<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://2dtower.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gary</id>
	<title>2D Tower Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://2dtower.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gary"/>
	<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/Special:Contributions/Gary"/>
	<updated>2026-10-19T08:30:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Updates/v0.1.6_released&amp;diff=1286</id>
		<title>Updates/v0.1.6 released</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Updates/v0.1.6_released&amp;diff=1286"/>
		<updated>2026-10-13T04:45:44Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:New preview v0.1.6 released}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 12, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Featured image|V016-paternoster.webp|alt=Paternoster transport system in the tower.}}&lt;br /&gt;
&lt;br /&gt;
This is the second development preview released on June 2026. This release builds on the release back in March with additional types of rooms, events and disasters, sky bridges, visual decorations, a more refined UI, and many more refinements and optimizations.&lt;br /&gt;
&lt;br /&gt;
This release introduces the following new features:&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cinema]]&#039;&#039;&#039; - Brings visitors to your tower&lt;br /&gt;
* &#039;&#039;&#039;[[Event hall|Event hall]]&#039;&#039;&#039; - Allows events to be scheduled in your tower. Currently, you can either schedule a conference or an art exhibit. Events can automatically be scheduled for halls that have a good rating.&lt;br /&gt;
* &#039;&#039;&#039;[[Store|Stores]]&#039;&#039;&#039; - Stores can be rented by businesses. They expect high foot traffic and attracts some shoppers to your tower. Shoppers can visit nearby stores if they are happy.&lt;br /&gt;
* &#039;&#039;&#039;[[Twin hotel room|Twin Room]] and [[Suite hotel room|Suite]]&#039;&#039;&#039; - Added two additional hotel room types.&lt;br /&gt;
&lt;br /&gt;
[[File:Hotel-rooms.png|thumb|center|Hotel rooms, with some infested.|class=wiki-inline-image]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Vending machine|Vending machine]]&#039;&#039;&#039; - Added a vending machine that satisfies food needs at all hours of the day. Needs to be restocked by a loading dock.&lt;br /&gt;
* &#039;&#039;&#039;[[Subway station|Subway station]]&#039;&#039;&#039; - Subway station provides another way for sims to enter your tower.&lt;br /&gt;
* &#039;&#039;&#039;[[Skybridge]]&#039;&#039;&#039; - You can now place skybridges between two towers.&lt;br /&gt;
&lt;br /&gt;
== Transports ==&lt;br /&gt;
* &#039;&#039;&#039;[[Paternoster]]&#039;&#039;&#039; - A new type of transport just for funzies. Here’s a paternoster in action: [https://2dtower.com/assets/game/v0.1.6/paternoster.mp4 Watch the Paternoster video]&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;[[Power distribution room|Power]]&#039;&#039;&#039; - A simple power mechanic has been added to the game. You need to have a power distribution room to take in power from the city grid (power lines are only accessible on floor B1, so the room has to be built there as well). Running out of power capacity will cause a rolling blackouts. If left unaddressed, the circuit breaker trips and triggers a power outage event. Elevators will still operate at half speed. Escalators become like stairs.&lt;br /&gt;
&lt;br /&gt;
[[File:Power-outage.png|thumb|center|Power outage causes rooms to close. Elevators run at half speed.|class=wiki-inline-image]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Parking|Parking Fees]]&#039;&#039;&#039; - Parking can now be an income generator. The tradeoff here is that a higher fee will impact evaluation scores for some tenants.&lt;br /&gt;
* &#039;&#039;&#039;Disasters&#039;&#039;&#039; - There are 4 types of disasters:&lt;br /&gt;
** &#039;&#039;&#039;Power outage&#039;&#039;&#039; which may happen if you trip your circuit breaker by not having sufficient power distribution.&lt;br /&gt;
** &#039;&#039;&#039;Fire&#039;&#039;&#039; which could happen by chance and can be put out by security workers or fire fighters that spawn.&lt;br /&gt;
** &#039;&#039;&#039;Suspicious Package&#039;&#039;&#039; which could happen by chance and requires security workers to find the package somewhere in your tower before it … &#039;&#039;catches on fire&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Earthquake&#039;&#039;&#039; which causes a temporary evacuation and impacts business.&lt;br /&gt;
* &#039;&#039;&#039;Room Infestation&#039;&#039;&#039; - Hotel rooms that are dirty for too long will become infested. This infestation can spread, so you need to have housekeeping clean it up before it spreads. Guests impacted by an infestation will leave without paying!&lt;br /&gt;
* &#039;&#039;&#039;VIP Visit Event&#039;&#039;&#039; - A VIP visit will evaluate your tower.&lt;br /&gt;
&lt;br /&gt;
[[File:Fire-disaster.png|thumb|center|The couch is on fire.|class=wiki-inline-image]]&lt;br /&gt;
[[File:Vip-visitor.png|thumb|center|VIP visitor evaluating the tower|class=wiki-inline-image]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Star rating and objectives&#039;&#039;&#039; - Maps can now have different objectives with perks for each star you earn. Some building types and building restrictions now apply based on your star rating.&lt;br /&gt;
* &#039;&#039;&#039;Evaluation&#039;&#039;&#039; - Room evaluations are now score based rather than average based. This should hopefully make it clear on what improvements would make the most impact.&lt;br /&gt;
* &#039;&#039;&#039;Room levels&#039;&#039;&#039; - Some rooms can have different star levels as they become more mature within your tower. Tenants that are happy for long enough will begin to level up and require additional needs to be fulfilled.&lt;br /&gt;
* &#039;&#039;&#039;Building multiple floors&#039;&#039;&#039; - You can now build rooms and floors with automatic supports with the &#039;&#039;shift&#039;&#039; key.&lt;br /&gt;
* &#039;&#039;&#039;Loans&#039;&#039;&#039; - You can now borrow money. There is no limit at the moment and no real penalties in just borrowing more and more.&lt;br /&gt;
* Multi-floor lobbies has been removed for now as it needs additional work.&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
* &#039;&#039;&#039;Graphs and metrics&#039;&#039;&#039; - Added graphs to show population history and types of sims in your tower.&lt;br /&gt;
* &#039;&#039;&#039;Room badges&#039;&#039;&#039; - Added more badge overlays to rooms (for cleanliness, delivery issues, trash, noise). Cleaning staff shows cleaning progression via this badge system as well.&lt;br /&gt;
* &#039;&#039;&#039;Custom Wallpaper Colors&#039;&#039;&#039; - You can now assign a custom wallpaper color. Do you want a hot pink lobby? Now you can.&lt;br /&gt;
&lt;br /&gt;
[[File:Pink-lobby.png|thumb|center|Pink lobby? Now you can!|class=wiki-inline-image]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Visuals&#039;&#039;&#039; - Added some additional floor decorations, clouds, planes and hot air balloons.&lt;br /&gt;
* &#039;&#039;&#039;UI Improvements&#039;&#039;&#039; - More work to make the UI more refined.&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
* &#039;&#039;&#039;Audio sound effects&#039;&#039;&#039; - Added audio sound effects for rooms, ambience, and time-specific effects. You can turn this down or off in the settings UI.&lt;br /&gt;
&lt;br /&gt;
There is still work to be done with focus on additional maps, game balancing, optimization and performance, and overall polish. I hope you’ll have as much fun playing this preview as I did working on it.&lt;br /&gt;
&lt;br /&gt;
I’d love to hear your feedback and help steer the direction of the project. Feel free to leave a comment on the [https://old.reddit.com/r/SimTower/comments/1u4m5j4/2d_tower_update_with_another_playable_preview/ Reddit post] or email me directly.&lt;br /&gt;
&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Tokyo&amp;diff=1285</id>
		<title>Tokyo</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Tokyo&amp;diff=1285"/>
		<updated>2026-10-13T04:45:42Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Tokyo&lt;br /&gt;
|Image=Tokyo_preview.png&lt;br /&gt;
|Description=Tokyo Map&lt;br /&gt;
|Starting funds={{Game Money|cost=1000000}}&lt;br /&gt;
|Size=250 tiles wide; 100 above-ground floors; 13 underground floors&lt;br /&gt;
|Category=[[:Category:Maps|Maps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tokyo is the capital of Japan and one of the world’s largest economic and business centers. Your tower has access to a large consumer market, but you will need to manage strong competition and high expectations from your tenants.&lt;br /&gt;
== Star Rating Unlocks ==&lt;br /&gt;
&lt;br /&gt;
The following content unlocks as the map reaches each star rating. &lt;br /&gt;
&lt;br /&gt;
See [[Star rating]] for the population and service objectives:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star rating&lt;br /&gt;
! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room: [[Housekeeping]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Rooms: [[Hotel front desk]], [[Single hotel room]], [[Restaurant]], and [[Security services]]. Transport: [[Express elevator]]. Wallpaper: [[Sky lobby]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Rooms: [[Delivery dock]], [[Cinema]], [[Store]], [[Clinic]], [[Garbage dock]], [[Parking ramp]], [[Parking stall]], and [[Twin hotel room]]. Wallpaper: [[Skybridge]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|4}} || Rooms: [[Event hall]], [[Subway station]], and [[Suite hotel room]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|5}} || Room: [[Stadium]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Maps}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Room_comparison&amp;diff=1284</id>
		<title>Room comparison</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Room_comparison&amp;diff=1284"/>
		<updated>2026-10-13T04:45:40Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compare the base functional rooms before committing to a build. For individual operating rules, follow the room links; for service details use [[Room needs]]. [[Construction and demolition]] covers supporting floors and refunds.&lt;br /&gt;
&lt;br /&gt;
== Reading the tables ==&lt;br /&gt;
* Money uses the game&#039;s &#039;&#039;&#039;dollar display&#039;&#039;&#039;. Other currency settings display equivalent amounts with different symbols and conversion. All upkeep values are &#039;&#039;&#039;per in-game day&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Base upkeep excludes&#039;&#039;&#039; separately billed staff, supplies, power, property tax, upgrades and other operating costs. Construction prices exclude supporting floors and transport.&lt;br /&gt;
* Size is &#039;&#039;&#039;width in tiles × height in floors&#039;&#039;&#039;, for one base room. Merged or upgraded rooms can differ.&lt;br /&gt;
* Unlocks below are the standard &#039;&#039;&#039;Nostalgia/Tokyo&#039;&#039;&#039; star tiers; &#039;&#039;&#039;0&#039;&#039;&#039; means available at the start. In Tutorial, Housekeeping is available at the start, while Subway Station and Stadium are outside its room catalog. Custom maps and mods may differ.&lt;br /&gt;
* Resident/guest figures describe base occupancy, not guaranteed current population. Worker figures are staffing defaults, &#039;&#039;&#039;not customer capacity&#039;&#039;&#039;. A stated maximum total occupancy includes staff.&lt;br /&gt;
* &#039;&#039;&#039;L2/L3&#039;&#039;&#039; refers to a room&#039;s evaluation level. Many rooms follow the tower&#039;s stars by default; changing a room&#039;s level policy changes when evaluated needs apply.&lt;br /&gt;
&lt;br /&gt;
Click a column heading to sort its table.&lt;br /&gt;
&lt;br /&gt;
== Tenant, hotel and visitor rooms ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Room !! Build cost !! Base upkeep/day !! Size !! People / role !! Unlock stars !! Service planning&lt;br /&gt;
|-&lt;br /&gt;
| [[Office]] || data-sort-value=&amp;quot;100000&amp;quot; | $100,000 || data-sort-value=&amp;quot;100&amp;quot; | $100 || 11 × 1 || 3 tenants || 0 || Food/washroom; hard Mail from L2&lt;br /&gt;
|-&lt;br /&gt;
| [[Apartment]] || data-sort-value=&amp;quot;350000&amp;quot; | $350,000 || data-sort-value=&amp;quot;200&amp;quot; | $200 || 12 × 1 || 2 residents || 0 || Garbage; hard Mail from L2&lt;br /&gt;
|-&lt;br /&gt;
| [[Condo]] || data-sort-value=&amp;quot;400000&amp;quot; | $400,000 || data-sort-value=&amp;quot;200&amp;quot; | $200 || 16 × 1 || 4 residents || 0 || Garbage; hard Mail from L2&lt;br /&gt;
|-&lt;br /&gt;
| [[Single hotel room]] || data-sort-value=&amp;quot;30000&amp;quot; | $30,000 || data-sort-value=&amp;quot;20&amp;quot; | $20 || 5 × 1 || 1 guest || 2 || Hard front desk; food, washroom, cleaning&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin hotel room]] || data-sort-value=&amp;quot;60000&amp;quot; | $60,000 || data-sort-value=&amp;quot;40&amp;quot; | $40 || 8 × 1 || 2 guests || 3 || Hard front desk; food, washroom, cleaning&lt;br /&gt;
|-&lt;br /&gt;
| [[Suite hotel room]] || data-sort-value=&amp;quot;90000&amp;quot; | $90,000 || data-sort-value=&amp;quot;60&amp;quot; | $60 || 16 × 1 || 3 guests || 4 || Hard front desk; food, washroom, cleaning&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast food]] || data-sort-value=&amp;quot;300000&amp;quot; | $300,000 || data-sort-value=&amp;quot;2500&amp;quot; | $2,500 || 19 × 1 || 3 workers by default || 0 || Supplies and garbage disposal&lt;br /&gt;
|-&lt;br /&gt;
| [[Restaurant]] || data-sort-value=&amp;quot;600000&amp;quot; | $600,000 || data-sort-value=&amp;quot;5600&amp;quot; | $5,600 || 24 × 1 || 6 workers by default || 2 || Supplies and garbage disposal&lt;br /&gt;
|-&lt;br /&gt;
| [[Store]] || data-sort-value=&amp;quot;180000&amp;quot; | $180,000 || data-sort-value=&amp;quot;200&amp;quot; | $200 || 12 × 1 || 2 tenant workers || 3 || Washroom from L2; parking/security from L3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinema]] || data-sort-value=&amp;quot;1000000&amp;quot; | $1,000,000 || data-sort-value=&amp;quot;3000&amp;quot; | $3,000 || 29 × 2 || 2 workers by default || 3 || Garbage disposal&lt;br /&gt;
|-&lt;br /&gt;
| [[Event hall]] || data-sort-value=&amp;quot;1000000&amp;quot; | $1,000,000 || data-sort-value=&amp;quot;10000&amp;quot; | $10,000 || 29 × 2 || Scheduled-event venue || 4 || Access and power&lt;br /&gt;
|-&lt;br /&gt;
| [[Stadium]] || data-sort-value=&amp;quot;6000000&amp;quot; | $6,000,000 || data-sort-value=&amp;quot;4000&amp;quot; | $4,000 || 58 × 5 || 400 total occupants maximum || 5 || Garbage disposal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The service column is a planning summary, not a complete list of evaluation factors. All rooms still need a usable entrance route and power where their operation consumes it. Hotels, residential rooms, offices and shops also evaluate factors such as price, commute, environment or security; consult [[Room evaluation]] and the service matrix.&lt;br /&gt;
&lt;br /&gt;
== Facilities and service infrastructure ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Room !! Build cost !! Base upkeep/day !! Size !! Unlock stars !! Function / capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[Hotel front desk]] || data-sort-value=&amp;quot;170000&amp;quot; | $170,000 || data-sort-value=&amp;quot;1200&amp;quot; | $1,200 || 15 × 1 || 2 || Hotel check-in/out; 2 workers by default&lt;br /&gt;
|-&lt;br /&gt;
| [[Housekeeping]] || data-sort-value=&amp;quot;150000&amp;quot; | $150,000 || data-sort-value=&amp;quot;400&amp;quot; | $400 || 16 × 1 || 1 || Cleaning; 2 workers by default&lt;br /&gt;
|-&lt;br /&gt;
| [[Security services]] || data-sort-value=&amp;quot;250000&amp;quot; | $250,000 || data-sort-value=&amp;quot;800&amp;quot; | $800 || 15 × 1 || 2 || Patrol/fire response; 2 workers per shift by default&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail room]] || data-sort-value=&amp;quot;30000&amp;quot; | $30,000 || data-sort-value=&amp;quot;100&amp;quot; | $100 || 7 × 1 || 0 || Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Washroom]] || data-sort-value=&amp;quot;50000&amp;quot; | $50,000 || data-sort-value=&amp;quot;100&amp;quot; | $100 || 11 × 1 || 0 || Washroom service; needs cleaning&lt;br /&gt;
|-&lt;br /&gt;
| [[Power distribution room]] || data-sort-value=&amp;quot;200000&amp;quot; | $200,000 || data-sort-value=&amp;quot;400&amp;quot; | $400 || 11 × 1 || 0 || 1,000 base power supply&lt;br /&gt;
|-&lt;br /&gt;
| [[Clinic]] || data-sort-value=&amp;quot;600000&amp;quot; | $600,000 || data-sort-value=&amp;quot;2000&amp;quot; | $2,000 || 22 × 1 || 3 || 40 total occupants maximum&lt;br /&gt;
|-&lt;br /&gt;
| [[Loading dock]] || data-sort-value=&amp;quot;70000&amp;quot; | $70,000 || data-sort-value=&amp;quot;400&amp;quot; | $400 || 15 × 1 || 0 || Supplies deliveries&lt;br /&gt;
|-&lt;br /&gt;
| [[Delivery dock]] || data-sort-value=&amp;quot;300000&amp;quot; | $300,000 || data-sort-value=&amp;quot;1200&amp;quot; | $1,200 || 24 × 2 || 3 || Supplies deliveries&lt;br /&gt;
|-&lt;br /&gt;
| [[Garbage dock]] || data-sort-value=&amp;quot;300000&amp;quot; | $300,000 || data-sort-value=&amp;quot;1200&amp;quot; | $1,200 || 24 × 2 || 3 || Garbage destination&lt;br /&gt;
|-&lt;br /&gt;
| [[Garbage room]] || data-sort-value=&amp;quot;20000&amp;quot; | $20,000 || data-sort-value=&amp;quot;300&amp;quot; | $300 || 6 × 1 || 0 || Local garbage destination&lt;br /&gt;
|-&lt;br /&gt;
| [[Garbage chute]] || data-sort-value=&amp;quot;10000&amp;quot; | $10,000 || data-sort-value=&amp;quot;150&amp;quot; | $150 || 2 × 1 || 0 || Vertical chute shaft&lt;br /&gt;
|-&lt;br /&gt;
| [[Garbage chute room]] || data-sort-value=&amp;quot;10000&amp;quot; | $10,000 || data-sort-value=&amp;quot;150&amp;quot; | $150 || 4 × 1 || 0 || Access to a chute shaft&lt;br /&gt;
|-&lt;br /&gt;
| [[Parking ramp]] || data-sort-value=&amp;quot;150000&amp;quot; | $150,000 || data-sort-value=&amp;quot;500&amp;quot; | $500 || 15 × 1 || 3 || Car access connector&lt;br /&gt;
|-&lt;br /&gt;
| [[Parking stall]] || data-sort-value=&amp;quot;10000&amp;quot; | $10,000 || data-sort-value=&amp;quot;20&amp;quot; | $20 || 4 × 1 || 3 || Parking; needs connected car access&lt;br /&gt;
|-&lt;br /&gt;
| [[Subway station]] || data-sort-value=&amp;quot;3000000&amp;quot; | $3,000,000 || data-sort-value=&amp;quot;2500&amp;quot; | $2,500 || 40 × 2 || 4 || Subway access&lt;br /&gt;
|-&lt;br /&gt;
| [[Vending machine]] || data-sort-value=&amp;quot;20000&amp;quot; | $20,000 || data-sort-value=&amp;quot;0&amp;quot; | $0 || 2 × 1 || 0 || Small visitor-income room; not a Food provider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Garbage Chute Room needs a suitable [[Garbage chute]] shaft. Parking stalls need a connected [[Parking ramp]] or connected stalls. The [[Subway station]] has map-specific underground placement. These prices do not include the infrastructure needed to reach or connect the facility.&lt;br /&gt;
&lt;br /&gt;
== Add staffing and operating costs ==&lt;br /&gt;
Rooms with separately billed workers add wages to the base upkeep. For example, unupgraded [[Housekeeping]] has $400/day base upkeep plus $500/day per configured worker: its default two workers give &#039;&#039;&#039;$1,400/day&#039;&#039;&#039; before other tower costs.&lt;br /&gt;
&lt;br /&gt;
[[Security services]] uses day and night shifts. Its $800/day base upkeep plus $800/day per billable worker gives &#039;&#039;&#039;$4,000/day&#039;&#039;&#039; at the default two workers per shift. The staffing control is per shift, so there are four billable worker units.&lt;br /&gt;
&lt;br /&gt;
Avoid comparing income to base upkeep alone. [[Finances]] explains recurring net income and why a new facility or construction bill can reduce cash even when rooms are profitable.&lt;br /&gt;
&lt;br /&gt;
For decoration, lobby/floor finishes and transport, use [[:Category:Architecture]] and [[:Category:Transports]]; they are outside these functional-room tables.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Tower basics]]&lt;br /&gt;
[[Category:Room lookup]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Nostalgia&amp;diff=1283</id>
		<title>Nostalgia</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Nostalgia&amp;diff=1283"/>
		<updated>2026-10-13T04:45:37Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Nostalgia&lt;br /&gt;
|Image=Nostalgia_preview.png&lt;br /&gt;
|Description=Nostalgia Map&lt;br /&gt;
|Starting funds={{Game Money|cost=1000000}}&lt;br /&gt;
|Size=250 tiles wide; 100 above-ground floors; 13 underground floors&lt;br /&gt;
|Category=[[:Category:Maps|Maps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nostalgia is a modern take on a classic background of Sim Tower. Your tower has access to an even mix of residential, office, and commercial markets. This is a balanced map to allow your tower to grow.&lt;br /&gt;
&lt;br /&gt;
== Star Rating Unlocks ==&lt;br /&gt;
&lt;br /&gt;
The following content unlocks as the map reaches each star rating. &lt;br /&gt;
&lt;br /&gt;
See [[Star rating]] for the population and service objectives:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star rating&lt;br /&gt;
! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room: [[Housekeeping]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Rooms: [[Hotel front desk]], [[Single hotel room]], [[Restaurant]], and [[Security services]]. Transport: [[Express elevator]]. Wallpaper: [[Sky lobby]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Rooms: [[Delivery dock]], [[Cinema]], [[Store]], [[Clinic]], [[Garbage dock]], [[Parking ramp]], [[Parking stall]], and [[Twin hotel room]]. Wallpaper: [[Skybridge]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|4}} || Rooms: [[Event hall]], [[Subway station]], and [[Suite hotel room]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|5}} || Room: [[Stadium]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Maps}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Vending_machine&amp;diff=1281</id>
		<title>Vending machine</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Vending_machine&amp;diff=1281"/>
		<updated>2026-10-13T04:45:22Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Vending Machine to Vending machine: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Vending Machine&lt;br /&gt;
|Icon=vending&lt;br /&gt;
|Image=Vending_Machine.png&lt;br /&gt;
|Description=Vending machine provides a quick snack for residents.&lt;br /&gt;
|Construction cost={{Game Money|cost=10000}}&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=2 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Shops|Shops]]&lt;br /&gt;
}}&lt;br /&gt;
Vending Machines provide a quick snack for people moving about in your Tower. &lt;br /&gt;
&lt;br /&gt;
Place them in high traffic areas to generate a small amount of additional revenue.&lt;br /&gt;
&lt;br /&gt;
Vending Machines require restocking by either Loading Dock or Delivery Dock workers.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.&lt;br /&gt;
&lt;br /&gt;
An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Two-story_lobby&amp;diff=1279</id>
		<title>Two-story lobby</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Two-story_lobby&amp;diff=1279"/>
		<updated>2026-10-13T04:45:20Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Two-Story Lobby to Two-story lobby: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Two-Story Lobby&lt;br /&gt;
|Image=Lobby2.png&lt;br /&gt;
|Description=A two-story lobby spanning the ground floor and the floor above.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two-Story Lobby is part of 2D Tower. A two-story lobby spanning the ground floor and the floor above.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Twin_hotel_room&amp;diff=1277</id>
		<title>Twin hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Twin_hotel_room&amp;diff=1277"/>
		<updated>2026-10-13T04:45:18Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Twin Hotel Room to Twin hotel room: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Twin Hotel Room&lt;br /&gt;
|Icon=hotel_room2&lt;br /&gt;
|Image=Twin_Room.png&lt;br /&gt;
|Description=A twin room for two guests.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=30000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=20}}/day&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=8 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Twin Hotel Room provides vacancy for two hotel guests. &lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other amenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
Clean dirty hotel rooms in a timely manner. It will become infested with lice if left uncleaned for 3 days.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Washroom || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Food || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Parking || -7 to +2 points&lt;br /&gt;
|}&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Check the assigned front desk, cleaning route, shared washroom, food service and guest transport. See [[Hotel guide]] for capacity and attraction, and [[Troubleshooting]] for failed bookings or service trips.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Suite_hotel_room&amp;diff=1275</id>
		<title>Suite hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Suite_hotel_room&amp;diff=1275"/>
		<updated>2026-10-13T04:45:15Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Suite Hotel Room to Suite hotel room: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Suite Hotel Room&lt;br /&gt;
|Icon=hotel_room3&lt;br /&gt;
|Image=Suite_Room.png&lt;br /&gt;
|Description=A larger suite room for three guests.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=45000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=30}}/day&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=16 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Suite Hotel Room provides vacancy for three guests.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other amenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Suites trade a larger footprint for the highest available room rates. Use them on well-served, high-quality hotel floors.&lt;br /&gt;
&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
Clean dirty hotel rooms in a timely manner. It will become infested with lice if left uncleaned for 3 days.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Washroom || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Food || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Parking || -7 to +2 points&lt;br /&gt;
|}&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Check the assigned front desk, cleaning route, shared washroom, food service and guest transport. See [[Hotel guide]] for capacity and attraction, and [[Troubleshooting]] for failed bookings or service trips.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Updates/v0.1.9_released&amp;diff=1274</id>
		<title>Updates/v0.1.9 released</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Updates/v0.1.9_released&amp;diff=1274"/>
		<updated>2026-10-13T04:45:00Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;September 24, 2026&#039;&#039;&#039;{{Featured image|V016-paternoster.webp|alt=Paternoster transport system in the tower.}}This is the third development preview released on September 2026. This release builds on the release back in June with additional types of rooms, decorations and customizations, a huge slew of optimization and backend rework, achievements, a market demand system, and mod support.&lt;br /&gt;
&lt;br /&gt;
This release introduces the following new features:&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
=== New rooms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stadium]]&#039;&#039;&#039; - Brings even more visitors to your tower&lt;br /&gt;
* [[Garbage room]] - A small staging area for garbage generated by tenants. Rather than having them carry garbage all the way to the Garbage Dock, they can now store them in a nearby Garbage Room to be emptied by Housekeeping or Loading Dock workers.&lt;br /&gt;
* Delivery Bay - Delivery bay accepts mail and deliveries for your tower. It is a larger version of the Loading Dock which can be built underground.&lt;br /&gt;
* Decor items - A bunch of new decorative items have been added. You can adjust the colors for these items.&lt;br /&gt;
* Apartments - Similar to Condos, but these are rent-only.&lt;br /&gt;
* Restaurant - Provides food for evening and night time&lt;br /&gt;
&lt;br /&gt;
=== Updated rooms ===&lt;br /&gt;
&lt;br /&gt;
* Added additional variations for Fast Food Restaurants, offices, and stores.&lt;br /&gt;
* Certain rooms can now be upgraded for additional capacity including Mail Rooms, Power Distribution Rooms&lt;br /&gt;
* Vending Machines are now used by people passing by.&lt;br /&gt;
* Parking Ramps are now placed on the ground floor first. Car access is provided by connecting to a parking ramp. Delivery Dock, Garbage Dock, and Parking Stalls all require car access by being placed adjacent to an existing parking ramp.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* Added a new Tokyo map.&lt;br /&gt;
* Updated Tutorial map with a more complete tutorial.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Reworked room requirements system. As your tower grows, rooms may start requesting additional services to be provided. The score based evaluation system from v0.1.6 is now extended into a percentage system which should be more intuitive.&lt;br /&gt;
* Projects and secondary objectives. You can apply for a small grant when accepting a project. This should help with mid-game progression with additional guidance and capital.&lt;br /&gt;
* Market demand and visitor calculation system. Offices previously randomly become rented independently. With this new market demand system, your tower growth is dependent on the needs of a wider market system. Visitors to your tower is also governed by this new system: More varieties of attractions and buildings attracts more visitors. Special events such as bad weather reduce visitors.&lt;br /&gt;
* Room levels have been removed -- instead, room&#039;s demands now match your tower rating.&lt;br /&gt;
* Loan limits are now dependent on a few factors: Your tower&#039;s net worth, your tower&#039;s yearly net income, and the starting funds + game difficulty.&lt;br /&gt;
* Game difficulty can be adjusted which changes market demand and tenant evaluation scoring.&lt;br /&gt;
* Hotel rooms now age and require renovation to keep its attractiveness.&lt;br /&gt;
&lt;br /&gt;
== Mod support ==&lt;br /&gt;
&lt;br /&gt;
* Adding Steam workshop support. It should be relatively easy to add new rooms and decorations. Future support for custom transports and sim types and variations may be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is still work to be done with focus on additional maps, game balancing, optimization and performance, and overall polish. I hope you’ll have as much fun playing this preview as I did working on it.&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Tutorial&amp;diff=1273</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Tutorial&amp;diff=1273"/>
		<updated>2026-10-13T04:44:58Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Tutorial&lt;br /&gt;
|Image=Tutorial_preview.png&lt;br /&gt;
|Description=A gentle introduction to the tower.&lt;br /&gt;
|Starting funds={{Game Money|cost=10000000}}&lt;br /&gt;
|Size=100 tiles wide; 25 above-ground floors; 5 underground floors&lt;br /&gt;
|Category=[[:Category:Maps|Maps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Tutorial Map is an introductory map giving a guided tour of some of the basic mechanics in 2D Tower.&lt;br /&gt;
== Overview ==&lt;br /&gt;
The map walks you through basic camera controls and building the first few stories of your new Tower, and helps you set up your first Condos, Offices, and Hotel.&lt;br /&gt;
&lt;br /&gt;
As an introductory map, the size and buildings on this map are limited. Unlike the full city maps, the Tutorial does not include the [[Subway station]] or [[Stadium]].&lt;br /&gt;
&lt;br /&gt;
== Star Rating ==&lt;br /&gt;
&lt;br /&gt;
The guided lessons and the star objectives are separate. The current star objectives are listed below; follow the lesson prompts for the introductory building sequence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star rating !! Objectives&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Reach 50 population&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Reach 100 population&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Reach 300 population&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|4}} || Reach 500 population&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|5}} || Reach 1,000 population&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Maps}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Start playing guides]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Troubleshooting&amp;diff=1272</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Troubleshooting&amp;diff=1272"/>
		<updated>2026-10-13T04:44:56Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start with the symptom below, then inspect the affected room or transport. The links lead to the detailed rules; the checks give you a useful order to investigate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symptom !! Check first !! Read next&lt;br /&gt;
|-&lt;br /&gt;
| Vacant rooms do not attract tenants || Available whole prospects, daytime leasing, room eligibility and evaluation. Building more vacancies does not create prospects. || [[Market demand]] · [[Room evaluation]] · [[Tenants]]&lt;br /&gt;
|-&lt;br /&gt;
| Tenants keep leaving || Persistent poor evaluation and failed services. Separate a slow arrival market from problems affecting existing tenants. || [[Tenants]] · [[Room evaluation]]&lt;br /&gt;
|-&lt;br /&gt;
| Hotel rooms remain empty || Compare regional travelers, capture share, expected bookings and eligible room capacity. Check the front desk, room condition and guest routes. || [[Hotel guide]] · [[Hotel front desk]]&lt;br /&gt;
|-&lt;br /&gt;
| A room is unavailable or has a low score despite good amenities || Power, ground-floor connection and any hard provider association before optional scores. || [[Room evaluation]] · [[Room needs]] · [[Power]]&lt;br /&gt;
|-&lt;br /&gt;
| Food, washroom or mail service fails || Provider operation, usable routes, capacity and the time of the service attempt. A provider merely existing is not a successful visit. || [[Food]] · [[Washroom]] · [[Mail]] · [[Room needs]]&lt;br /&gt;
|-&lt;br /&gt;
| Garbage backs up || Room capacity, downstream storage and collection. A connected chute can still be blocked by its receiver. || [[Garbage]] · [[Garbage chute room#Full rooms and blocked connections|Blocked chute rooms]]&lt;br /&gt;
|-&lt;br /&gt;
| Rooms stay dirty || Housekeeping workload, staff and routes to affected rooms and garbage disposal. || [[Housekeeping]] · [[Service elevator]]&lt;br /&gt;
|-&lt;br /&gt;
| Elevators queue or commute satisfaction falls || Service floors, an uninterrupted route, cars in service, available power and whether trips span too many stops. || [[Elevator guide]] · [[Transport systems]] · [[Traffic]]&lt;br /&gt;
|-&lt;br /&gt;
| Rooms or transport lose power || Supply, desired and unserved demand, shutdown priority and any outage. || [[Power]] · [[Power distribution room]]&lt;br /&gt;
|-&lt;br /&gt;
| Stores have weak visitor traffic || Successful completed shopper trips, food/washroom stops and commute. Tenant prospects and shoppers are separate markets. || [[Store]] · [[Market demand]]&lt;br /&gt;
|-&lt;br /&gt;
| A star does not advance || All objectives for the next tier, including concurrent hotel guests, VIP or commute requirements where applicable. || [[Star rating]] · your [[Maps|map guide]]&lt;br /&gt;
|-&lt;br /&gt;
| A mod does not appear or a save reports missing content || Installed/enabled packs, restart, required identities and compatibility. || [[Using mods]] · [[Modding#Enable, publish and save|Save compatibility]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Read service results in context ==&lt;br /&gt;
A pending first assessment is different from unavailable or failed service. After changing a route or adding capacity, allow the relevant service to be attempted again and inspect its result. [[Room evaluation#Worked example: a service problem|This conceptual example]] shows how to choose a first fix.&lt;br /&gt;
&lt;br /&gt;
{{Guide navigation}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Problem solving guides]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Subway&amp;diff=1271</id>
		<title>Subway</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Subway&amp;diff=1271"/>
		<updated>2026-10-13T04:44:53Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subway is evaluated by [[Office]] rooms.&lt;br /&gt;
&lt;br /&gt;
== Provider ==&lt;br /&gt;
* [[Subway station]]&lt;br /&gt;
&lt;br /&gt;
See [[Room needs]] for reachability and evaluation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox All}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport and parking]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Office&amp;diff=1270</id>
		<title>Office</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Office&amp;diff=1270"/>
		<updated>2026-10-13T04:44:51Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Office&lt;br /&gt;
|Icon=office&lt;br /&gt;
|Image=Office.png&lt;br /&gt;
|Description=Office space for lease.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=80&lt;br /&gt;
|Construction cost={{Game Money|cost=50000}}&lt;br /&gt;
|Recurring charges={{Game Money|cost=250}}–{{Game Money|cost=1250}}/day&lt;br /&gt;
|Maintenance cost={{Game Money|cost=50}}/day&lt;br /&gt;
|Workers=3&lt;br /&gt;
|Power=6&lt;br /&gt;
|Size=11 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Office|Office]]&lt;br /&gt;
}}&lt;br /&gt;
An Office provides office space for local businesses. Offices generate consistent income through rent. &lt;br /&gt;
&lt;br /&gt;
Office workers generally arrive on weekdays between 8am and 5pm. They may visit restaurants for lunch and require access to a [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
As your tower grows, Offices require additional services such as [[Mail room|Mail]], [[Security services|Security]], [[Parking]], and [[Subway station|Subway]] access.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place offices in clusters with strong elevator access and the services their workers need. Mail rooms should be placed close by to reduce congestion and trip times.&lt;br /&gt;
&lt;br /&gt;
As your tower grows, offices may require an additional Parking space per Office room.&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|0}} || Price || −35 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|0}} || Commute || −30 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Washroom || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Food || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Mail || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Security || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Parking || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|4}} || Subway || −15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Noise || −15 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || −20 to +20 points&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Office]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Subway_station&amp;diff=1268</id>
		<title>Subway station</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Subway_station&amp;diff=1268"/>
		<updated>2026-10-13T04:44:24Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Subway Station to Subway station: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Subway Station&lt;br /&gt;
|Icon=subway&lt;br /&gt;
|Image=Subway_Station.png&lt;br /&gt;
|Description=Subway station connects your tower to the city&#039;s subway system.&lt;br /&gt;
|Environment=-60&lt;br /&gt;
|Noise=150&lt;br /&gt;
|Construction cost={{Game Money|cost=1500000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=1250}}/day&lt;br /&gt;
|Power=50&lt;br /&gt;
|Size=40 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Subway Station provides your Tower access to the city&#039;s subway system. This may help attract additional visitors and guests to your tower and increases the desirability of your tower.&lt;br /&gt;
&lt;br /&gt;
Certain tenants may require subway access as your tower grows including Offices.&lt;br /&gt;
&lt;br /&gt;
The Subway Train arrives every hour during the day and as a result, visitors arriving to your tower arrive in large crowds. Sufficient elevator and transport capacity is necessary to avoid unhappy guests.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Subway Station can generate a significant amount of traffic and you may need to use multiple elevators or express elevators to service it. The station must be placed on the map-designated subway floor. On the built-in city maps this is deep underground, so an efficient elevator system is important to keep trips to the rest of the tower short.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Special_events&amp;diff=1266</id>
		<title>Special events</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Special_events&amp;diff=1266"/>
		<updated>2026-10-13T04:44:22Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Special Events to Special events: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are special events that might happen during your game.&lt;br /&gt;
&lt;br /&gt;
=== Buried treasure ===&lt;br /&gt;
Some maps might have buried treasure for you to discover.&lt;br /&gt;
[[File:Buried treasure.png|alt=Buried treasure|none|thumb|Buried treasure]]&lt;br /&gt;
&lt;br /&gt;
=== VIP Visit ===&lt;br /&gt;
Some maps might have VIPs that visit you.&lt;br /&gt;
&lt;br /&gt;
=== Something bad ===&lt;br /&gt;
Some maps might have something bad that might happen.&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Sky_lobby&amp;diff=1264</id>
		<title>Sky lobby</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Sky_lobby&amp;diff=1264"/>
		<updated>2026-10-13T04:44:20Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Sky Lobby to Sky lobby: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Sky Lobby&lt;br /&gt;
|Image=Skylobby.png&lt;br /&gt;
|Description=Sky Lobby as a wallpaper&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sky Lobby is part of 2D Tower. Sky Lobby as a wallpaper&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Single_hotel_room&amp;diff=1262</id>
		<title>Single hotel room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Single_hotel_room&amp;diff=1262"/>
		<updated>2026-10-13T04:44:00Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Single Hotel Room to Single hotel room: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Single Hotel Room&lt;br /&gt;
|Icon=hotel_room1&lt;br /&gt;
|Image=Single_Room.png&lt;br /&gt;
|Description=A single room for one guest.&lt;br /&gt;
|Environment=-15&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=15000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=10}}/day&lt;br /&gt;
|Power=2&lt;br /&gt;
|Size=5 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
A Single Hotel Room provides vacancy for one hotel guest.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
Like all other hotel rooms, it must be cleaned after each visit and periodically renovated to keep it attractive for future hotel guests.&lt;br /&gt;
&lt;br /&gt;
Hotel guests must check in at a Hotel Front Desk after reserving a room. This room has no private bathroom or other amenities. Guests staying here require access to a shared [[Washroom]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep hotel rooms near the Front Desk, Housekeeping, and dependable guest transport.&lt;br /&gt;
&lt;br /&gt;
Set a rate that matches demand and room quality.&lt;br /&gt;
&lt;br /&gt;
Clean dirty hotel rooms in a timely manner. It will become infested with lice if left uncleaned for 3 days.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
The following metric evaluations apply to this room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Price || -20 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Commute || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Noise || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Environment || -20 to +20 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Cleanliness || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Room Condition || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|2}} || Security || -5 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Check-out || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Washroom || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|1}} || Food || -15 to +5 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|3}} || Parking || -7 to +2 points&lt;br /&gt;
|}&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Check the assigned front desk, cleaning route, shared washroom, food service and guest transport. See [[Hotel guide]] for capacity and attraction, and [[Troubleshooting]] for failed bookings or service trips.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Transport_systems&amp;diff=1261</id>
		<title>Transport systems</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Transport_systems&amp;diff=1261"/>
		<updated>2026-10-13T04:43:21Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Transport systems connect your different floors together.  In 2D Tower, there are a few different types of elevators, stairs, escalators, and a paternoster. Each has its own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Certain tenants and workers may require specific transport modes depending. For example, workers pushing carts will require elevator access.&lt;br /&gt;
&lt;br /&gt;
== Transports by type ==&lt;br /&gt;
&lt;br /&gt;
=== Elevators ===&lt;br /&gt;
There are currently 3 types of elevators.&lt;br /&gt;
&lt;br /&gt;
==== [[Basic elevator|Basic elevator]] ====&lt;br /&gt;
A basic elevator can span 30 floors. It has average acceleration and speed.&lt;br /&gt;
&lt;br /&gt;
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.&lt;br /&gt;
&lt;br /&gt;
==== [[Express elevator|Express elevator]] ====&lt;br /&gt;
An express elevator can span over 100 floors. It has high acceleration and speed. Express elevators are also more expensive to build and operate.&lt;br /&gt;
&lt;br /&gt;
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.&lt;br /&gt;
&lt;br /&gt;
Because of express elevators&#039; high top speed, you may wish to reduce the number of floors serviced by express elevators so that they are able to reach their top speed. Having an express elevator stop on every floor will reduce its efficiency.&lt;br /&gt;
&lt;br /&gt;
==== [[Service elevator|Service elevator]] ====&lt;br /&gt;
A service elevator is dedicated to workers and can span over 100 floors. It has above-average acceleration and speed, is faster than a standard elevator, and is slightly cheaper to build and operate. &lt;br /&gt;
&lt;br /&gt;
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.&lt;br /&gt;
&lt;br /&gt;
Service elevators are restricted to workers and are a good way to ensure workers are able to quickly reach the floors they need access to. For example, it may be helpful to connect your housekeeping directly to your hotel rooms with a service elevator.&lt;br /&gt;
&lt;br /&gt;
=== [[Stairs]] ===&lt;br /&gt;
Stairs can connect two floors together. They are the slowest way for tenants to get from floor to floor. They are also free to operate once they are built.  Workers pushing carts cannot use stairs.&lt;br /&gt;
&lt;br /&gt;
Stairs can be stacked by placing them one on top of another.&lt;br /&gt;
&lt;br /&gt;
Stairs can be placed over a 2-story lobby to create a 3-floor staircase.&lt;br /&gt;
&lt;br /&gt;
=== [[Escalator|Escalators]] ===&lt;br /&gt;
Escalators, like stairs, also connect two floors together. They are slightly faster than stairs but require power and money to operate.&lt;br /&gt;
&lt;br /&gt;
Escalators can be stacked by placing them one on top of another.&lt;br /&gt;
&lt;br /&gt;
Escalators can be placed over a 2-story lobby to create a 3-floor escalator.&lt;br /&gt;
&lt;br /&gt;
=== [[Paternoster]] ===&lt;br /&gt;
The paternoster is a continuous loop of passenger cars that can span up to 15 floors. Its continuous nature allows passengers to move up and down at the same time. Due to the limited capacity of the cars, its throughput will be lower than that of elevators.&lt;br /&gt;
&lt;br /&gt;
Workers pushing carts can use a paternoster.&lt;br /&gt;
&lt;br /&gt;
== Routing ==&lt;br /&gt;
People in your tower will need a route from your tower entrances to their destination. Generally, they will try to pick the most efficient route to their destination. Congestion and long queues may cause them to find alternate routes if they are available. Try to optimize routes that your tenants use most often. Direct routes are better than routes that require multiple transfers.&lt;br /&gt;
&lt;br /&gt;
Slow commutes and long queues will reduce the commute satisfaction. For most rooms, this may mean lower room satisfaction scores. For specific rooms like stores, it may also reduce the number of visitors that will decide to visit your tower in the future.&lt;br /&gt;
&lt;br /&gt;
=== No routes ===&lt;br /&gt;
Check for rooms that have either the no-route icon or the no-elevator icon as they indicate there is an issue with your tower&#039;s routing.&lt;br /&gt;
&lt;br /&gt;
==== No route to ground floor ====&lt;br /&gt;
All floors require access to the ground floor to operate. Rooms that do not have any connection to the ground floor will display a no-route icon.&lt;br /&gt;
&lt;br /&gt;
==== No elevator access ====&lt;br /&gt;
Cleaning carts and worker-carried garbage have different transport restrictions. They need eligible elevator routes and cannot simply use a stair-only connection. A room can therefore be reachable by guests while housekeeping or garbage collection still fails. Check the worker&#039;s actual route to both the room and the disposal destination. &lt;br /&gt;
&lt;br /&gt;
Rooms that do not have an elevator or service elevator route will display a no-elevator icon.&lt;br /&gt;
&lt;br /&gt;
== Commute satisfaction ==&lt;br /&gt;
People in your tower have only so much patience when they try to reach their destination. This is represented by each person&#039;s individual commute satisfaction. You can see a person&#039;s satisfaction based on their silhouette color: As it turns pink to red, they become more and more dissatisfied.&lt;br /&gt;
&lt;br /&gt;
Low commute satisfaction will reduce room evaluation scores and may reduce the number of visitors and guests that want to visit your tower.&lt;br /&gt;
&lt;br /&gt;
=== Improving commute satisfaction ===&lt;br /&gt;
Find ways to help your tenants reach their destination as quickly as possible. Reduce congestion by streamlining routes and improving elevator efficiency with optimized routes.&lt;br /&gt;
&lt;br /&gt;
Commute satisfaction can decline more slowly if the environment that people pass through is more pleasant. Use skylobbies and decorative items at transfer locations as they give a good boost to the environmental score. On the other hand, locations that are ugly and unpleasant will increase how quickly commute satisfaction is decreased.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Transport and parking]]&lt;br /&gt;
[[Category:Problem solving guides]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Power&amp;diff=1260</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Power&amp;diff=1260"/>
		<updated>2026-10-13T04:42:48Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power keeps rooms and powered transport operating. [[Power distribution room|Power Distribution Rooms]] add supply; rooms and transport draw load. The power summary separates supply, supplied load, desired demand and unserved demand.&lt;br /&gt;
&lt;br /&gt;
== Using power ==&lt;br /&gt;
Rooms can draw active load while occupied or operating and idle load when inactive. Build enough supply for normal operation and transport.&lt;br /&gt;
&lt;br /&gt;
== Shortages, outages and billing ==&lt;br /&gt;
When demand exceeds supply, the grid can shed consumers by shutdown priority. Shed rooms and transport are out of service until supply returns. Shortage pressure includes shed demand; a serious overload can trip the grid into a power-outage disaster. Supplied power is accumulated over game time and billed.&lt;br /&gt;
&lt;br /&gt;
Practical play: add supply before a busy expansion and watch unserved demand and power history.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox All}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Services and environment]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Housekeeping&amp;diff=1259</id>
		<title>Housekeeping</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Housekeeping&amp;diff=1259"/>
		<updated>2026-10-13T04:42:46Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Housekeeping&lt;br /&gt;
|Icon=housekeeping&lt;br /&gt;
|Image=Housekeeping.png&lt;br /&gt;
|Description=Housekeeping cleans and maintains your tower.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=75000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=200}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=8&lt;br /&gt;
|Size=16 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
Housekeeping provides cleaning services to your Tower. Housekeeping workers are the only type of workers that can clean rooms in your Tower, including Hotel Rooms and [[Washroom|Washrooms]]. &lt;br /&gt;
&lt;br /&gt;
Garbage is generated at around 1 garbage per every 10 rooms cleaned and must be disposed of either to a Garbage Dock or a nearby Garbage Room.&lt;br /&gt;
&lt;br /&gt;
Housekeeping workers are able to transfer [[Garbage]] from a Garbage Room to a Garbage Dock.&lt;br /&gt;
&lt;br /&gt;
You may configure the number of workers in each Housekeeping room, depending on the amount of cleaning that your tower needs.&lt;br /&gt;
== Staffing and operation ==&lt;br /&gt;
Default staffing is two workers; the room can be configured for 1–5. Each worker costs {{Game Money|cost=250}} per day in addition to the base upkeep shown in the infobox.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place Housekeeping near rooms that need periodic cleaning to reduce the distance your Housekeeping workers need to travel. It may make sense to place multiple Housekeeping rooms in different areas of your Tower and use [[Service elevator|service elevators]] to give your Housekeeping workers quicker access to rooms that need cleaning.&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
If cleaning falls behind, check that workers can reach the dirty rooms and a garbage destination. Check power, staffing and the service route before adding another room. See [[Hotel guide]] and [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Service_elevator&amp;diff=1257</id>
		<title>Service elevator</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Service_elevator&amp;diff=1257"/>
		<updated>2026-10-13T04:42:22Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Service Elevator to Service elevator: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Service Elevator&lt;br /&gt;
|Image=Service_Elevator.png&lt;br /&gt;
|Description=Service elevator is needed by workers pushing carts and bins. Faster than standard elevators.&lt;br /&gt;
|Construction cost={{Game Money|cost=100000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=2000}}/day + {{Game Money|cost=1000}}/car/day (before upgrades)&lt;br /&gt;
|Power=Varies with car activity&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Elevators|Elevators]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A service elevator is dedicated to workers and can span over 100 floors. It has above-average acceleration and speed, is faster than a standard elevator, and is slightly cheaper to build and operate.&lt;br /&gt;
&lt;br /&gt;
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.&lt;br /&gt;
&lt;br /&gt;
Service elevators are restricted to workers and are a good way to ensure workers are able to quickly reach the floors they need access to. For example, it may be helpful to connect your housekeeping directly to your hotel rooms with a service elevator.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Elevators can be upgraded from the &#039;&#039;&#039;Configuration&#039;&#039;&#039; tab. Upgrades have two stages:&lt;br /&gt;
&lt;br /&gt;
# You can upgrade the &#039;&#039;&#039;elevator system&#039;&#039;&#039; up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system&#039;s level.  Each system upgrade costs 50% of the system construction price.  Each level increases the system maintenance multiplier by 25% of its base amount.&lt;br /&gt;
# Upgrade each &#039;&#039;&#039;car&#039;&#039;&#039; separately, up to the elevator system&#039;s current level. Each car upgrade costs 25% of the car construction price.&lt;br /&gt;
&lt;br /&gt;
Every car level increases that car&#039;s maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Build Service Elevators beside docks, Housekeeping, Garbage Rooms, and service-heavy floors. Separating work traffic from passenger elevators keeps deliveries and cleaning moving without competing with residents and visitors.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Transports}}&lt;br /&gt;
[[Category:Transports]]&lt;br /&gt;
[[Category:Elevators]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Security_services&amp;diff=1255</id>
		<title>Security services</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Security_services&amp;diff=1255"/>
		<updated>2026-10-13T04:42:17Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Security Services to Security services: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Security Services&lt;br /&gt;
|Icon=security&lt;br /&gt;
|Image=Security_Services.png&lt;br /&gt;
|Description=Tower security patrols your tower and keeps residents safe.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=125000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=400}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=10&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
Security Services provides security to your Tower. &lt;br /&gt;
&lt;br /&gt;
Security workers periodically patrols your tower and gives residents and tenants a sense of security. Additionally, security workers are able to fight fires and look for suspicious packages or boms within your tower.&lt;br /&gt;
&lt;br /&gt;
Certain rooms may require security services including Offices, Stores, Condos, and Apartments. &lt;br /&gt;
&lt;br /&gt;
Security Services operates 24 hours a day and requires two shifts of workers.&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Security workers need to patrol every floor in your tower. It may make sense to spread out the Security Services rooms throughout your tower so that the patrols are broken up and spread across your tower&#039;s floors.&lt;br /&gt;
&lt;br /&gt;
For quicker response times for security threats and fires, it may make sense to spread out your security rooms and improve elevator access.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Power_distribution_room&amp;diff=1253</id>
		<title>Power distribution room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Power_distribution_room&amp;diff=1253"/>
		<updated>2026-10-13T04:42:13Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Power Distribution Room to Power distribution room: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Power Distribution Room&lt;br /&gt;
|Icon=power&lt;br /&gt;
|Image=Power_Distribution_Room.png&lt;br /&gt;
|Description=Power distribution room connects your tower to the city&#039;s power grid.&lt;br /&gt;
|Environment=-30&lt;br /&gt;
|Construction cost={{Game Money|cost=100000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=200}}/day&lt;br /&gt;
|Size=11 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Power Distribution Room provides power to your Tower by connecting you to the city&#039;s power grid. &lt;br /&gt;
&lt;br /&gt;
You may want to upgrade the Power Distribution Room to increase power capacity. You may choose to flip breakers to temporarily reduce power consumption and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
Power Distribution Rooms can only be placed on floor B1 due to the power lines placed by the city.&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=100000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=200}} per day&lt;br /&gt;
* Footprint: 11 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Facilities|Facilities]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The power system is quite straightforward: keep power consumption below your power capacity. Running out of power capacity can cause your entire breaker to trip, triggering a temporary blackout.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Room_evaluation&amp;diff=1252</id>
		<title>Room evaluation</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Room_evaluation&amp;diff=1252"/>
		<updated>2026-10-13T04:41:55Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Room evaluation measures a room&#039;s appeal to prospective tenants and its performance for current occupants. Each room type has its own measurements and needs. Its query window shows results and warnings, helping you decide what to improve.&lt;br /&gt;
&lt;br /&gt;
== Metrics and needs ==&lt;br /&gt;
Rooms can measure price, commute, [[Noise]], [[Environment]], [[Traffic]], cleanliness and security, plus services from [[Room needs]]. Different room types use different factors; a room is not judged on every service in the game.&lt;br /&gt;
&lt;br /&gt;
Metrics compare measured results with the room&#039;s thresholds. Service needs also consider whether a provider is available and whether service has actually succeeded. A provider&#039;s presence alone does not guarantee good service: failed attempts, missed service deadlines and stale results can reduce satisfaction.&lt;br /&gt;
&lt;br /&gt;
An unobserved metric or a service still awaiting its first assessment is not always a failure. Use the status shown in the room query to distinguish pending results from unavailable, failed or overdue services.&lt;br /&gt;
&lt;br /&gt;
== Vacant and occupied rooms ==&lt;br /&gt;
Vacant rooms are evaluated for market appeal using the factors relevant before tenants arrive. Occupied rooms can additionally reflect their occupants&#039; actual service experiences. This is why an apparently attractive vacancy can develop problems once people start using it.&lt;br /&gt;
&lt;br /&gt;
Evaluation affects room selection, but it does not create prospective tenants. A good room can still wait for [[Market demand|prospects]] or lose a search to another room or an outside alternative.&lt;br /&gt;
&lt;br /&gt;
== Power and access ==&lt;br /&gt;
Power and a connection to the ground floor are essential requirements. Failing either caps the evaluation score at 20, even if other results are excellent. Fix these before trying to compensate through price or optional amenities.&lt;br /&gt;
&lt;br /&gt;
== Stars and tenant retention ==&lt;br /&gt;
The current star tier can introduce stronger expectations. Newly introduced expectations can phase in rather than reaching their full effect immediately; the room query is the best place to check current results.&lt;br /&gt;
&lt;br /&gt;
Persistent poor evaluation can make [[Tenants|tenants]] leave. Standard permanent tenants have a minimum stay and consecutive-failure checks, so one low score does not necessarily cause an immediate vacancy. Advertising affects demand rather than reducing the standards applied to existing occupants.&lt;br /&gt;
&lt;br /&gt;
== Worked example: a service problem ==&lt;br /&gt;
This is an &#039;&#039;&#039;illustrative query result&#039;&#039;&#039;, not a screenshot or a calculated total score:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reported factor !! Example status !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Power || Available || Continue to the next factor.&lt;br /&gt;
|-&lt;br /&gt;
| Ground-floor connection || Available || Check the specific service route.&lt;br /&gt;
|-&lt;br /&gt;
| Washroom service || Unavailable or failed || Check a reachable, operational [[Washroom]], capacity and the occupant&#039;s actual trip result.&lt;br /&gt;
|-&lt;br /&gt;
| Environment || Good || Retain it while repairing the service failure.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Conceptual check order:&#039;&#039;&#039; essential access and power → required provider and route → actual service result → optional improvements and price.&lt;br /&gt;
&lt;br /&gt;
A good environment does not repair a failed washroom trip. If the ground-floor connection were missing instead, the essential-failure cap of 20 would apply regardless of the other positive results. After fixing a route, allow a new service attempt and check the query status; pending service is different from a confirmed failure.&lt;br /&gt;
&lt;br /&gt;
== Practical tips ==&lt;br /&gt;
* Start with power and ground-floor access.&lt;br /&gt;
* Read individual contributions and service statuses instead of relying only on the total score.&lt;br /&gt;
* For a service failure, check provider availability, capacity and the route people or staff must travel.&lt;br /&gt;
* For poor commute, noise or environment, use the relevant overlays and inspect placement and transport.&lt;br /&gt;
* Review price and commercial customer traffic alongside service quality.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Tenants and demand]]&lt;br /&gt;
[[Category:Problem solving guides]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Parking_stall&amp;diff=1251</id>
		<title>Parking stall</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Parking_stall&amp;diff=1251"/>
		<updated>2026-10-13T04:41:52Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Parking Stall&lt;br /&gt;
|Icon=parking&lt;br /&gt;
|Image=Parking_Stall.png&lt;br /&gt;
|Noise=10&lt;br /&gt;
|Environment=-30&lt;br /&gt;
|Construction cost={{Game Money|cost=5000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=10}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Parking Stall provides parking for tenants in your Tower. Each Parking Stall can provide up to 5 parking spaces.&lt;br /&gt;
&lt;br /&gt;
Parking Stalls must have [[Car Access]] by being placed adjacent to [[Parking ramp|parking ramps]] that are connected to the ground floor, or adjacent to other parking stalls with car access. &lt;br /&gt;
&lt;br /&gt;
You may charge a tower-wide parking fee by setting it on any parking ramp in your tower. Higher parking fees reduce the parking&#039;s satisfaction score if applicable, and may deter guests and visitors from using it.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Parking&amp;diff=1250</id>
		<title>Parking</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Parking&amp;diff=1250"/>
		<updated>2026-10-13T04:41:50Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Parking&#039;&#039;&#039; is built from two separate facilities: [[Parking ramp|Parking Ramps]] provide car access between floors, while [[Parking stall|Parking Stalls]] provide spaces for cars. See those pages for their individual construction and operating costs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;90&amp;quot;&amp;gt;&lt;br /&gt;
File:Parking_Ramp.png|[[Parking ramp|Parking Ramp]] carries cars between floors.&lt;br /&gt;
File:Parking_Stall.png|[[Parking stall|Parking Stall]] provides spaces for cars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building a parking area ==&lt;br /&gt;
Build the first ramp at ground level, then extend access with ramps directly above or below it. Connect stalls to the accessible parking area. Car access is also needed by facilities such as the [[Delivery dock]] and [[Garbage dock]].&lt;br /&gt;
&lt;br /&gt;
Parking can be built above or below ground, but ramps and stalls have negative noise and environment effects. Keep these away from sensitive rooms where practical.&lt;br /&gt;
&lt;br /&gt;
See [[Car parking]] for parking demand and fees.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Mail&amp;diff=1249</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Mail&amp;diff=1249"/>
		<updated>2026-10-13T04:41:47Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mail is required by [[Apartment]], [[Condo]] and [[Office]] rooms.&lt;br /&gt;
&lt;br /&gt;
== Provider ==&lt;br /&gt;
Mail is provided by the [[Mail room]]. Delivery workers need to make deliveries to mail rooms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox All}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Services and environment]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage_room&amp;diff=1248</id>
		<title>Garbage room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage_room&amp;diff=1248"/>
		<updated>2026-10-13T04:41:41Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Garbage Room&lt;br /&gt;
|Icon=garbage&lt;br /&gt;
|Image=Garbage_Room.png&lt;br /&gt;
|Description=A small garbage room to store trash by your tenants.&lt;br /&gt;
|Environment=-50&lt;br /&gt;
|Construction cost={{Game Money|cost=10000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=150}}/day&lt;br /&gt;
|Size=6 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Garbage Room is a small room that tenants in your Tower can use to store garbage. It may be useful to have these rooms near [[Condo|Condos]] so that residents do not need to make a full trip to a [[Garbage dock]].&lt;br /&gt;
&lt;br /&gt;
Garbage Rooms can be emptied by [[Loading dock]] workers to a Loading Dock for disposal, or by Houeskeeping workers to a Garbage Dock. Both Loading Dock and [[Housekeeping]] workers can transfer up to 10 garbage and allows them to empty a Garbage Room in one trip.&lt;br /&gt;
&lt;br /&gt;
Garbage Rooms can be upgraded for additional capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place these near residents to reduce the time it takes them to dispose of garbage.&lt;br /&gt;
&lt;br /&gt;
Housekeeping can empty these rooms to a [[Garbage dock]] and can carry 10 garbage at a time.&lt;br /&gt;
&lt;br /&gt;
Loading Dock workers can also empty these rooms and can also carry 10 garbage at a time.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage_chute_room&amp;diff=1247</id>
		<title>Garbage chute room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage_chute_room&amp;diff=1247"/>
		<updated>2026-10-13T04:41:36Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Garbage Chute Room&lt;br /&gt;
|Image=Garbage_Chute_Room_lit.png&lt;br /&gt;
|Description=A local garbage deposit room connected to a shaft.&lt;br /&gt;
|Environment=-50&lt;br /&gt;
|Construction cost={{Game Money|cost=5000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=75}}/day&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Garbage Chute Room&#039;&#039;&#039; lets tenants deposit [[Garbage|garbage]] near their floor rather than carry it all the way to a garbage facility. Garbage that is deposited in a chute will fall to a garbage facility that is immediately below it.&lt;br /&gt;
&lt;br /&gt;
The garbage chute can also hold up to 5 garbage in case the chute is unable to accept more garbage and will automatically deposit them when the chute becomes available again.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Build the room immediately to the left of a Garbage Chute, touching the shaft along the room&#039;s right side. Place the room close to tenants that produce garbage to minimize their commute.&lt;br /&gt;
&lt;br /&gt;
The garbage chute must be positioned so that the bottom of the shaft is immediately above a [[Garbage room]], [[Garbage dock]] or [[Loading dock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage_chute&amp;diff=1246</id>
		<title>Garbage chute</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage_chute&amp;diff=1246"/>
		<updated>2026-10-13T04:41:33Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Garbage Chute&lt;br /&gt;
|Image=Garbage_Chute_connected_segment.png&lt;br /&gt;
|Description=A resizable shaft carrying garbage to a connected destination below.&lt;br /&gt;
|Environment=-50&lt;br /&gt;
|Construction cost={{Game Money|cost=5000}} (base)&lt;br /&gt;
|Maintenance cost={{Game Money|cost=75}}/day&lt;br /&gt;
|Size=2 tiles wide; resizable height&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Garbage Chute&#039;&#039;&#039; transfers [[Garbage|garbage]] from adjacent [[Garbage chute room|Garbage Chute Rooms]] down to a [[Garbage room]], [[Garbage dock]] or [[Loading dock]]. The shaft itself does not accept visits or store garbage.&lt;br /&gt;
&lt;br /&gt;
See [[Garbage chute room#Placement example|the conceptual placement example]] for adjacency and outlet checks.&lt;br /&gt;
&lt;br /&gt;
== Placement and operation ==&lt;br /&gt;
Place the receiving room directly beneath the shaft&#039;s bottom outlet. Both tiles of the outlet must enter the same constructed receiving room. Place chute rooms immediately to the shaft&#039;s left on floors where people need to deposit garbage.&lt;br /&gt;
&lt;br /&gt;
Garbage transfers automatically when the destination can accept it. A full or temporarily unavailable receiver blocks transfer, so garbage accumulates in the chute rooms until capacity returns. The query can show a valid connection even when the receiver is full.&lt;br /&gt;
&lt;br /&gt;
A chute transports garbage within the tower; the receiving room and docks still need normal collection and disposal. Keep the destination operational and accessible. Construction totals may also include floor work shown in the build preview.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage&amp;diff=1245</id>
		<title>Garbage</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage&amp;diff=1245"/>
		<updated>2026-10-13T04:41:31Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Garbage is generated by some rooms such as [[Condo|Condos]], [[Apartment|Apartments]], Restaurants, and [[Housekeeping]]. It must be properly disposed of in order to keep residents happy and business operations running.  Residents and workers will try to dispose of garbage by transferring it to a nearby Garbage Room, Garbage Dock, or Garbage Chute Room. Place a facility nearby or give them a direct route to a garbage facility to reduce their commute times. &lt;br /&gt;
&lt;br /&gt;
Garbage can only be disposed of through a [[Loading dock]] or a Garbage Dock when they are serviced by the city&#039;s garbage trucks each morning. Any garbage stored in a Garbage Room will need to be periodically emptied by either loading dock workers or housekeeping.&lt;br /&gt;
&lt;br /&gt;
You may use a Garbage Chute with a Garbage Chute Room to use gravity to transfer garbage to lower floors.&lt;br /&gt;
&lt;br /&gt;
== Garbage disposal ==&lt;br /&gt;
The two rooms that can dispose of garbage are:&lt;br /&gt;
* [[Garbage dock]] - A high-capacity location for holding and disposing garbage. Housekeeping will transfer garbage from garbage rooms to garbage docks. Alternatively, use garbage chutes to deliver garbage to a garbage dock. Garbage docks must be connected via [[Car Access]] in order to function.&lt;br /&gt;
* [[Loading dock]] - A low-capacity location for shipping out garbage and receiving goods. Loading dock workers will retrieve garbage from garbage rooms. Loading docks must be placed on the ground floor to function.&lt;br /&gt;
&lt;br /&gt;
== Garbage chutes ==&lt;br /&gt;
A &#039;&#039;&#039;Garbage Chute&#039;&#039;&#039; is a resizable vertical shaft that can transfer garbage to a garbage facility directly below it. People deposit garbage in a separate &#039;&#039;&#039;Garbage Chute Room&#039;&#039;&#039; placed immediately to its left.  Immediately below the shaft, there must be a garbage facility that has available garbage capacity in order to receive garbage.  If the room or facility under the shaft is full, garbage chute rooms will begin to backfill.&lt;br /&gt;
&lt;br /&gt;
When constructing a garbage chute, place one tile of the chute and then resize either the top or bottom of the shaft by dragging it up or down. Garbage chutes cannot intersect other rooms, so additional planning is required.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox All}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Services and environment]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Controls_and_interface&amp;diff=1244</id>
		<title>Controls and interface</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Controls_and_interface&amp;diff=1244"/>
		<updated>2026-10-13T04:41:28Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this page as a quick reference while building. The keys below are the defaults; your bindings in &#039;&#039;&#039;Settings&#039;&#039;&#039; may differ. For a first tower, follow [[Getting started]] or the [[Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Default keyboard controls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Default key !! Use&lt;br /&gt;
|-&lt;br /&gt;
| Move the camera || Arrow keys or W/A/S/D || Look around the tower.&lt;br /&gt;
|-&lt;br /&gt;
| Pause or resume || Space || Stop time while inspecting or planning.&lt;br /&gt;
|-&lt;br /&gt;
| Normal speed || 1 || Run at 1× speed.&lt;br /&gt;
|-&lt;br /&gt;
| Fast speed || 2 || Run at 5× speed.&lt;br /&gt;
|-&lt;br /&gt;
| Fastest speed || 3 || Run at 10× speed.&lt;br /&gt;
|-&lt;br /&gt;
| Query tool || Q || Inspect a room or transport and open its details.&lt;br /&gt;
|-&lt;br /&gt;
| Demolish tool || X or Delete || Select demolition; inspect the highlighted target before confirming.&lt;br /&gt;
|-&lt;br /&gt;
| Cursor tool || E || Return to ordinary selection.&lt;br /&gt;
|-&lt;br /&gt;
| Floor tool || F || Select floor construction.&lt;br /&gt;
|-&lt;br /&gt;
| Picker tool || C || Pick the room under the pointer to build more of its type.&lt;br /&gt;
|-&lt;br /&gt;
| Summary window || Backtick (&amp;amp;#96;) || Open or close the tower summary.&lt;br /&gt;
|-&lt;br /&gt;
| Show/hide interface || F1 || Toggle the game interface.&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || Escape || Cancel an active build/demolition interaction or dismiss a supported dialog.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tool and time shortcuts are ignored while typing into a text or number field. Click back into the tower before trying them again.&lt;br /&gt;
&lt;br /&gt;
== Mouse and trackpad ==&lt;br /&gt;
* &#039;&#039;&#039;Left click:&#039;&#039;&#039; use the selected tool. Drag when the tool supports a range or repeated placements.&lt;br /&gt;
* &#039;&#039;&#039;Right-button drag:&#039;&#039;&#039; pan the camera.&lt;br /&gt;
* &#039;&#039;&#039;Mouse wheel:&#039;&#039;&#039; zoom in or out.&lt;br /&gt;
* &#039;&#039;&#039;Trackpad:&#039;&#039;&#039; supported two-finger pan and pinch gestures move and zoom the view. Adjust their sensitivity in Settings if movement feels too fast.&lt;br /&gt;
* &#039;&#039;&#039;Shift while placing rooms:&#039;&#039;&#039; add missing supporting floors automatically. Keep Shift held through release when dragging rooms across multiple floors. The preview includes the added floor costs; see [[Construction and demolition]].&lt;br /&gt;
&lt;br /&gt;
== Reading the interface ==&lt;br /&gt;
Use the build palette to choose rooms and transport. The highlighted placement and tool message show whether the current location is usable and how much the action costs. Room query windows expose the room&#039;s state, occupants and available controls; the exact controls depend on the room.&lt;br /&gt;
&lt;br /&gt;
The summary window brings together tower-wide information such as [[Finances]], [[Star rating]], market demand and [[Projects]]. Use room details and [[Room evaluation]] to investigate an individual complaint, then check the matching summary for a tower-wide problem.&lt;br /&gt;
&lt;br /&gt;
== Change bindings and settings ==&lt;br /&gt;
Open &#039;&#039;&#039;Settings&#039;&#039;&#039; from the title screen or game menu. The keybinding controls allow up to two bindings per action. Apply your changes; use the reset control to restore defaults. Language, currency, interface scale and trackpad sensitivities are also available there.&lt;br /&gt;
&lt;br /&gt;
If a tool will not work, read its placement message first. [[Troubleshooting]] covers missing access, power and service problems.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Tower basics]]&lt;br /&gt;
[[Category:Start playing guides]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Car_parking&amp;diff=1243</id>
		<title>Car parking</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Car_parking&amp;diff=1243"/>
		<updated>2026-10-13T04:41:24Z</updated>

		<summary type="html">&lt;p&gt;Gary: Link directly to current sentence-case page titles, bypassing redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can create parking spaces in your tower for your residents, workers, and visitors. You may also set a parking fee for each stay as a way to make additional income (at the expense of decreased satisfaction).&lt;br /&gt;
&lt;br /&gt;
== Building parking ==&lt;br /&gt;
Parking spaces are provided by two types of buildings:&lt;br /&gt;
* [[Parking ramp]] - The first ramp must be on the ground floor (that&#039;s where street access is). You may build additional ramps directly above or below an existing ramp. There must be a direct connection between a ramp and the ground floor for it to have [[Car Access]].&lt;br /&gt;
* [[Parking stall]] - Parking stalls must be placed adjacent to an existing parking ramp or parking stall. If there is a break in the car access connection, there will be a no car access icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Navbox All}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport and parking]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Parking_stall&amp;diff=1241</id>
		<title>Parking stall</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Parking_stall&amp;diff=1241"/>
		<updated>2026-10-13T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Parking Stall to Parking stall: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Parking Stall&lt;br /&gt;
|Icon=parking&lt;br /&gt;
|Image=Parking_Stall.png&lt;br /&gt;
|Noise=10&lt;br /&gt;
|Environment=-30&lt;br /&gt;
|Construction cost={{Game Money|cost=5000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=10}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Parking Stall provides parking for tenants in your Tower. Each Parking Stall can provide up to 5 parking spaces.&lt;br /&gt;
&lt;br /&gt;
Parking Stalls must have [[Car Access]] by being placed adjacent to [[Parking Ramp|parking ramps]] that are connected to the ground floor, or adjacent to other parking stalls with car access. &lt;br /&gt;
&lt;br /&gt;
You may charge a tower-wide parking fee by setting it on any parking ramp in your tower. Higher parking fees reduce the parking&#039;s satisfaction score if applicable, and may deter guests and visitors from using it.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Parking_ramp&amp;diff=1239</id>
		<title>Parking ramp</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Parking_ramp&amp;diff=1239"/>
		<updated>2026-10-13T04:40:59Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Parking Ramp to Parking ramp: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Parking Ramp&lt;br /&gt;
|Icon=parking&lt;br /&gt;
|Image=Parking_Ramp.png&lt;br /&gt;
|Noise=15&lt;br /&gt;
|Environment=-30&lt;br /&gt;
|Construction cost={{Game Money|cost=75000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=250}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Parking Ramp provides Car Access to rooms, Parking Stalls, and any other Parking Ramps that are directly above or below an existing ramp.&lt;br /&gt;
&lt;br /&gt;
For a Parking Ramp to have Car Access, it must be placed on the ground floor, or directly above or below another Parking Ramp with Car Access.  Parking Ramps that are not properly connected will show a no car access icon.&lt;br /&gt;
&lt;br /&gt;
Parking Ramps can be assigned a tower-wide parking fee. A high parking fee may affect your tenant&#039;s rating and discourage visitors.&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=75000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=250}} per day&lt;br /&gt;
* Active power use: 1&lt;br /&gt;
* Footprint: 15 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Facilities|Facilities]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Certain rooms that require Car Access including the Delivery Dock and Garbage Docks must be placed next to a Parking Ramp or Parking Stall. &lt;br /&gt;
&lt;br /&gt;
For maps that are short on underground space, it may be desirable to place parking above ground. However, be aware that parking ramps and parking stalls both negatively affect the surrounding environment.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paneled_wall_(6)&amp;diff=1237</id>
		<title>Paneled wall (6)</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paneled_wall_(6)&amp;diff=1237"/>
		<updated>2026-10-13T04:40:57Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Paneled Wall (6) to Paneled wall (6): Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paneled Wall&lt;br /&gt;
|Image=Painted6.png&lt;br /&gt;
|Description=A paneled wall with a colour of your choosing.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paneled Wall is part of 2D Tower. A paneled wall with a colour of your choosing.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paneled_wall_(5)&amp;diff=1235</id>
		<title>Paneled wall (5)</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paneled_wall_(5)&amp;diff=1235"/>
		<updated>2026-10-13T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Paneled Wall (5) to Paneled wall (5): Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paneled Wall&lt;br /&gt;
|Image=Painted5.png&lt;br /&gt;
|Description=A paneled wall with a colour of your choosing.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paneled Wall is part of 2D Tower. A paneled wall with a colour of your choosing.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paneled_wall_(4)&amp;diff=1233</id>
		<title>Paneled wall (4)</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paneled_wall_(4)&amp;diff=1233"/>
		<updated>2026-10-13T04:39:38Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Paneled Wall (4) to Paneled wall (4): Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paneled Wall&lt;br /&gt;
|Image=Painted4.png&lt;br /&gt;
|Description=A paneled wall with a colour of your choosing.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paneled Wall is part of 2D Tower. A paneled wall with a colour of your choosing.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paneled_wall_(3)&amp;diff=1231</id>
		<title>Paneled wall (3)</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paneled_wall_(3)&amp;diff=1231"/>
		<updated>2026-10-13T04:39:35Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Paneled Wall (3) to Paneled wall (3): Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paneled Wall&lt;br /&gt;
|Image=Painted3.png&lt;br /&gt;
|Description=A paneled wall with a colour of your choosing.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paneled Wall is part of 2D Tower. A paneled wall with a colour of your choosing.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Main_page&amp;diff=1230</id>
		<title>Main page</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Main_page&amp;diff=1230"/>
		<updated>2026-10-13T04:39:18Z</updated>

		<summary type="html">&lt;p&gt;Gary: Use sentence-case navigation labels and renamed Other transports category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;2D Tower Wiki&#039;&#039;&#039; — practical help for building, running and modding your tower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tower-wiki-directory&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:1rem;align-items:flex-start;max-width:1708px;margin:0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-guides&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=[[:Category:Guides|Player&#039;s guide]]&lt;br /&gt;
|iconalt=[[File:Condo.png|96x48px|link=|alt=A furnished condo interior]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Start playing&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Start playing guides}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Solve a problem&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Problem solving guides}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Look up a room&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Room lookup|namespace=0{{!}}14}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1rem;border-top:1px solid #d8e5ee;padding-top:0.75rem;&amp;quot;&amp;gt;[[:Category:Guides|Browse all practical guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-mechanics&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=[[:Category:Game mechanics|Gameplay mechanics]]&lt;br /&gt;
|iconalt=[[File:Power_Distribution_Room.png|96x48px|link=|alt=The tower power distribution room]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Tower basics|Tower basics]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Tower basics}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Tenants and demand|Tenants and demand]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Tenants and demand}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Services and environment|Services and environment]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Services and environment}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Transport and parking|Transport and parking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Transport and parking}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1rem;border-top:1px solid #d8e5ee;padding-top:0.75rem;&amp;quot;&amp;gt;[[:Category:Game mechanics|Browse all gameplay mechanics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-rooms&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=100%&lt;br /&gt;
|name=[[:Category:Rooms|Rooms &amp;amp; facilities]]&lt;br /&gt;
|iconalt=[[File:Garbage_Room.png|96x48px|link=|alt=A lit garbage room]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0 0 1rem;font-weight:700;&amp;quot;&amp;gt;[[Room comparison|Compare room costs and requirements]] · [[:Category:Rooms|Browse all rooms]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;column-width:12rem;column-gap:1.4rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Facilities|Facilities]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Facilities}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Hotels|Hotels]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Hotels}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Residential|Residential]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Residential}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Restaurant|Restaurant]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Restaurant}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Shops|Shops]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Shops}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Special|Special]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Decoration|Decoration]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Decoration}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Office|Office]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Office}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.75rem;letter-spacing:0.04em;text-transform:uppercase;color:#58717f;margin:0 0 0.2rem;&amp;quot;&amp;gt;Transports&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Elevators|Elevators]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Elevators}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.75rem;letter-spacing:0.04em;text-transform:uppercase;color:#58717f;margin:0 0 0.2rem;&amp;quot;&amp;gt;Transports&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Stairs|Stairs]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Stairs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.75rem;letter-spacing:0.04em;text-transform:uppercase;color:#58717f;margin:0 0 0.2rem;&amp;quot;&amp;gt;Transports&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Other transports|Other transports]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Other transports}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;break-inside:avoid;margin-bottom:1.25rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Architecture|Architecture]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Architecture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-modding&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=[[Modding|Modding]]&lt;br /&gt;
|iconalt=[[File:Office.png|96x48px|link=|alt=A furnished office interior]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Using mods&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Using mods}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Creating mods&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Creating mods}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infocard&lt;br /&gt;
|id=tower-card-game&lt;br /&gt;
|class=compact&lt;br /&gt;
|basis=26rem&lt;br /&gt;
|name=Game &amp;amp; updates&lt;br /&gt;
|iconalt=[[File:Stadium.png|96x48px|link=|alt=The stadium at the top of a tower]]&lt;br /&gt;
|text=&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-sections&amp;quot; style=&amp;quot;display:flex;flex-wrap:wrap;gap:0.8rem 1.4rem;align-items:flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Category list|Game overview}}&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0;padding-left:1.2rem;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://2dtower.com/play-dev Play now]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Maps|Maps]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Maps}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tower-infocard-section&amp;quot; style=&amp;quot;flex:1 1 12rem;min-width:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;font-size:1rem;font-weight:900;line-height:1.35;margin:0 0 0.55rem;&amp;quot;&amp;gt;[[:Category:Updates|Updates]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
{{Category list|Updates}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0;padding-left:1.2rem;line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://2dtower.com/updates/ Latest updates]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paneled_wall_(2)&amp;diff=1228</id>
		<title>Paneled wall (2)</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paneled_wall_(2)&amp;diff=1228"/>
		<updated>2026-10-13T04:38:45Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Paneled Wall (2) to Paneled wall (2): Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paneled Wall&lt;br /&gt;
|Image=Painted2.png&lt;br /&gt;
|Description=A paneled wall with a colour of your choosing.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paneled Wall is part of 2D Tower. A paneled wall with a colour of your choosing.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Painted_wall&amp;diff=1226</id>
		<title>Painted wall</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Painted_wall&amp;diff=1226"/>
		<updated>2026-10-13T04:38:43Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Painted Wall to Painted wall: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Painted Wall&lt;br /&gt;
|Image=Painted1.png&lt;br /&gt;
|Description=A painted wall with a colour of your choosing.&lt;br /&gt;
|Category=[[:Category:Architecture|Architecture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Painted Wall is part of 2D Tower. A painted wall with a colour of your choosing.&lt;br /&gt;
[[Category:Architecture]]&lt;br /&gt;
[[Category:Wallpaper]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Architecture}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Mail_room&amp;diff=1224</id>
		<title>Mail room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Mail_room&amp;diff=1224"/>
		<updated>2026-10-13T04:38:41Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Mail Room to Mail room: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Mail Room&lt;br /&gt;
|Icon=mail&lt;br /&gt;
|Image=Mail_Room.png&lt;br /&gt;
|Description=Allows your residents and workers to send and receive mail and parcels&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Construction cost={{Game Money|cost=15000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=50}}/day&lt;br /&gt;
|Power=1&lt;br /&gt;
|Size=7 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Mail Room provides mail access to your tenants. Certain tenants require mail including Offices, Condos, and Apartments.&lt;br /&gt;
&lt;br /&gt;
Mail Rooms must be delivered to by Loading Dock workers or Delivery Dock workers. Mail Rooms also only have a limited number of mailboxes with each mailbox associated with a room.&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=15000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=50}} per day&lt;br /&gt;
* Active power use: 1&lt;br /&gt;
* Footprint: 7 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Facilities|Facilities]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because Mail Rooms have limited number of mailboxes, it may make sense to place more of these rooms closer to your tenants, perhaps one per floor. You may also want to upgrade Mail Rooms for additional mailboxes.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Loading_dock&amp;diff=1222</id>
		<title>Loading dock</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Loading_dock&amp;diff=1222"/>
		<updated>2026-10-13T04:38:39Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Loading Dock to Loading dock: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Loading Dock&lt;br /&gt;
|Icon=loading&lt;br /&gt;
|Image=Loading_Dock.png&lt;br /&gt;
|Description=Delivers inventory to rooms and accepts garbage for disposal&lt;br /&gt;
|Environment=-40&lt;br /&gt;
|Noise=1&lt;br /&gt;
|Construction cost={{Game Money|cost=35000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=200}}/day&lt;br /&gt;
|Power=5&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Loading Dock provides both deliveries to your tower as well as [[Garbage]] disposal. The room must be placed on the ground floor as it needs to be accessed by delivery and garbage trucks.&lt;br /&gt;
&lt;br /&gt;
Loading Docks have a limited amount of capacity for deliveries and Garbage. &lt;br /&gt;
&lt;br /&gt;
Loading Dock workers and Delivery Dock workers are the two types of workers that can make deliveries to tenants that require deliveries including Shops and Restaurants. &lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=35000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=200}} per day&lt;br /&gt;
* Active power use: 5&lt;br /&gt;
* Footprint: 15 tiles × 1 floor&lt;br /&gt;
* Category: [[:Category:Facilities|Facilities]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Loading Docks have a limited amount of capacity. For larger towers that have high demand for deliveries, it may make sense to upgrade these rooms or replace them with Delivery Docks. An efficient delevator system that can quickly move Loading Dock workers to their destination is important, especially for taller towers.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Hotel_front_desk&amp;diff=1220</id>
		<title>Hotel front desk</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Hotel_front_desk&amp;diff=1220"/>
		<updated>2026-10-13T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Hotel Front Desk to Hotel front desk: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Hotel Front Desk&lt;br /&gt;
|Icon=hotel&lt;br /&gt;
|Image=Hotel_Front_Desk.png&lt;br /&gt;
|Description=A welcoming place for guests to check in and out from your hotel.&lt;br /&gt;
|Environment=-20&lt;br /&gt;
|Noise=25&lt;br /&gt;
|Construction cost={{Game Money|cost=85000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=600}}/day&lt;br /&gt;
|Workers=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|Size=15 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Hotels|Hotels]]&lt;br /&gt;
}}&lt;br /&gt;
The Hotel Front Desk is the operational hub for hotel rooms.  It is visited by hotel guests checking in to your hotel in the evening as well as guests checking out the next morning.&lt;br /&gt;
&lt;br /&gt;
The time taken to check in or check out each guest depends on the number of hotel staff.&lt;br /&gt;
&lt;br /&gt;
== Operating costs ==&lt;br /&gt;
The infobox lists base building maintenance. Staff wages are additional: {{Game Money|cost=250}} per worker per day. The default two workers therefore add {{Game Money|cost=500}} per day. Staffing can be adjusted from one to five workers to match guest volume.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place the Front Desk on a highly accessible floor, ideally near the main arrival route, and keep enough staff for guest volume. &lt;br /&gt;
&lt;br /&gt;
Check the check-in and check-out times and adjust the number of workers accordingly.&lt;br /&gt;
== Hotel Rating ==&lt;br /&gt;
Hotel rating is based on your hotel front desk&#039;s evaluation. It takes into account the following aspects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starts at star count&lt;br /&gt;
! Evaluation item&lt;br /&gt;
! Scoring range&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|0}} || Check-in || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|0}} || Check-out || -3 to +3 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|0}} || Hotel rooms || -10 to +10 points&lt;br /&gt;
|-&lt;br /&gt;
| {{Stars|0}} || Commute || -10 to +10 points&lt;br /&gt;
|}&lt;br /&gt;
The check in/out times, the average Hotel room evaluation for all hotel rooms managed by the Front Desk as well as the commute to and from the Front Desk are factors in your hotel rating.&lt;br /&gt;
&lt;br /&gt;
== Attracting bookings ==&lt;br /&gt;
Hotel guests come from a regional overnight-travel market, separate from permanent tenant prospects and daytime shoppers. Your tower competes with outside hotels for a share of those travelers.&lt;br /&gt;
&lt;br /&gt;
[[Star rating|Stars]], recent tower population, hotel quality and hotel advertising affect that share. Hotel quality uses front-desk ratings weighted by the rooms they serve. Adding equally rated rooms or another equally rated desk does not multiply attraction; it provides capacity to serve bookings. A hotel without measured ratings starts with a modest quality estimate so it can attract its first guests. Once measured ratings exist, adding unreviewed rooms does not erase a poor record.&lt;br /&gt;
&lt;br /&gt;
The demand display distinguishes regional travelers, the tower&#039;s capture share, expected bookings, available rooms and unserved opportunities. If the tower attracts more booking requests than it can serve, improve eligible room capacity and operations. If many rooms stay vacant, improve quality and attraction rather than assuming that more rooms create more travelers.&lt;br /&gt;
&lt;br /&gt;
Hotel advertising improves attraction to existing travelers; it does not create regional travelers or guarantee that bookings rise by the advertised percentage. Tourism events and VIP outcomes can affect travel activity. Ordinary weather changes daytime visitors, not hotel bookings.&lt;br /&gt;
&lt;br /&gt;
== VIP Visit ==&lt;br /&gt;
A VIP may visit your hotel at random. Alternatively, you may request for a VIP visit in the Market Demands window for a fee. A good VIP visit will temporarily increase visitors to your hotel.&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Distinguish insufficient room capacity from weak traveler attraction in the demand display. For failed check-in or cleaning, check staff and routes. See [[Hotel guide]] and [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage_room&amp;diff=1218</id>
		<title>Garbage room</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage_room&amp;diff=1218"/>
		<updated>2026-10-13T04:36:59Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Garbage Room to Garbage room: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Garbage Room&lt;br /&gt;
|Icon=garbage&lt;br /&gt;
|Image=Garbage_Room.png&lt;br /&gt;
|Description=A small garbage room to store trash by your tenants.&lt;br /&gt;
|Environment=-50&lt;br /&gt;
|Construction cost={{Game Money|cost=10000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=150}}/day&lt;br /&gt;
|Size=6 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Garbage Room is a small room that tenants in your Tower can use to store garbage. It may be useful to have these rooms near [[Condo|Condos]] so that residents do not need to make a full trip to a [[Garbage Dock]].&lt;br /&gt;
&lt;br /&gt;
Garbage Rooms can be emptied by [[Loading Dock]] workers to a Loading Dock for disposal, or by Houeskeeping workers to a Garbage Dock. Both Loading Dock and [[Housekeeping]] workers can transfer up to 10 garbage and allows them to empty a Garbage Room in one trip.&lt;br /&gt;
&lt;br /&gt;
Garbage Rooms can be upgraded for additional capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Place these near residents to reduce the time it takes them to dispose of garbage.&lt;br /&gt;
&lt;br /&gt;
Housekeeping can empty these rooms to a [[Garbage Dock]] and can carry 10 garbage at a time.&lt;br /&gt;
&lt;br /&gt;
Loading Dock workers can also empty these rooms and can also carry 10 garbage at a time.&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Garbage_dock&amp;diff=1216</id>
		<title>Garbage dock</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Garbage_dock&amp;diff=1216"/>
		<updated>2026-10-13T04:36:56Z</updated>

		<summary type="html">&lt;p&gt;Gary: Gary moved page Garbage Dock to Garbage dock: Normalize page title to sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|Name=Garbage Dock&lt;br /&gt;
|Icon=garbage&lt;br /&gt;
|Image=Garbage_Dock.png&lt;br /&gt;
|Description=Garbage disposal dock allows your residents and workers to dispose of garbage. Empties every morning.&lt;br /&gt;
|Environment=-100&lt;br /&gt;
|Noise=30&lt;br /&gt;
|Construction cost={{Game Money|cost=150000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=600}}/day&lt;br /&gt;
|Power=10&lt;br /&gt;
|Size=24 tiles × 2 floor&lt;br /&gt;
|Category=[[:Category:Facilities|Facilities]]&lt;br /&gt;
}}&lt;br /&gt;
A Garbage Dock is a large garbage disposal facility in your Tower.  Garbage Dock must be placed underground and must be connected via [[Car Access]] in order for the garbage truck to empty the garbage.&lt;br /&gt;
&lt;br /&gt;
Residents and workers can dispose of garbage directly to the Garbage Dock. However, since Garbage Docks must be placed underground, it may be better to have Garbage Rooms be an intermediate staging area and have workers transfer large batches of garbage instead.&lt;br /&gt;
&lt;br /&gt;
Garbage can be picked up with an immediate pickup request at double the cost to a regularly scheduled pickup.&lt;br /&gt;
&lt;br /&gt;
A Garbage Dock can hold 100 garbage and can be upgraded for an additional 100 garbage capacity per upgrade.&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Construction cost: {{Game Money|cost=150000}}&lt;br /&gt;
* Maintenance: {{Game Money|cost=600}} per day&lt;br /&gt;
* Active power use: 10&lt;br /&gt;
* Footprint: 24 tiles × 2 floor&lt;br /&gt;
* Category: [[:Category:Facilities|Facilities]]&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Facilities]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rooms}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=1215</id>
		<title>Paternoster</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Paternoster&amp;diff=1215"/>
		<updated>2026-10-13T04:36:44Z</updated>

		<summary type="html">&lt;p&gt;Gary: Update membership and link for sentence-case Other transports category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox build item&lt;br /&gt;
|Name=Paternoster&lt;br /&gt;
|Image=Paternoster.png&lt;br /&gt;
|Description=Continuous-loop lift with limited capacity. Requires 2 cars plus 2 additional cars per floor.&lt;br /&gt;
|Construction cost={{Game Money|cost=175000}}&lt;br /&gt;
|Maintenance cost={{Game Money|cost=1000}}/day + {{Game Money|cost=400}}/car/day&lt;br /&gt;
|Power=Varies with cars and passengers&lt;br /&gt;
|Size=4 tiles × 1 floor&lt;br /&gt;
|Category=[[:Category:Other transports|Other transports]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The paternoster is a continuous loop of passenger cars that can span up to 15 floors. Its continuous nature allows passengers to move up and down at the same time. Due to the limited capacity of the cars, its throughput will be lower than that of elevators.&lt;br /&gt;
&lt;br /&gt;
Workers pushing carts can use a paternoster.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use a Paternoster fits well in areas that have little traffic but still need elevator transport access. Carts and bins used by workers can also be used on a Paternoster.&lt;br /&gt;
[[Category:Transports]]&lt;br /&gt;
[[Category:Other transports]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Transports}}&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Template:Navbox_Transports&amp;diff=1214</id>
		<title>Template:Navbox Transports</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Template:Navbox_Transports&amp;diff=1214"/>
		<updated>2026-10-13T04:36:43Z</updated>

		<summary type="html">&lt;p&gt;Gary: Normalize navigation labels and link directly to current pages; remove nonexistent guide links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template displays a navigation box grouping all transport pages by type.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|name=Navbox Transports&lt;br /&gt;
|title={{{title|[[:Category:Transports|Transports]]}}}&lt;br /&gt;
|border={{{border|}}}&lt;br /&gt;
|bodystyle={{{bodystyle|}}}&lt;br /&gt;
|innerstyle={{{innerstyle|}}}&lt;br /&gt;
|groupstyle={{{groupstyle|}}}&lt;br /&gt;
|liststyle={{{liststyle|}}}&lt;br /&gt;
|oddstyle={{{oddstyle|}}}&lt;br /&gt;
|evenstyle={{{evenstyle|}}}&lt;br /&gt;
|group1=Elevators&lt;br /&gt;
|groupicon1=elevator&lt;br /&gt;
|grouplink1=Elevators&lt;br /&gt;
|list1={{Category list|Elevators|mode=inline}}&lt;br /&gt;
|group2=Stairs&lt;br /&gt;
|groupicon2=stairs&lt;br /&gt;
|grouplink2=Stairs&lt;br /&gt;
|list2={{Category list|Stairs|mode=inline}}&lt;br /&gt;
|group3=Other transports&lt;br /&gt;
|groupicon3=special&lt;br /&gt;
|grouplink3=Other transports&lt;br /&gt;
|list3={{Category list|Other transports|mode=inline}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Template:Navbox_All&amp;diff=1213</id>
		<title>Template:Navbox All</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Template:Navbox_All&amp;diff=1213"/>
		<updated>2026-10-13T04:36:41Z</updated>

		<summary type="html">&lt;p&gt;Gary: Normalize navigation labels and link directly to current pages; remove nonexistent guide links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template provides a master navigation box for all 2D Tower Wiki categories and content. Gameplay and journey groups match the [[Main Page]] and enumerate their actual category members through [[Template:Category list]].&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|name=Navbox All&lt;br /&gt;
|title=2D Tower Wiki&lt;br /&gt;
|groupstyle=min-width:6.5rem;overflow-wrap:anywhere&lt;br /&gt;
|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem&lt;br /&gt;
|oddstyle=flex-wrap:wrap&lt;br /&gt;
|evenstyle=flex-wrap:wrap&lt;br /&gt;
|group1=Gameplay&lt;br /&gt;
|groupicon1=special&lt;br /&gt;
|grouplink1=Game mechanics&lt;br /&gt;
|list1={{Navbox&lt;br /&gt;
|border=subgroup&lt;br /&gt;
|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible&lt;br /&gt;
|innerstyle=padding:0&lt;br /&gt;
|groupstyle=min-width:6.5rem;overflow-wrap:anywhere&lt;br /&gt;
|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem&lt;br /&gt;
|oddstyle=flex-wrap:wrap&lt;br /&gt;
|evenstyle=flex-wrap:wrap&lt;br /&gt;
|group1=Tower basics&lt;br /&gt;
|groupicon1=special&lt;br /&gt;
|grouplink1=Tower basics&lt;br /&gt;
|list1={{Category list|Tower basics|mode=inline}}&lt;br /&gt;
|group2=Tenants and demand&lt;br /&gt;
|groupicon2=residential&lt;br /&gt;
|grouplink2=Tenants and demand&lt;br /&gt;
|list2={{Category list|Tenants and demand|mode=inline}}&lt;br /&gt;
|group3=Services and environment&lt;br /&gt;
|groupicon3=facilities&lt;br /&gt;
|grouplink3=Services and environment&lt;br /&gt;
|list3={{Category list|Services and environment|mode=inline}}&lt;br /&gt;
|group4=Transport and parking&lt;br /&gt;
|groupicon4=elevator&lt;br /&gt;
|grouplink4=Transport and parking&lt;br /&gt;
|list4={{Category list|Transport and parking|mode=inline}}&lt;br /&gt;
}}&lt;br /&gt;
|group2=Rooms&lt;br /&gt;
|groupicon2=facilities&lt;br /&gt;
|grouplink2=Rooms&lt;br /&gt;
|list2={{Navbox Rooms|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
|group3=Transports&lt;br /&gt;
|groupicon3=elevator&lt;br /&gt;
|grouplink3=Transports&lt;br /&gt;
|list3={{Navbox Transports|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
|group4=Architecture&lt;br /&gt;
|groupicon4=architecture&lt;br /&gt;
|grouplink4=Architecture&lt;br /&gt;
|list4={{Category list|Architecture|mode=inline}}&lt;br /&gt;
|group5=Maps&lt;br /&gt;
|groupicon5=special&lt;br /&gt;
|grouplink5=Maps&lt;br /&gt;
|list5={{Category list|Maps|mode=inline}}&lt;br /&gt;
|group6=Updates&lt;br /&gt;
|groupicon6=news&lt;br /&gt;
|grouplink6=Updates&lt;br /&gt;
|list6={{Category list|Updates|mode=inline}}&lt;br /&gt;
|group7=Player&#039;s guide&lt;br /&gt;
|grouplink7=Guides&lt;br /&gt;
|list7={{Navbox Main Page|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
|group8=Modding&lt;br /&gt;
|list8={{Navbox Mods|title=|border=subgroup|bodystyle=clear:none;width:calc(100% + 1.3rem);margin:-0.45rem -0.65rem;border:0;border-radius:0;background:transparent;box-shadow:none;overflow:visible|innerstyle=padding:0|groupstyle=min-width:6.5rem;overflow-wrap:anywhere|liststyle=min-width:0;overflow-wrap:anywhere;flex:1 1 16rem|oddstyle=flex-wrap:wrap|evenstyle=flex-wrap:wrap}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
</feed>