tower and keeps residents safe.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=125000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=400}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=10&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
Security Services provides security to your Tower. &lt;br /&gt;
&lt;br /&gt;
Security workers periodically patrols your tower and gives residents and tenants a sense of security. Additionally, security workers are able to fight fires and look for suspicious packages or boms within your tower.&lt;br /&gt;
&lt;br /&gt;
Certain rooms may require security services including Offices, Stores, Condos, and Apartments. &lt;br /&gt;
&lt;br /&gt;
Security Services operates 24 hours a day and requires two shifts of workers.&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=125000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=400}} per day&lt;br /&gt;
* Staffing: 2&lt;br /&gt;
* Active power use: 10&lt;br /&gt;
* Footprint: 15 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Facilities|Facilities]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Security workers need to patrol every floor in your tower. It may make sense to spread out the Security Services rooms throughout your tower so that the patrols are broken up and spread across your tower&#039;s floors.&lt;br /&gt;
&lt;br /&gt;
For quicker response times for security threats and fires, it may make sense to spread out your security rooms and improve elevator access.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>