Restaurant: Difference between revisions
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This page was last edited on 24 September 2026, at 08:43.
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[[Category:Restaurant]] | [[Category:Restaurant]] | ||
{{Navbox Rooms}} | {{Navbox Rooms}}\n\n== How it works == | ||
Restaurants are stocked visitor destinations. They require deliveries to operate, and visitors remain for 15–45 simulation minutes. | |||
== Strategy == | |||
Use Restaurants as destinations near a well-served transport hub, while keeping a dependable delivery route from a dock. Their larger cost and power use make them best added after the tower can support both customers and stock movement. | |||
Revision as of 08:43, 24 September 2026
Restaurant
| Construction cost | $300,000 |
| Maintenance cost | $1,600/day |
| Noise | 60 |
| Environment | -20 |
| Workers | 3 |
| Power | 10 |
| Size | 19 tiles × 1 floor |
| Category | Restaurant |
Restaurant is a buildable item in 2D Tower. Restaurants provides food and attracts visitors to your tower.
Overview
- Construction cost: $300,000
- Maintenance: $1,600 per day
- Staffing: 3
- Active power use: 10
- Footprint: 19 tiles × 1 floor
- Category: Restaurant
\n\n== How it works ==
Restaurants are stocked visitor destinations. They require deliveries to operate, and visitors remain for 15–45 simulation minutes.
Strategy
Use Restaurants as destinations near a well-served transport hub, while keeping a dependable delivery route from a dock. Their larger cost and power use make them best added after the tower can support both customers and stock movement.