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This page was last edited on 13 October 2026, at 04:32.
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{{Infobox build item
{{Infobox build item
|Name=Elevator
|Name=Basic Elevator
|Image=Basic_Elevator.png
|Image=Basic_Elevator.png
|Description=Standard elevator to move people between floors
|Description=Standard elevator to move people between floors
|Construction cost=50,000
|Construction cost={{Game Money|cost=150000}}
|Maintenance cost=,500/day
|Maintenance cost={{Game Money|cost=1500}}/day + {{Game Money|cost=1000}}/car/day (before upgrades)
|Power=1
|Power=Varies with car activity
|Size=4 tiles × 1 floor
|Size=4 tiles × 1 floor
|Category=[[:Category:Transports|Transports]]
|Category=[[:Category:Elevators|Elevators]]
}}
}}


Elevator is a transport system in 2D Tower. Standard elevator to move people between floors.
A standard elevator can span 30 floors. It has average acceleration and speed.
== Overview ==
 
* Construction cost: 50,000
You may have up to 8 cars per shaft (the limits may be reduced depending on your map and star rating). Each additional car costs {{Game Money|cost=50000}}. 
* Maintenance: ,500 per day
 
* Active power use: 1
'''Side note:''' When you add an additional car to a shaft, you are in fact widening the shaft to accomodate the extra car.
* Footprint: 4 tiles × 1 floor
 
* Category: [[:Category:Transports|Transports]]
== Upgrades ==
[[Category:Transports]]
Elevators can be upgraded from the '''Configuration''' tab. Upgrades have two stages:
 
# You can upgrade the '''elevator system''' up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system's level.  Each system upgrade costs 50% of the system construction price.  Each level increases the system maintenance multiplier by 25% of its base amount.
# Upgrade each '''car''' separately, up to the elevator system's current level. Each car upgrade costs 25% of the car construction price.
 
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
 
== Strategy ==
Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors.


{{Navbox Transports}}
{{Navbox Transports}}
[[Category:Transports]]
[[Category:Elevators]]

Latest revision as of 04:32, 13 October 2026

Basic Elevator
Basic Elevator
Standard elevator to move people between floors
Construction cost$300,000
Maintenance cost$3,000/day + $2,000/car/day (before upgrades)
PowerVaries with car activity
Size4 tiles × 1 floor
CategoryElevators


A standard elevator can span 30 floors. It has average acceleration and speed.

You may have up to 8 cars per shaft (the limits may be reduced depending on your map and star rating). Each additional car costs $100,000.

Side note: When you add an additional car to a shaft, you are in fact widening the shaft to accomodate the extra car.

Upgrades

Elevators can be upgraded from the Configuration tab. Upgrades have two stages:

  1. You can upgrade the elevator system up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system's level. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
  2. Upgrade each car separately, up to the elevator system's current level. Each car upgrade costs 25% of the car construction price.

Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.

Strategy

Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors.