Basic elevator: Difference between revisions
Pilot transport layout with one stats reference, preserved upgrade formulas and diagnostics |
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A standard elevator can span 30 floors. It has average acceleration and speed. | |||
You may have up to 8 cars per shaft (the limits may be reduced depending on your map and star rating). Each additional car costs {{Game Money|cost=50000}}. | |||
'''Side note:''' When you add an additional car to a shaft, you are in fact widening the shaft to accomodate the extra car. | |||
== Upgrades == | == Upgrades == | ||
Elevators can be upgraded from the '''Configuration''' tab. Upgrades have two stages: | Elevators can be upgraded from the '''Configuration''' tab. Upgrades have two stages: | ||
# | # You can upgrade the '''elevator system''' up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system's level. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount. | ||
# Upgrade each '''car''' separately, up to the system's current level | # Upgrade each '''car''' separately, up to the elevator system's current level. Each car upgrade costs 25% of the car construction price. | ||
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity. | Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity. | ||
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Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors. | Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors. | ||
{{Navbox Transports}} | {{Navbox Transports}} | ||
[[Category:Transports]] | [[Category:Transports]] | ||
[[Category:Elevators]] | [[Category:Elevators]] | ||
Latest revision as of 04:32, 13 October 2026
| Construction cost | $300,000 |
| Maintenance cost | $3,000/day + $2,000/car/day (before upgrades) |
| Power | Varies with car activity |
| Size | 4 tiles × 1 floor |
| Category | Elevators |
A standard elevator can span 30 floors. It has average acceleration and speed.
You may have up to 8 cars per shaft (the limits may be reduced depending on your map and star rating). Each additional car costs $100,000.
Side note: When you add an additional car to a shaft, you are in fact widening the shaft to accomodate the extra car.
Upgrades
Elevators can be upgraded from the Configuration tab. Upgrades have two stages:
- You can upgrade the elevator system up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system's level. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
- Upgrade each car separately, up to the elevator system's current level. Each car upgrade costs 25% of the car construction price.
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
Strategy
Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors.
