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| |Category=[[:Category:Shops|Shops]] | | |Category=[[:Category:Shops|Shops]] |
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| Vending Machine is a buildable item in 2D Tower. Vending machine provides a quick snack for residents. | | Vending Machines provide a quick snack for people moving about in your Tower. |
| == Overview ==
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| * Construction cost: {{Game Money|cost=10000}}
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| * Active power use: 1
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| * Footprint: 2 tiles × 1 floor
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| * Category: [[:Category:Shops|Shops]]
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| [[Category:Rooms]]
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| [[Category:Shops]]
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| {{Navbox Rooms}}
| | Place them in high traffic areas to generate a small amount of additional revenue. |
| == Temporary stops ==
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| A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment's start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.
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| The roll is based on the horizontal distance ''d'' travelled: <code>1 - (1 - r)^(d / 100)</code>, where ''r'' depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.
| | Vending Machines require restocking by either Loading Dock or Delivery Dock workers. |
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| {| class="wikitable"
| | == Strategy == |
| ! Horizontal distance
| | Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way. |
| ! Easy
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| ! Normal
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| ! Hard
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| | 10 tiles || 1.05% || 0.78% || 0.51%
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| | 50 tiles || 5.13% || 3.82% || 2.53%
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| | 100 tiles || 10% || 7.5% || 5%
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| |}
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| After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if ''N'' eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by ''N''. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.
| | An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock. |
| | [[Category:Rooms]] |
| | [[Category:Shops]] |
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| == Strategy ==
| | {{Navbox Rooms}} |
| Place Vending Machines along long, busy horizontal routes where sims pass their entrance. They compete with other eligible temporary-stop rooms on the same walking segment, so avoid clustering too many of them together. Keep inventory stocked: an empty machine closes and cannot receive temporary-stop visits.
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Vending machine provides a quick snack for residents.
| Construction cost | $20,000 |
| Power | 1 |
| Size | 2 tiles × 1 floor |
| Category | Shops |
Vending Machines provide a quick snack for people moving about in your Tower.
Place them in high traffic areas to generate a small amount of additional revenue.
Vending Machines require restocking by either Loading Dock or Delivery Dock workers.
Strategy
Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.
An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.