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Escalator: Difference between revisions

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This page was last edited on 6 October 2026, at 18:22.
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Document automatic tall-opening escalator costs and power
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Move the Transports navbox to the bottom of the page without changing article content
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[[Category:Stairs]]
[[Category:Stairs]]


{{Navbox Transports}}
 


== How it works ==
== How it works ==
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== Strategy ==
== Strategy ==
Use Escalators to join adjacent high-traffic floors—such as related shops or a lobby cluster—while relying on elevators for longer travel. They can relieve queues locally but do not replace a planned vertical transport spine.
Use Escalators to join adjacent high-traffic floors—such as related shops or a lobby cluster—while relying on elevators for longer travel. They can relieve queues locally but do not replace a planned vertical transport spine.
{{Navbox Transports}}

Revision as of 18:22, 6 October 2026

Escalator
Escalator
Faster than stairs, but needs upkeep.


Construction cost$100,000
Maintenance cost$500/day
Power8
CategoryStairs


Escalator is part of 2D Tower. Faster than stairs, but needs upkeep.

Overview

  • Construction cost: $100,000
  • Maintenance: $500 per day
  • Active power use: 8
  • Category: Transports


How it works

Escalators are local vertical transport with 1 idle and 8 active power use. They are best for short connections rather than a tower-wide route.

Tall openings

When placed across a two-story room or two-story wallpaper, the tool selects the taller escalator variant. It costs $200,000 to build and $1,000 per day to maintain, uses 2 idle or 16 active power, and takes 10 in-game minutes to traverse.

Strategy

Use Escalators to join adjacent high-traffic floors—such as related shops or a lobby cluster—while relying on elevators for longer travel. They can relieve queues locally but do not replace a planned vertical transport spine.