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Transport connects the tower. Elevators, escalators, stairs and other transport have capacity, routing and operational state; powered transport also uses [[Power]].
Transport systems connect your different floors together. In 2D Tower, there are a few different types of elevators, stairs, escalators, and a paternoster. Each has its own strengths and weaknesses.


People need a usable route to each destination. Congestion and slow journeys worsen commute-related room evaluation, while a power shortage can take powered transport out of service.
Certain tenants and workers may require specific transport modes depending. For example, workers pushing carts will require elevator access.


Practical play: build capacity before distant floors need it, spread demand across routes, and watch [[Traffic]] as population grows.
== Transports by type ==


== A route needs every link ==
=== Elevators ===
A usable route includes the room entrance, a connected floor path, each transport stop and the connection to the tower entrance. A shaft passing the room's floor does not help if it does not stop there or the room cannot reach that stop.
There are currently 3 types of elevators.


For a small tower, start with a passenger route from the [[Lobby|ground-floor entrance]] to each occupied floor. Check the room's no-route state after building or removing floors and transport. For stairs and escalators, both ends must connect to usable floor space.
==== [[Basic elevator|Basic elevator]] ====
A basic elevator can span 30 floors. It has average acceleration and speed.


== Transfer example ==
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.
Two lifts can serve different ranges if passengers can walk between them on a shared transfer floor. This is a schematic, not a prescribed floor count or a gameplay screenshot:
{| class="wikitable"
! Level !! Lift A !! Lift B !! Floor connection
|-
| Upper rooms || Does not serve this range || Serves the destination floors || Room entrances connect to B.
|-
| Shared transfer floor || Stops here || Stops here || A continuous usable floor connects the two stops.
|-
| Ground entrance || Serves the entrance || Does not need to serve ground || The entrance connects to A.
|}
The journey is '''entrance → Lift A → transfer floor → Lift B → room'''. If A and B never share a reachable floor, the upper rooms remain disconnected even when both lifts move. If the transfer floor is cut into separate unconnected sections, add a usable connection or change the layout.


A [[Sky Lobby]] can support transfers in a tall tower, and an [[Express Elevator]] can reduce long-distance travel when its allowed stops fit the layout. Check their placement and stop rules in [[Elevator guide]] before choosing a transfer floor.
==== [[Express elevator|Express elevator]] ====
An express elevator can span over 100 floors. It has high acceleration and speed. Express elevators are also more expensive to build and operate.


== Passenger and service routes ==
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.
[[Service Elevator]] is for service traffic; ordinary tenants and guests cannot use a route consisting only of service elevators. Keep a passenger route to occupied rooms as well.


Cleaning carts and worker-carried garbage have different transport restrictions from ordinary pedestrians. They need eligible elevator routes and cannot simply use a stair-only connection. A room can therefore be reachable by guests while housekeeping or garbage collection still fails. Check the worker's actual route to both the room and the disposal destination. Security patrols have their own eligible transport choices.
Because of express elevators' high top speed, you may wish to reduce the number of floors serviced by express elevators so that they are able to reach their top speed. Having an express elevator stop on every floor will reduce its efficiency.


A practical hotel layout provides a passenger path from the entrance/front desk to bedrooms, plus eligible worker access from [[Housekeeping]] to bedrooms and [[Garbage]] destinations. The paths may share suitable passenger elevators; a separate service route can reduce competition when the tower grows.
==== [[Service elevator|Service elevator]] ====
A service elevator is dedicated to workers and can span over 100 floors. It has above-average acceleration and speed, is faster than a standard elevator, and is slightly cheaper to build and operate.  


== Congestion: diagnose before adding a shaft ==
You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.
{| class="wikitable"
! Symptom !! Check first !! Possible improvement
|-
| No route at all || Stops, floor connectivity, entrance access and allowed transport type. || Repair the missing connection; extra car capacity does not fix a disconnected route.
|-
| Long waits at a busy stop || Queues, passenger demand and the cars serving that stop. || Add an allowed car or another useful route, or shorten the served range.
|-
| A long trip despite short queues || Distance, stop count and transfers. || Use a better transfer/express arrangement or move frequently used services closer.
|-
| Cleaning or garbage falls behind || Worker transport restrictions, staffing and disposal access. || Restore an eligible service route before adding more staff.
|-
| Transport stops during a shortage || [[Power|Power supply and desired demand]]. || Restore power capacity; additional powered cars can increase demand.
|}


Watch [[Traffic]], room commute evaluation and actual queues after each change. Adding rooms increases demand on existing routes; adding cars and shafts also adds construction, maintenance and power costs. [[Elevator guide]] covers elevator limits, cars, stops and upgrades in more detail.
Service elevators are restricted to workers and are a good way to ensure workers are able to quickly reach the floors they need access to. For example, it may be helpful to connect your housekeeping directly to your hotel rooms with a service elevator.
 
=== [[Stairs]] ===
Stairs can connect two floors together. They are the slowest way for tenants to get from floor to floor. They are also free to operate once they are built.  Workers pushing carts cannot use stairs.
 
Stairs can be stacked by placing them one on top of another.
 
Stairs can be placed over a 2-story lobby to create a 3-floor staircase.
 
=== [[Escalator|Escalators]] ===
Escalators, like stairs, also connect two floors together. They are slightly faster than stairs but require power and money to operate.
 
Escalators can be stacked by placing them one on top of another.
 
Escalators can be placed over a 2-story lobby to create a 3-floor escalator.
 
=== [[Paternoster]] ===
The paternoster is a continuous loop of passenger cars that can span up to 15 floors. Its continuous nature allows passengers to move up and down at the same time. Due to the limited capacity of the cars, its throughput will be lower than that of elevators.
 
Workers pushing carts can use a paternoster.
 
== Routing ==
People in your tower will need a route from your tower entrances to their destination. Generally, they will try to pick the most efficient route to their destination. Congestion and long queues may cause them to find alternate routes if they are available. Try to optimize routes that your tenants use most often. Direct routes are better than routes that require multiple transfers.
 
Slow commutes and long queues will reduce the commute satisfaction. For most rooms, this may mean lower room satisfaction scores. For specific rooms like stores, it may also reduce the number of visitors that will decide to visit your tower in the future.
 
=== No routes ===
Check for rooms that have either the no-route icon or the no-elevator icon as they indicate there is an issue with your tower's routing.
 
==== No route to ground floor ====
All floors require access to the ground floor to operate. Rooms that do not have any connection to the ground floor will display a no-route icon.
 
==== No elevator access ====
Cleaning carts and worker-carried garbage have different transport restrictions. They need eligible elevator routes and cannot simply use a stair-only connection. A room can therefore be reachable by guests while housekeeping or garbage collection still fails. Check the worker's actual route to both the room and the disposal destination.
 
Rooms that do not have an elevator or service elevator route will display a no-elevator icon.
 
== Commute satisfaction ==
People in your tower have only so much patience when they try to reach their destination. This is represented by each person's individual commute satisfaction. You can see a person's satisfaction based on their silhouette color: As it turns pink to red, they become more and more dissatisfied.
 
Low commute satisfaction will reduce room evaluation scores and may reduce the number of visitors and guests that want to visit your tower.
 
=== Improving commute satisfaction ===
Find ways to help your tenants reach their destination as quickly as possible. Reduce congestion by streamlining routes and improving elevator efficiency with optimized routes.
 
Commute satisfaction can decline more slowly if the environment that people pass through is more pleasant. Use skylobbies and decorative items at transfer locations as they give a good boost to the environmental score. On the other hand, locations that are ugly and unpleasant will increase how quickly commute satisfaction is decreased.


[[Category:Guides]]
[[Category:Guides]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
{{Navbox Guides}}
{{Navbox Guides}}
{{Navbox All}}
[[Category:Transport and parking]]
[[Category:Problem solving guides]]

Latest revision as of 04:43, 13 October 2026

Transport systems connect your different floors together. In 2D Tower, there are a few different types of elevators, stairs, escalators, and a paternoster. Each has its own strengths and weaknesses.

Certain tenants and workers may require specific transport modes depending. For example, workers pushing carts will require elevator access.

Transports by type

Elevators

There are currently 3 types of elevators.

A basic elevator can span 30 floors. It has average acceleration and speed.

You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.

An express elevator can span over 100 floors. It has high acceleration and speed. Express elevators are also more expensive to build and operate.

You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.

Because of express elevators' high top speed, you may wish to reduce the number of floors serviced by express elevators so that they are able to reach their top speed. Having an express elevator stop on every floor will reduce its efficiency.

A service elevator is dedicated to workers and can span over 100 floors. It has above-average acceleration and speed, is faster than a standard elevator, and is slightly cheaper to build and operate.

You may have up to 8 cars per shaft which may be reduced, depending on your map and star rating.

Service elevators are restricted to workers and are a good way to ensure workers are able to quickly reach the floors they need access to. For example, it may be helpful to connect your housekeeping directly to your hotel rooms with a service elevator.

Stairs can connect two floors together. They are the slowest way for tenants to get from floor to floor. They are also free to operate once they are built. Workers pushing carts cannot use stairs.

Stairs can be stacked by placing them one on top of another.

Stairs can be placed over a 2-story lobby to create a 3-floor staircase.

Escalators, like stairs, also connect two floors together. They are slightly faster than stairs but require power and money to operate.

Escalators can be stacked by placing them one on top of another.

Escalators can be placed over a 2-story lobby to create a 3-floor escalator.

The paternoster is a continuous loop of passenger cars that can span up to 15 floors. Its continuous nature allows passengers to move up and down at the same time. Due to the limited capacity of the cars, its throughput will be lower than that of elevators.

Workers pushing carts can use a paternoster.

Routing

People in your tower will need a route from your tower entrances to their destination. Generally, they will try to pick the most efficient route to their destination. Congestion and long queues may cause them to find alternate routes if they are available. Try to optimize routes that your tenants use most often. Direct routes are better than routes that require multiple transfers.

Slow commutes and long queues will reduce the commute satisfaction. For most rooms, this may mean lower room satisfaction scores. For specific rooms like stores, it may also reduce the number of visitors that will decide to visit your tower in the future.

No routes

Check for rooms that have either the no-route icon or the no-elevator icon as they indicate there is an issue with your tower's routing.

No route to ground floor

All floors require access to the ground floor to operate. Rooms that do not have any connection to the ground floor will display a no-route icon.

No elevator access

Cleaning carts and worker-carried garbage have different transport restrictions. They need eligible elevator routes and cannot simply use a stair-only connection. A room can therefore be reachable by guests while housekeeping or garbage collection still fails. Check the worker's actual route to both the room and the disposal destination.

Rooms that do not have an elevator or service elevator route will display a no-elevator icon.

Commute satisfaction

People in your tower have only so much patience when they try to reach their destination. This is represented by each person's individual commute satisfaction. You can see a person's satisfaction based on their silhouette color: As it turns pink to red, they become more and more dissatisfied.

Low commute satisfaction will reduce room evaluation scores and may reduce the number of visitors and guests that want to visit your tower.

Improving commute satisfaction

Find ways to help your tenants reach their destination as quickly as possible. Reduce congestion by streamlining routes and improving elevator efficiency with optimized routes.

Commute satisfaction can decline more slowly if the environment that people pass through is more pleasant. Use skylobbies and decorative items at transfer locations as they give a good boost to the environmental score. On the other hand, locations that are ugly and unpleasant will increase how quickly commute satisfaction is decreased.