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|Category=[[:Category:Shops|Shops]]
|Category=[[:Category:Shops|Shops]]
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Vending Machine is a buildable item in 2D Tower. Vending machine provides a quick snack for residents.
Vending Machines provide a quick snack for people moving about in your Tower.  
== Overview ==
* Construction cost: {{Game Money|cost=10000}}
* Active power use: 1
* Footprint: 2 tiles × 1 floor
* Category: [[:Category:Shops|Shops]]
[[Category:Rooms]]
[[Category:Shops]]


{{Navbox Rooms}}
Place them in high traffic areas to generate a small amount of additional revenue.
== Temporary stops ==
A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment's start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.


The roll is based on the horizontal distance ''d'' travelled: <code>1 - (1 - r)^(d / 100)</code>, where ''r'' depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.
Vending Machines require restocking by either Loading Dock or Delivery Dock workers.


{| class="wikitable"
== Strategy ==
! Horizontal distance
Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.
! Easy
! Normal
! Hard
|-
| 10 tiles || 1.05% || 0.78% || 0.51%
|-
| 50 tiles || 5.13% || 3.82% || 2.53%
|-
| 100 tiles || 10% || 7.5% || 5%
|}


After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if ''N'' eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by ''N''. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.
An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.
[[Category:Rooms]]
[[Category:Shops]]


== Strategy ==
{{Navbox Rooms}}
Place Vending Machines along long, busy horizontal routes where sims pass their entrance. They compete with other eligible temporary-stop rooms on the same walking segment, so avoid clustering too many of them together. Keep inventory stocked: an empty machine closes and cannot receive temporary-stop visits.

Latest revision as of 04:45, 13 October 2026

 Vending Machine
Vending Machine
Vending machine provides a quick snack for residents.




Construction cost$20,000
Power1 
Size2 tiles × 1 floor
CategoryShops

Vending Machines provide a quick snack for people moving about in your Tower.

Place them in high traffic areas to generate a small amount of additional revenue.

Vending Machines require restocking by either Loading Dock or Delivery Dock workers.

Strategy

Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.

An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.