Getting started: Difference between revisions
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=== Introduction === | === Introduction === | ||
When I first started working on this game, the primary objective was to make the best spiritual successor to the original Sim Tower and Yoot Tower games. Your role in this game is to build and manage a tower that houses residents, provides | When I first started working on this game, the primary objective was to make the best spiritual successor to the original Sim Tower and Yoot Tower games. Your role in this game is to build and manage a tower that houses residents, provides workspace for workers and entertainment for visitors, and includes all the facilities and logistics that make it all work. You also need to make sure tenants are happy with their surroundings and environment, and have an efficient elevator system to boot. I hope this game scratches your tower-building itch. | ||
= Game Objectives = | = Game Objectives = | ||
2D Tower is a tower building simulation. Your goal is to build, manage, and grow your tower into a 5 star tower. | 2D Tower is a tower-building simulation. Your goal is to build, manage, and grow your tower into a 5-star tower. | ||
=== Building === | === Building === | ||
You are the proud owner of a piece of land on the map that you selected. Your goal is to build and manage a building and to grow it into a tall skyscraper. While it may seem easy at first, as your tower grows, so will your | You are the proud owner of a piece of land on the map that you selected. Your goal is to build and manage a building and to grow it into a tall skyscraper. While it may seem easy at first, as your tower grows, so will your residents' demands. | ||
=== Management === | === Management === | ||
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==== Traffic ==== | ==== Traffic ==== | ||
As your tower grows taller and starts having more workers, visitors, and residents, traffic will become a bottleneck. There are various transport systems | As your tower grows taller and starts having more workers, visitors, and residents, traffic will become a bottleneck. There are various transport systems at your disposal: Stairs, Escalators, Elevators, Express Elevators, Service Elevators, and even a Paternoster. | ||
An efficient elevator system is necessary to avoid long queues and unhappy people. Strategically place specific rooms based on your | An efficient elevator system is necessary to avoid long queues and unhappy people. Strategically place specific rooms based on your tenants' schedules to reduce traffic jams. If left unchecked, tenants may become unhappy and leave. | ||
==== Noise ==== | ==== Noise ==== | ||
No one wants to live next to a noisy neighbor. Neither do some of your tenants. Keep an eye out for noisy areas that might affect your tenants. High traffic areas also generate noise, so be mindful of where people walk in your tower. | No one wants to live next to a noisy neighbor. Neither do some of your tenants. Keep an eye out for noisy areas that might affect your tenants. High-traffic areas also generate noise, so be mindful of where people walk in your tower. | ||
==== Finances ==== | ==== Finances ==== | ||
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==== Tenant Satisfaction ==== | ==== Tenant Satisfaction ==== | ||
Different tenants have different needs and requirements.As the tower grows, your | Different tenants have different needs and requirements. As the tower grows, your tenants' expectations can become more demanding. Keep an eye on your [[room evaluation]], service coverage and [[Transport systems|transport]] efficiency before they decide to move out and leave a bad review. | ||
=== Stars === | === Stars === | ||
To help drive your tower upward, different maps will have different objectives and map-specific focus. Complete the primary objectives to reach the | To help drive your tower upward, different maps will have different objectives and a map-specific focus. Complete the primary objectives to reach the next star. | ||
Most stars unlock additional rooms, build items, bonuses, and higher limits to help you keep expanding. | Most stars unlock additional rooms, build items, bonuses, and higher limits to help you keep expanding. | ||
Latest revision as of 00:07, 12 October 2026
Welcome to 2D Tower!
Introduction
When I first started working on this game, the primary objective was to make the best spiritual successor to the original Sim Tower and Yoot Tower games. Your role in this game is to build and manage a tower that houses residents, provides workspace for workers and entertainment for visitors, and includes all the facilities and logistics that make it all work. You also need to make sure tenants are happy with their surroundings and environment, and have an efficient elevator system to boot. I hope this game scratches your tower-building itch.
Game Objectives
2D Tower is a tower-building simulation. Your goal is to build, manage, and grow your tower into a 5-star tower.
Building
You are the proud owner of a piece of land on the map that you selected. Your goal is to build and manage a building and to grow it into a tall skyscraper. While it may seem easy at first, as your tower grows, so will your residents' demands.
Management
Properly managing and planning your tower is essential for success. There are a few things to watch out for.

Traffic
As your tower grows taller and starts having more workers, visitors, and residents, traffic will become a bottleneck. There are various transport systems at your disposal: Stairs, Escalators, Elevators, Express Elevators, Service Elevators, and even a Paternoster.
An efficient elevator system is necessary to avoid long queues and unhappy people. Strategically place specific rooms based on your tenants' schedules to reduce traffic jams. If left unchecked, tenants may become unhappy and leave.
Noise
No one wants to live next to a noisy neighbor. Neither do some of your tenants. Keep an eye out for noisy areas that might affect your tenants. High-traffic areas also generate noise, so be mindful of where people walk in your tower.
Finances
You also need to make money to keep growing. Will you build a condo for some quick money up front? Or will you build apartments for rent for a steady stream of income every month? The choice is up to you.
Tenant Satisfaction
Different tenants have different needs and requirements. As the tower grows, your tenants' expectations can become more demanding. Keep an eye on your room evaluation, service coverage and transport efficiency before they decide to move out and leave a bad review.
Stars
To help drive your tower upward, different maps will have different objectives and a map-specific focus. Complete the primary objectives to reach the next star.
Most stars unlock additional rooms, build items, bonuses, and higher limits to help you keep expanding.