Wiki

Elevator guide: Difference between revisions

From 2D Tower Wiki
This page was last edited on 12 October 2026, at 00:05.
Gary (talk | contribs)
Remove player-facing audit and build-check boilerplate
Gary (talk | contribs)
m Proofread spelling, grammar and sentence flow.
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Choose transport by the trips it needs to carry, then check queues and actual commute results. A tower usually benefits from both passenger routes and service routes.
Choose transport by the trips it needs to carry, then check queues and actual commute results. A tower usually benefits from both passenger routes and service routes.


== Compare elevator systems ==
== Constructing an elevator ==
Prices below are base values before upgrades. System and car costs are separate.
Select an elevator and then place an elevator on an existing floor. You may optionally drag as you place the shaft to set the size of the shaft during construction.  
{| class="wikitable"
! System !! Useful role !! Shaft width !! System construction !! Additional car !! System upkeep/day !! Upkeep/car/day
|-
| [[Basic Elevator]] || General passenger access between nearby floors and room clusters || 4 tiles || {{Game Money|cost=150000}} || {{Game Money|cost=50000}} || {{Game Money|cost=1500}} || {{Game Money|cost=1000}}
|-
| [[Express Elevator]] || Passenger links between distant clusters with selected stops || 6 tiles || {{Game Money|cost=500000}} || {{Game Money|cost=150000}} || {{Game Money|cost=6000}} || {{Game Money|cost=2000}}
|-
| [[Service Elevator]] || Service traffic, including workers with carts and bins || 4 tiles || {{Game Money|cost=100000}} || {{Game Money|cost=50000}} || {{Game Money|cost=2000}} || {{Game Money|cost=1000}}
|}
Car limits and unlocks depend on [[Star rating|progression]] and the map. [[Stairs]] and [[Escalator|escalators]] are useful for short connections; [[Paternoster]] provides continuous-loop transport with costs that scale with its required cars.


== Keep every destination reachable ==
Elevators and all other transport systems can be placed over existing rooms. However, they cannot overlap or be placed too close to another elevator or transport system. Be careful where you decide to place an elevator because you cannot relocate it.
'''Conceptual route diagram''' — this illustrates a transfer pattern, not a tested layout:
<pre>
Upper local floors ─ local passenger lift ─ upper interchange
                                                │
                                          express lift
                                                │
Ground / arrival ─ local passenger lift ─ lower interchange


Docks and Housekeeping ─ service route ─ rooms needing work
[[File:Resize an elevator.png|alt=Resize an elevator|thumb|221x221px|Resize an elevator]]
</pre>
If an express car skips floors, provide a local route to those floors. Check the service-floor configuration and ensure transfer floors actually connect the routes. Place service transport near docks, [[Housekeeping]] and service-heavy floors so cleaning and deliveries can complete their trips.


== Diagnose a slow trip before buying upgrades ==
=== Resizing the shaft ===
# Check that the system is operational, supplied with [[Power|power]] and serving the needed floors.
Drag the top or bottom of the shaft to expand or contract the shaft. Extending a shaft will also automatically build floors.
# Check the number of cars in service and whether the allowed car limit has been reached.
# Look for demand concentrated at arrival floors, hotel check-in/out, offices or major attractions. Add cars or a parallel route where the load warrants it.
# For long journeys with many stops, consider a deliberately limited express pattern while retaining local access.
# Inspect the actual commute result after changes; additional capacity is useful only if riders can complete the route.


== Budget example ==
=== Managing floor service ===
'''Illustrative arithmetic:''' a Basic Elevator system with two billable cars, before upgrades, has daily base upkeep of {{Game Money|cost=1500}} + 2 × {{Game Money|cost=1000}} = '''{{Game Money|cost=3500}}'''. Construction, electricity and upgrades are separate. Check [[Basic Elevator]] for the upgrade formulas and [[Budget]] for the tower's cash flow.
Click on a floor number with the cursor tool to disable it from service. To enable or disable multiple floors, click and drag across multiple floors on the elevator shaft.
 
You may also click on the floor number in the elevator query window to disable floors.
 
== Inspecting your elevator ==
[[File:Elevator Overview.png|alt=Elevator Overview|thumb|Elevator Overview]]
Use the query tool to inspect your elevator. You can see the status of all the cars, the call requests for each floor, and the number of passengers on each floor in the overview tab.
 
You can change the floor a car rests on when idle (the 'park floor') by clicking on a floor cell for a specific car. Right-clicking on the cell will also open the car's query window, allowing you to inspect the elevator car and see its current settings and passengers on board. You may also use the query tool directly on the elevator car.
[[File:Elevator car query window.png|alt=Elevator car query window|none|thumb|Elevator car query window]]
Elevator shafts show the floor number. Floor numbers that are colored red are floors that have at least one elevator car parked when idle.
 
=== Configuring your elevator ===
You can adjust whether the shaft is visible, the car's minimum wait times, and the number of cars in service in the configuration tab.
 
The car wait time determines how long a car remains at a floor when picking up or unloading passengers. People that arrive while the elevator is still at a floor waiting will board. Increasing this may help collect more people as they arrive, but may slow down overall throughput.
 
=== Elevator car upgrades ===
You may upgrade your elevator and elevator cars to increase acceleration, velocity, and capacity.
 
Cars can only be upgraded up to the maximum level that an elevator is upgraded to.


== Upgrades ==
Upgrade the system before its cars; each car is limited by the system level. Car upgrades improve speed, acceleration and capacity. Upgrades do not repair missing routes or provide power. Use the individual elevator references for exact prices and maintenance changes.


{{Guide navigation}}
{{Guide navigation}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Problem solving guides]]

Latest revision as of 00:05, 12 October 2026

Choose transport by the trips it needs to carry, then check queues and actual commute results. A tower usually benefits from both passenger routes and service routes.

Constructing an elevator

Select an elevator and then place an elevator on an existing floor. You may optionally drag as you place the shaft to set the size of the shaft during construction.

Elevators and all other transport systems can be placed over existing rooms. However, they cannot overlap or be placed too close to another elevator or transport system. Be careful where you decide to place an elevator because you cannot relocate it.

Resize an elevator
Resize an elevator

Resizing the shaft

Drag the top or bottom of the shaft to expand or contract the shaft. Extending a shaft will also automatically build floors.

Managing floor service

Click on a floor number with the cursor tool to disable it from service. To enable or disable multiple floors, click and drag across multiple floors on the elevator shaft.

You may also click on the floor number in the elevator query window to disable floors.

Inspecting your elevator

Elevator Overview
Elevator Overview

Use the query tool to inspect your elevator. You can see the status of all the cars, the call requests for each floor, and the number of passengers on each floor in the overview tab.

You can change the floor a car rests on when idle (the 'park floor') by clicking on a floor cell for a specific car. Right-clicking on the cell will also open the car's query window, allowing you to inspect the elevator car and see its current settings and passengers on board. You may also use the query tool directly on the elevator car.

Elevator car query window
Elevator car query window

Elevator shafts show the floor number. Floor numbers that are colored red are floors that have at least one elevator car parked when idle.

Configuring your elevator

You can adjust whether the shaft is visible, the car's minimum wait times, and the number of cars in service in the configuration tab.

The car wait time determines how long a car remains at a floor when picking up or unloading passengers. People that arrive while the elevator is still at a floor waiting will board. Increasing this may help collect more people as they arrive, but may slow down overall throughput.

Elevator car upgrades

You may upgrade your elevator and elevator cars to increase acceleration, velocity, and capacity.

Cars can only be upgraded up to the maximum level that an elevator is upgraded to.