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Environment: Difference between revisions

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This page was last edited on 22 September 2026, at 05:20.
Created page with "The environment metric represents how comfortable the area within your tower is to your tenants. Certain undesirable rooms will have a negative environment score and will reduce the environmental metric in its surrounding area. You can improve the environment score by placing decorations and wallpaper in empty areas of your tower."
 
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Document current game mechanics from source
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The environment metric represents how comfortable the area within your tower is to your tenants. Certain undesirable rooms will have a negative environment score and will reduce the environmental metric in its surrounding area. You can improve the environment score by placing decorations and wallpaper in empty areas of your tower.
Environment measures the quality and pleasantness of a tower location. Nearby rooms and decorations affect it; rooms can contribute either positive or negative environment.
 
A more pleasant environment improves location satisfaction and can ease commute stress, allowing tenants to tolerate longer journeys. Use the Environment overlay to plan decoration and room placement.
 
[[Category:Mechanics]]

Revision as of 05:20, 22 September 2026

Environment measures the quality and pleasantness of a tower location. Nearby rooms and decorations affect it; rooms can contribute either positive or negative environment.

A more pleasant environment improves location satisfaction and can ease commute stress, allowing tenants to tolerate longer journeys. Use the Environment overlay to plan decoration and room placement.