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Basic elevator: Difference between revisions

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This page was last edited on 22 September 2026, at 16:26.
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Add Elevators transport category
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Document elevator upgrades
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* Footprint: 4 tiles × 1 floor
* Footprint: 4 tiles × 1 floor
* Category: [[:Category:Transports|Transports]]
* Category: [[:Category:Transports|Transports]]
== Upgrades ==
Elevators can be upgraded from the '''Configuration''' tab. Upgrades have two stages:
# Upgrade the '''elevator system''' first. The system can reach level 5. Its next upgrade costs the elevator's construction cost multiplied by its next level (for example, level 0 to 1 costs one construction cost, and level 1 to 2 costs two). Each system level also raises its base daily maintenance by one additional base-maintenance amount.
# Upgrade each '''car''' separately. A car cannot be upgraded beyond the system's current upgrade level, and each car can reach level 5. Its next upgrade costs the car construction cost multiplied by its next level.
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
[[Category:Transports]]
[[Category:Transports]]
[[Category:Elevators]]
[[Category:Elevators]]


{{Navbox Transports}}
{{Navbox Transports}}

Revision as of 16:26, 22 September 2026

Elevator
Elevator
Standard elevator to move people between floors
Construction cost$300,000
Maintenance cost,$5,000/day
Power1
Size4 tiles × 1 floor
CategoryElevators


Elevator is a transport system in 2D Tower. Standard elevator to move people between floors.

Overview

  • Construction cost: $300,000
  • Maintenance: ,$1,000 per day
  • Active power use: 1
  • Footprint: 4 tiles × 1 floor
  • Category: Transports

Upgrades

Elevators can be upgraded from the Configuration tab. Upgrades have two stages:

  1. Upgrade the elevator system first. The system can reach level 5. Its next upgrade costs the elevator's construction cost multiplied by its next level (for example, level 0 to 1 costs one construction cost, and level 1 to 2 costs two). Each system level also raises its base daily maintenance by one additional base-maintenance amount.
  2. Upgrade each car separately. A car cannot be upgraded beyond the system's current upgrade level, and each car can reach level 5. Its next upgrade costs the car construction cost multiplied by its next level.

Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.