Sofa (3): Difference between revisions
From 2D Tower Wiki
This page was last edited on 6 October 2026, at 18:22.
Document current buildable item from game data |
Move the Rooms navbox to the bottom of the page without changing article content |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox room | {{Infobox room | ||
|Name=Sofa (3) | |Name=Sofa (3) | ||
|Image=Sofa 3.png | |||
|Description=A decorative sofa. | |Description=A decorative sofa. | ||
|Construction cost={{Game Money|cost=150}} | |Construction cost={{Game Money|cost=150}} | ||
|Environment=50 | |Environment=+50 | ||
|Size=6 tiles × 1 floor | |Size=6 tiles × 1 floor | ||
|Category=[[:Category:Decoration|Decoration]] | |Category=[[:Category:Decoration|Decoration]] | ||
}} | }} | ||
Sofa (3) is a | Sofa (3) is a decorative room that improves local environment. | ||
[[Category:Rooms]] | [[Category:Rooms]] | ||
[[Category:Decoration]] | [[Category:Decoration]] | ||
== Strategy == | |||
Decorations have no staffing or operating cycle; their value is the listed environment effect. Use them to improve the surroundings of evaluated residential, hotel, office, and commercial rooms, while preserving clear space for rooms and transport. | |||
{{Navbox Rooms}} | {{Navbox Rooms}} | ||
Latest revision as of 18:22, 6 October 2026
Sofa (3)
Sofa (3) is a decorative room that improves local environment.
Strategy
Decorations have no staffing or operating cycle; their value is the listed environment effect. Use them to improve the surroundings of evaluated residential, hotel, office, and commercial rooms, while preserving clear space for rooms and transport.
