Wiki

Environment: Difference between revisions

From 2D Tower Wiki
This page was last edited on 12 October 2026, at 00:05.
Gary (talk | contribs)
Categorize for shared dynamic Main Page and navigation groups
Gary (talk | contribs)
m Proofread spelling, grammar and sentence flow.
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Environment measures local quality and pleasantness. Rooms and decorations can add positive or negative environment, and room evaluation can use that result. A pleasant location can improve satisfaction and help tenants tolerate a less convenient commute.
Environment measures the local pleasantness of an area.  


Practical play: use the Environment overlay to place decor where it helps occupied rooms, and avoid grouping negative-environment rooms beside homes or hotels.
Rooms and decorations can improve the environment. Using different types of wallpapers, including skylobbies, will also help. Higher floors near edges will also feature higher environmental scores.
 
Improving the environment score will help improve commute satisfaction.  


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 00:05, 12 October 2026

Environment measures the local pleasantness of an area.

Rooms and decorations can improve the environment. Using different types of wallpapers, including skylobbies, will also help. Higher floors near edges will also feature higher environmental scores.

Improving the environment score will help improve commute satisfaction.