Updates/v0.1.6 released: Difference between revisions
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This page was last edited on 7 September 2026, at 08:54.
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This is the second development preview of 2D Tower. It adds new room types, events and disasters, sky bridges, visual decorations, a more refined user interface, and many refinements and optimizations. | This is the second development preview of 2D Tower. It adds new room types, events and disasters, sky bridges, visual decorations, a more refined user interface, and many refinements and optimizations. | ||
[ | [[File:v016-paternoster.webp|frameless|alt=Paternoster transport system in the tower.|class=wiki-update-image]] | ||
== Highlights == | == Highlights == | ||
Revision as of 08:54, 7 September 2026
June 12, 2026
This is the second development preview of 2D Tower. It adds new room types, events and disasters, sky bridges, visual decorations, a more refined user interface, and many refinements and optimizations.
Highlights
Rooms and transport
- Event halls for conferences and art exhibits
- Stores that attract shoppers and require good foot traffic
- Twin and suite hotel rooms
- Vending machines and subway stations
- The new paternoster transport system
Game mechanics
- Power distribution, rolling blackouts, and power outages
- Parking fees as an income source
- Four disaster types, including fire and infestations
- VIP visits, star-rating objectives, and improved evaluation scoring
Presentation and interface
- Graphs and population metrics
- Room badges for cleanliness, deliveries, trash, and noise
- Custom wallpaper colors
- Additional decorations, clouds, planes, and hot-air balloons
- Refined UI and new audio effects
There is still work to do on maps, balancing, optimization, performance, and polish. Feedback is welcome through the project’s community channels.