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Updates/v0.1.6 released

From 2D Tower Wiki
Revision as of 08:54, 7 September 2026 by 172.22.0.4 (talk) (Use local wiki screenshot for v0.1.6 update)
This page was last edited on 7 September 2026, at 08:54.


June 12, 2026

This is the second development preview of 2D Tower. It adds new room types, events and disasters, sky bridges, visual decorations, a more refined user interface, and many refinements and optimizations.

Paternoster transport system in the tower.

Highlights

Rooms and transport

  • Event halls for conferences and art exhibits
  • Stores that attract shoppers and require good foot traffic
  • Twin and suite hotel rooms
  • Vending machines and subway stations
  • The new paternoster transport system

Game mechanics

  • Power distribution, rolling blackouts, and power outages
  • Parking fees as an income source
  • Four disaster types, including fire and infestations
  • VIP visits, star-rating objectives, and improved evaluation scoring

Presentation and interface

  • Graphs and population metrics
  • Room badges for cleanliness, deliveries, trash, and noise
  • Custom wallpaper colors
  • Additional decorations, clouds, planes, and hot-air balloons
  • Refined UI and new audio effects

There is still work to do on maps, balancing, optimization, performance, and polish. Feedback is welcome through the project’s community channels.