Environment: Difference between revisions
From 2D Tower Wiki
This page was last edited on 22 September 2026, at 05:20.
Created page with "The environment metric represents how comfortable the area within your tower is to your tenants. Certain undesirable rooms will have a negative environment score and will reduce the environmental metric in its surrounding area. You can improve the environment score by placing decorations and wallpaper in empty areas of your tower." |
Document current game mechanics from source |
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Environment measures the quality and pleasantness of a tower location. Nearby rooms and decorations affect it; rooms can contribute either positive or negative environment. | |||
A more pleasant environment improves location satisfaction and can ease commute stress, allowing tenants to tolerate longer journeys. Use the Environment overlay to plan decoration and room placement. | |||
[[Category:Mechanics]] | |||
Revision as of 05:20, 22 September 2026
Environment measures the quality and pleasantness of a tower location. Nearby rooms and decorations affect it; rooms can contribute either positive or negative environment.
A more pleasant environment improves location satisfaction and can ease commute stress, allowing tenants to tolerate longer journeys. Use the Environment overlay to plan decoration and room placement.