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Vending Machines require restocking by either Loading Dock or Delivery Dock workers.
Vending Machines require restocking by either Loading Dock or Delivery Dock workers.
== Strategy ==
Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.
An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.
[[Category:Rooms]]
[[Category:Rooms]]
[[Category:Shops]]
[[Category:Shops]]


{{Navbox Rooms}}
{{Navbox Rooms}}
== Temporary stops ==
A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment's start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.
The roll is based on the horizontal distance ''d'' travelled: <code>1 - (1 - r)^(d / 100)</code>, where ''r'' depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.
{| class="wikitable"
! Horizontal distance
! Easy
! Normal
! Hard
|-
| 10 tiles || 1.05% || 0.78% || 0.51%
|-
| 50 tiles || 5.13% || 3.82% || 2.53%
|-
| 100 tiles || 10% || 7.5% || 5%
|}
After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if ''N'' eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by ''N''. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.
== Strategy ==
Place Vending Machines along long, busy horizontal routes where sims pass their entrance. They compete with other eligible temporary-stop rooms on the same walking segment, so avoid clustering too many of them together. Keep inventory stocked: an empty machine closes and cannot receive temporary-stop visits.

Latest revision as of 04:45, 13 October 2026

 Vending Machine
Vending Machine
Vending machine provides a quick snack for residents.




Construction cost$20,000
Power1 
Size2 tiles × 1 floor
CategoryShops

Vending Machines provide a quick snack for people moving about in your Tower.

Place them in high traffic areas to generate a small amount of additional revenue.

Vending Machines require restocking by either Loading Dock or Delivery Dock workers.

Strategy

Place Vending Machines along long, busy horizontal routes. Tenants will only visit a Vending Machine if it is along their way.

An empty machine stops working. Placing multiple machines side by side may help capture missed sales if one becomes out of stock.