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	<id>https://2dtower.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Creating_mods</id>
	<title>Creating mods - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://2dtower.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Creating_mods"/>
	<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Creating_mods&amp;action=history"/>
	<updated>2026-10-19T13:29:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Creating_mods&amp;diff=1039&amp;oldid=prev</id>
		<title>Gary: Categorize for shared dynamic Main Page and navigation groups</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Creating_mods&amp;diff=1039&amp;oldid=prev"/>
		<updated>2026-10-06T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;Categorize for shared dynamic Main Page and navigation groups&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:50, 6 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Guide navigation}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Guide navigation}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Creating mods]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Creating_mods&amp;diff=932&amp;oldid=prev</id>
		<title>Gary: Use the Map Mod Kit README’s exact export-plugin name and settings route</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Creating_mods&amp;diff=932&amp;oldid=prev"/>
		<updated>2026-10-05T21:47:40Z</updated>

		<summary type="html">&lt;p&gt;Use the Map Mod Kit README’s exact export-plugin name and settings route&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:47, 5 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mods → Create → Map&amp;#039;&amp;#039;&amp;#039; supplies a playable harbor template inside the game. Edit its data using the [[Modding#Custom maps|map reference]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mods → Create → Map&amp;#039;&amp;#039;&amp;#039; supplies a playable harbor template inside the game. Edit its data using the [[Modding#Custom maps|map reference]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The visual &#039;&#039;&#039;Map Mod Kit&#039;&#039;&#039; is included in the project&#039;s source checkout at &amp;lt;code&amp;gt;tools/map-mod-kit&amp;lt;/code&amp;gt;. Source-project users can copy that folder into their own working folder and import its &amp;lt;code&amp;gt;project.godot&amp;lt;/code&amp;gt; in &#039;&#039;&#039;Godot 4.7&#039;&#039;&#039;. Open &amp;lt;code&amp;gt;map.tscn&amp;lt;/code&amp;gt; and use &#039;&#039;&#039;Export Map Mod&#039;&#039;&#039; to produce the installable data pack. If the export command is absent, enable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the supplied &lt;/del&gt;Map Mod &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exporter plugin in &lt;/del&gt;the kit&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;project settings, as its &lt;/del&gt;README describes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The visual &#039;&#039;&#039;Map Mod Kit&#039;&#039;&#039; is included in the project&#039;s source checkout at &amp;lt;code&amp;gt;tools/map-mod-kit&amp;lt;/code&amp;gt;. Source-project users can copy that folder into their own working folder and import its &amp;lt;code&amp;gt;project.godot&amp;lt;/code&amp;gt; in &#039;&#039;&#039;Godot 4.7&#039;&#039;&#039;. Open &amp;lt;code&amp;gt;map.tscn&amp;lt;/code&amp;gt; and use &#039;&#039;&#039;Export Map Mod&#039;&#039;&#039; to produce the installable data pack. If the export command is absent, enable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Map Mod &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Export&#039;&#039;&#039; under &#039;&#039;&#039;Project → Project Settings → Plugins&#039;&#039;&#039;, as &lt;/ins&gt;the kit&#039;s README describes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wiki currently provides no separate kit download. Players with only the game can start with the built-in Map template; obtaining the visual kit requires access to the source-project folder. The editor project and its exported pack are separate artifacts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wiki currently provides no separate kit download. Players with only the game can start with the built-in Map template; obtaining the visual kit requires access to the source-project folder. The editor project and its exported pack are separate artifacts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
	<entry>
		<id>https://2dtower.com/wiki/index.php?title=Creating_mods&amp;diff=889&amp;oldid=prev</id>
		<title>Gary: Add authoring journey and clarify source-checkout Map Mod Kit acquisition</title>
		<link rel="alternate" type="text/html" href="https://2dtower.com/wiki/index.php?title=Creating_mods&amp;diff=889&amp;oldid=prev"/>
		<updated>2026-10-05T21:33:43Z</updated>

		<summary type="html">&lt;p&gt;Add authoring journey and clarify source-checkout Map Mod Kit acquisition&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Create a data-only pack from a matching template, make one small change, then validate it. Packs can add room variants, decorative rooms, wallpapers and maps. They cannot supply runtime scripts.&lt;br /&gt;
&lt;br /&gt;
== First pack ==&lt;br /&gt;
# Open &amp;#039;&amp;#039;&amp;#039;Mods → Create&amp;#039;&amp;#039;&amp;#039; on the title screen. Enter a title and description and choose Store, Restaurant, Residential, Office, Decor, Wallpaper or Map.&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;Create mod&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;Open mods folder&amp;#039;&amp;#039;&amp;#039; in the Edit step. The game copies the chosen template into the local mods directory.&lt;br /&gt;
# Edit the copied pack. Start with one supported value or artwork change and keep the generated pack ID stable. See [[Modding#Manifest|Manifest]] and [[Modding#Room definitions|Room definitions]] for the exact format.&lt;br /&gt;
# Select the pack in &amp;#039;&amp;#039;&amp;#039;Mods → Publish&amp;#039;&amp;#039;&amp;#039; and choose &amp;#039;&amp;#039;&amp;#039;Validate&amp;#039;&amp;#039;&amp;#039;. Fix the reported errors.&lt;br /&gt;
# Enable the pack, restart the game and check the changed content in a small tower or map before relying on it in an existing save.&lt;br /&gt;
&lt;br /&gt;
See [[Modding#Artwork and translations|Artwork and translations]] and [[Modding#Wallpaper artwork|Wallpaper artwork]] for dimensions and frame mappings. Use the template matching the inherited room behaviour.&lt;br /&gt;
&lt;br /&gt;
== Create a map ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mods → Create → Map&amp;#039;&amp;#039;&amp;#039; supplies a playable harbor template inside the game. Edit its data using the [[Modding#Custom maps|map reference]].&lt;br /&gt;
&lt;br /&gt;
The visual &amp;#039;&amp;#039;&amp;#039;Map Mod Kit&amp;#039;&amp;#039;&amp;#039; is included in the project&amp;#039;s source checkout at &amp;lt;code&amp;gt;tools/map-mod-kit&amp;lt;/code&amp;gt;. Source-project users can copy that folder into their own working folder and import its &amp;lt;code&amp;gt;project.godot&amp;lt;/code&amp;gt; in &amp;#039;&amp;#039;&amp;#039;Godot 4.7&amp;#039;&amp;#039;&amp;#039;. Open &amp;lt;code&amp;gt;map.tscn&amp;lt;/code&amp;gt; and use &amp;#039;&amp;#039;&amp;#039;Export Map Mod&amp;#039;&amp;#039;&amp;#039; to produce the installable data pack. If the export command is absent, enable the supplied Map Mod Exporter plugin in the kit&amp;#039;s project settings, as its README describes.&lt;br /&gt;
&lt;br /&gt;
This wiki currently provides no separate kit download. Players with only the game can start with the built-in Map template; obtaining the visual kit requires access to the source-project folder. The editor project and its exported pack are separate artifacts.&lt;br /&gt;
&lt;br /&gt;
== Preserve save compatibility ==&lt;br /&gt;
Keep published pack and content IDs stable. Saves require the recorded &amp;lt;code&amp;gt;save_compatibility_version&amp;lt;/code&amp;gt;, default 1, to match and all referenced content IDs to remain available. Change the compatibility version when breaking the saved-content contract; changing the release version string alone does not make a breaking update compatible. See [[Modding#Enable, publish and save|Enable, publish and save]].&lt;br /&gt;
&lt;br /&gt;
== Publish through Workshop ==&lt;br /&gt;
With Steam running, validate the local pack in &amp;#039;&amp;#039;&amp;#039;Mods → Publish&amp;#039;&amp;#039;&amp;#039; and use &amp;#039;&amp;#039;&amp;#039;Upload to Steam Workshop&amp;#039;&amp;#039;&amp;#039;. New items begin private. Open &amp;#039;&amp;#039;&amp;#039;View on Workshop&amp;#039;&amp;#039;&amp;#039; to review the item before choosing its visibility. Keep the Workshop sidecar file beside the pack folder to update the same item later. Use a square preview around 512 × 512 pixels and under 1 MB.&lt;br /&gt;
&lt;br /&gt;
For installation steps, see [[Using mods]]. For all supported fields and restrictions, see [[Modding]].&lt;br /&gt;
{{Guide navigation}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Gary</name></author>
	</entry>
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