Wiki

Vending machine: Difference between revisions

From 2D Tower Wiki
This page was last edited on 24 September 2026, at 07:25.
Use Game Money template for in-game values
Gary (talk | contribs)
Document Vending Machine temporary-stop chances
Line 19: Line 19:


{{Navbox Rooms}}
{{Navbox Rooms}}
== Temporary stops ==
A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment's start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.
The roll is based on the horizontal distance ''d'' travelled: <code>1 - (1 - r)^(d / 100)</code>, where ''r'' depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.
{| class="wikitable"
! Horizontal distance
! Easy
! Normal
! Hard
|-
| 10 tiles || 1.05% || 0.78% || 0.51%
|-
| 50 tiles || 5.13% || 3.82% || 2.53%
|-
| 100 tiles || 10% || 7.5% || 5%
|}
After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if ''N'' eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by ''N''. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.

Revision as of 07:25, 24 September 2026

 Vending Machine
Vending Machine
Vending machine provides a quick snack for residents.




Construction cost$20,000
Power1 
Size2 tiles × 1 floor
CategoryShops

Vending Machine is a buildable item in 2D Tower. Vending machine provides a quick snack for residents.

Overview

  • Construction cost: $20,000
  • Active power use: 1
  • Footprint: 2 tiles × 1 floor
  • Category: Shops

Temporary stops

A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment's start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.

The roll is based on the horizontal distance d travelled: 1 - (1 - r)^(d / 100), where r depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.

Horizontal distance Easy Normal Hard
10 tiles 1.05% 0.78% 0.51%
50 tiles 5.13% 3.82% 2.53%
100 tiles 10% 7.5% 5%

After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if N eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by N. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.