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| A need is a named service that a room can evaluate: [[Food]], [[Washroom]], [[Mail]], [[Car parking]], [[Subway]], [[Front desk]] or [[Garbage]]. Provider rooms advertise a service; other rooms search for an eligible provider through the tower’s route and service system.
| | Certain rooms require access to specific facilities and services. These may include access to: [[Food]], [[Washroom]], [[Mail]], [[Car parking]], [[Subway]], [[Front desk]] or [[Garbage]] disposal. Tenants in these rooms will periodically try to fulfill these needs, and the room's evaluation is based on whether these needs are fulfilled in a timely manner. |
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| == Hard and scored needs ==
| | Most needs are floating, and tenants are free to pick any available room to satisfy needs such as washroom access and food. However, there are certain needs that are tied to specific rooms. For instance, offices get mail from specific mail rooms (usually the physically closest one). Hotel rooms are also tied to a specific hotel front desk (if there are multiple). Rooms that are linked will appear highlighted in orange when queried. |
| A hard association ties a room’s service to an assigned provider; without a usable association, that service is unavailable. Scored service performance contributes to [[Room evaluation]]. Missing a service does not always block occupancy outright: check the room-specific operating rules and named concerns. Some services are scheduled: they are attempted in a time window, may retry before a deadline, and can be weekday-only. Results eventually become stale.
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| Practical play: put providers where people can reach them through usable routes, not merely near them on the map. Recheck paths after transport changes or power outages.
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| == Room-to-service matrix ==
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| '''L1–L4''' below are room evaluation levels, not construction unlocks. Many evaluated rooms follow the tower's stars by default; use the room's level controls/details to check its current expectations. '''Hard association''' means a service is tied to an assigned provider. '''Scored''' means performance contributes to satisfaction. Cleaning, supplies and garbage handling can also affect operation independently of a named evaluated need.
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| {| class="wikitable"
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| ! Consumer !! Service and provider !! When / how it matters
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| | [[Office]] || [[Washroom]]; [[Food]] from [[Fast Food]] or [[Restaurant]] || Scored from L1. Food is scheduled on weekdays; speed and completion matter.
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| | Office || [[Mail Room]] || Mail is a hard association from L2; reachability and trip performance matter.
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| | Office || [[Security Services]], [[Parking Stall]], [[Subway Station]] || Security and parking are scored from L3; subway from L4.
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| | [[Apartment]] / [[Condo]] || Mail Room; [[Garbage Room]], [[Garbage Chute Room]] or [[Garbage Dock]]; Security Services || Mail is a hard association from L2. Garbage handling affects evaluation; security enters at L3.
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| | [[Single Hotel Room|Hotel bedrooms]] (single, twin and suite) || [[Hotel Front Desk]] || Hard front-desk association. Guests need an open, staffed desk to begin check-in.
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| | Hotel bedrooms || Washroom; Fast Food or Restaurant; Security Services; Parking Stall || Food/washroom are scored from L1, security from L2 and parking from L3.
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| | Hotel bedrooms / rooms needing cleaning || [[Housekeeping]] and a reachable garbage destination || Cleaning maintains usability. Dirty hotel rooms cannot keep accepting bookings indefinitely; infestation can cancel a reservation.
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| | [[Store]] || Washroom; Security Services; Parking Stall || Washroom is scored from L2; security and parking from L3. Visitors and profitability are separate concerns.
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| | Fast Food / Restaurant || Supplies from [[Loading Dock]] or [[Delivery Dock]]; garbage destination || Stock is needed to operate. Staff must be able to replenish supplies and remove accumulated garbage.
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| | [[Cinema]], [[Clinic]], [[Stadium]] || Garbage destination || Their workers must be able to remove generated garbage; check each room's operating details.
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| | Housekeeping || Garbage Room, Garbage Chute Room or Garbage Dock || Workers need somewhere usable to unload what they collect, as well as access to dirty rooms.
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| | Powered rooms and transport || [[Power Distribution Room]] / [[Power]] || Insufficient supply can shut down operation. This is separate from scored service satisfaction.
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| Providers also have conditions. An unconstructed, disabled, closed, unpowered, full or inaccessible provider may be unusable for the relevant service. A provider's presence in the tower is not proof that the consumer can use it. Check capacity and staffing in the provider's query window.
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| [[Vending Machine]] is not a substitute for Fast Food or Restaurant when a room needs Food. A [[Garbage Chute]] shaft alone is not a destination: it needs appropriate chute access rooms and a working downstream disposal arrangement. See [[Garbage]] for that layout.
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| == Worked failure examples ==
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| === Nearby provider, missing route ===
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| An office and a washroom can be close on screen but lie on unconnected floor sections. Adding another washroom without fixing the path repeats the problem. Trace a usable route from the office entrance to the provider, including transport stops; see [[Transport systems]].
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| === Mail becomes expected after a level increase ===
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| An office reaches L2 and now expects Mail. Provide an eligible Mail Room with available service capacity and a usable route. A blocked or unusable assigned provider does not become useful merely because a different room looks closer. Recheck the association and provider state, then let service trips run.
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| === Food exists but the meal is missed ===
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| Office food attempts occur on weekdays in a 10:00–14:00 window and can retry before the 17:00 deadline. A closed or out-of-stock restaurant, an inaccessible route or a slow trip can still fail the meal. Check hours, stock, staffing and transport rather than counting food-room icons.
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| === Guests can arrive, but cleaners cannot ===
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| A stair route may work for a guest while a cleaning cart needs an eligible elevator route. Check Housekeeping's path to the dirty room and onward to garbage disposal. Increasing staff does not repair an unusable route.
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| === No bookings despite an empty bedroom ===
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| Check the front-desk association, the desk's open/staffed state, cleaning, power and entrance route before reducing price. [[Hotel guide]] explains booking and check-in; [[Market demand]] explains the separate demand side.
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| Service results can take time to update and become stale. Watch actual trips and the room's named concerns instead of expecting every score to change immediately after placing a provider.
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| [[Category:Guides]] | | [[Category:Guides]] |
| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |
| {{Navbox Guides}} | | {{Navbox Guides}} |
| {{Navbox All}}
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| [[Category:Tenants and demand]] | | [[Category:Tenants and demand]] |
| [[Category:Problem solving guides]] | | [[Category:Problem solving guides]] |
Certain rooms require access to specific facilities and services. These may include access to: Food, Washroom, Mail, Car parking, Subway, Front desk or Garbage disposal. Tenants in these rooms will periodically try to fulfill these needs, and the room's evaluation is based on whether these needs are fulfilled in a timely manner.
Most needs are floating, and tenants are free to pick any available room to satisfy needs such as washroom access and food. However, there are certain needs that are tied to specific rooms. For instance, offices get mail from specific mail rooms (usually the physically closest one). Hotel rooms are also tied to a specific hotel front desk (if there are multiple). Rooms that are linked will appear highlighted in orange when queried.