Wiki

Basic elevator: Difference between revisions

From 2D Tower Wiki
This page was last edited on 13 October 2026, at 04:32.
Gary (talk | contribs)
Remove player-facing audit and build-check boilerplate
Gary (talk | contribs)
m Gary moved page Basic Elevator to Basic elevator: Normalize page title to sentence case
 
(One intermediate revision by one other user not shown)
Line 10: Line 10:
}}
}}


Basic Elevator carries passengers between connected floors. Use it for general access to nearby room clusters; see [[Elevator guide]] for system comparisons and route planning.
A standard elevator can span 30 floors. It has average acceleration and speed.


== How it works ==
You may have up to 8 cars per shaft (the limits may be reduced depending on your map and star rating). Each additional car costs {{Game Money|cost=50000}}.
The system can add cars, upgrade the system and individual cars, set service floors, and assign parking floors. Base system power is supplemented by per-car loading and moving power.


== Operating costs ==
'''Side note:''' When you add an additional car to a shaft, you are in fact widening the shaft to accomodate the extra car.
Additional car construction costs {{Game Money|cost=50000}}. System and per-car base upkeep are shown in the infobox; electricity and upgrades are separate.


== Upgrades ==
== Upgrades ==
Elevators can be upgraded from the '''Configuration''' tab. Upgrades have two stages:
Elevators can be upgraded from the '''Configuration''' tab. Upgrades have two stages:


# Upgrade the '''elevator system''' first, up to level 5. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
# You can upgrade the '''elevator system''' up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system's level. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
# Upgrade each '''car''' separately, up to the system's current level (maximum level 5). Each car upgrade costs 25% of the car construction price.
# Upgrade each '''car''' separately, up to the elevator system's current level. Each car upgrade costs 25% of the car construction price.


Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
Line 28: Line 26:
== Strategy ==
== Strategy ==
Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors.
Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors.
== Troubleshooting ==
Check power, operational state, served floors, transfer connections and available cars before upgrading. Use [[Elevator guide]] and [[Troubleshooting]] to diagnose failed or slow trips.


{{Navbox Transports}}
{{Navbox Transports}}
[[Category:Transports]]
[[Category:Transports]]
[[Category:Elevators]]
[[Category:Elevators]]

Latest revision as of 04:32, 13 October 2026

Basic Elevator
Basic Elevator
Standard elevator to move people between floors
Construction cost$300,000
Maintenance cost$3,000/day + $2,000/car/day (before upgrades)
PowerVaries with car activity
Size4 tiles × 1 floor
CategoryElevators


A standard elevator can span 30 floors. It has average acceleration and speed.

You may have up to 8 cars per shaft (the limits may be reduced depending on your map and star rating). Each additional car costs $100,000.

Side note: When you add an additional car to a shaft, you are in fact widening the shaft to accomodate the extra car.

Upgrades

Elevators can be upgraded from the Configuration tab. Upgrades have two stages:

  1. You can upgrade the elevator system up to 5 levels. An upgraded elevator system allows cars to also be upgraded, up to the elevator system's level. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
  2. Upgrade each car separately, up to the elevator system's current level. Each car upgrade costs 25% of the car construction price.

Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.

Strategy

Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft when queues and commute results show demand beyond the current capacity. Parking cars near demand centers reduces idle response time. Configure express-like stop patterns only while retaining a local route to skipped floors.