Cinema: Difference between revisions
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This page was last edited on 24 September 2026, at 08:43.
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{{Navbox Rooms}} | {{Navbox Rooms}}\n\n== How it works == | ||
The Cinema is a large visitor destination. It occupies 29 tiles, uses 100 active power, and its visits are handled as a fixed one-minute room visit. | |||
== Strategy == | |||
Treat a Cinema as a transport and power planning project. Place it where several elevators or other routes can absorb arrivals and departures, and reserve enough electrical capacity before opening it. Its size makes relocation expensive in practice. | |||
Revision as of 08:43, 24 September 2026
Cinema
| Construction cost | $1,000,000 |
| Maintenance cost | $3,000/day |
| Noise | 10 |
| Environment | -20 |
| Workers | 2 |
| Power | 100 |
| Size | 29 tiles × 2 floor |
| Category | Shops |
Cinema is a buildable item in 2D Tower. A movie theater. Provides entertainment and brings in visitors to your tower.
Overview
- Construction cost: $1,000,000
- Maintenance: $3,000 per day
- Staffing: 2
- Active power use: 100
- Footprint: 29 tiles × 2 floor
- Category: Shops
\n\n== How it works ==
The Cinema is a large visitor destination. It occupies 29 tiles, uses 100 active power, and its visits are handled as a fixed one-minute room visit.
Strategy
Treat a Cinema as a transport and power planning project. Place it where several elevators or other routes can absorb arrivals and departures, and reserve enough electrical capacity before opening it. Its size makes relocation expensive in practice.