Escalator: Difference between revisions
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This page was last edited on 6 October 2026, at 18:22.
Document automatic tall-opening escalator costs and power |
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== How it works == | == How it works == | ||
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== Strategy == | == Strategy == | ||
Use Escalators to join adjacent high-traffic floors—such as related shops or a lobby cluster—while relying on elevators for longer travel. They can relieve queues locally but do not replace a planned vertical transport spine. | Use Escalators to join adjacent high-traffic floors—such as related shops or a lobby cluster—while relying on elevators for longer travel. They can relieve queues locally but do not replace a planned vertical transport spine. | ||
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Revision as of 18:22, 6 October 2026
Escalator
| Construction cost | $100,000 |
| Maintenance cost | $500/day |
| Power | 8 |
| Category | Stairs |
Escalator is part of 2D Tower. Faster than stairs, but needs upkeep.
Overview
- Construction cost: $100,000
- Maintenance: $500 per day
- Active power use: 8
- Category: Transports
How it works
Escalators are local vertical transport with 1 idle and 8 active power use. They are best for short connections rather than a tower-wide route.
Tall openings
When placed across a two-story room or two-story wallpaper, the tool selects the taller escalator variant. It costs $200,000 to build and $1,000 per day to maintain, uses 2 idle or 16 active power, and takes 10 in-game minutes to traverse.
Strategy
Use Escalators to join adjacent high-traffic floors—such as related shops or a lobby cluster—while relying on elevators for longer travel. They can relieve queues locally but do not replace a planned vertical transport spine.