Projects: Difference between revisions
Add player project contracts, funding, progress and abandonment guide |
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Projects are optional tasks you can decide to take on. They provide incentives to expand your tower for some extra money. You can find projects in the tower summary's Projects view. | |||
Projects provide advance funding and completion rewards for meeting specific conditions. They are separate from [[Star rating]]: finishing a project does not directly award a star. | |||
== Select a project == | |||
[[File:Projects.png|alt=Projects|thumb|Projects]] | |||
Open the tower summary window, and click on the Projects tab. Review available projects that align with your short-term goals and click Start Project. Be careful with which projects you wish to take on as you can only have up to two active projects. Abandoning a project will cost double the upfront grant. | |||
Different projects will appear as you earn more stars and complete projects. | |||
== | == Types of projects == | ||
There are a few types of projects in the game. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Requirement !! How to satisfy it !! Common mistake | ! Requirement !! How to satisfy it !! Common mistake | ||
|- | |- | ||
| New occupied rooms || Build qualifying rooms after | | New occupied rooms || Build new qualifying rooms after activating a project and keep them leased when occupancy is required. || Counting vacant rooms or rooms built before starting a project. | ||
|- | |- | ||
| Connected layout || Match the required contiguous arrangement, including aligned rows and floors where specified. || Building the right total in scattered locations. | | Connected layout || Match the required contiguous arrangement (if specified), including aligned rows and floors where specified. || Building the right total in scattered locations. | ||
|- | |- | ||
| Visitor target || Meet the visitor condition shown for the qualifying group. || Assuming construction alone completes a visitor contract. | | Visitor target || Meet the visitor condition shown for the qualifying group. || Assuming construction alone completes a visitor contract. | ||
|- | |- | ||
| | | Recurring income || Maintain the required recurring daily net income for the full hold period. || One-off sales, grants or nightly income are not recurring income. | ||
|- | |- | ||
| Sustained progress || Keep the condition satisfied for the displayed consecutive calendar months. || Letting a required room lose its lease or the income rate fall below target. | | Sustained progress || Keep the condition satisfied for the displayed consecutive calendar months. || Letting a required room lose its lease or the income rate fall below target. | ||
|} | |} | ||
Certain projects may require a minimum hold period. If the conditions of the project stop qualifying, its hold period resets. | |||
== | == Abandoning a project == | ||
Abandoning costs twice the upfront grant payment. It also starts the contract's cooldown before it can be activated again. | |||
For example, with a $240,000 advance, that fee is $480,000. | |||
For | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
{{Navbox Guides}} | {{Navbox Guides}} | ||
[[Category:Tower basics]] | |||
[[Category:Start playing guides]] | |||
[[Category:Game overview]] | |||
Latest revision as of 00:07, 12 October 2026
Projects are optional tasks you can decide to take on. They provide incentives to expand your tower for some extra money. You can find projects in the tower summary's Projects view.
Projects provide advance funding and completion rewards for meeting specific conditions. They are separate from Star rating: finishing a project does not directly award a star.
Select a project

Open the tower summary window, and click on the Projects tab. Review available projects that align with your short-term goals and click Start Project. Be careful with which projects you wish to take on as you can only have up to two active projects. Abandoning a project will cost double the upfront grant.
Different projects will appear as you earn more stars and complete projects.
Types of projects
There are a few types of projects in the game.
| Requirement | How to satisfy it | Common mistake |
|---|---|---|
| New occupied rooms | Build new qualifying rooms after activating a project and keep them leased when occupancy is required. | Counting vacant rooms or rooms built before starting a project. |
| Connected layout | Match the required contiguous arrangement (if specified), including aligned rows and floors where specified. | Building the right total in scattered locations. |
| Visitor target | Meet the visitor condition shown for the qualifying group. | Assuming construction alone completes a visitor contract. |
| Recurring income | Maintain the required recurring daily net income for the full hold period. | One-off sales, grants or nightly income are not recurring income. |
| Sustained progress | Keep the condition satisfied for the displayed consecutive calendar months. | Letting a required room lose its lease or the income rate fall below target. |
Certain projects may require a minimum hold period. If the conditions of the project stop qualifying, its hold period resets.
Abandoning a project
Abandoning costs twice the upfront grant payment. It also starts the contract's cooldown before it can be activated again.
For example, with a $240,000 advance, that fee is $480,000.