Event hall: Difference between revisions
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This page was last edited on 24 September 2026, at 08:43.
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The Event Hall is a 29-tile visitor destination. Visitors stay for 25–60 simulation minutes, and the hall draws 100 active power. | |||
== Strategy == | |||
Give an Event Hall strong vertical access and nearby services, then plan its 100-power load before building. Its long visits can concentrate traffic on a floor, so avoid making it depend on a single small elevator system. | |||
Revision as of 08:43, 24 September 2026
Event Hall is a buildable item in 2D Tower. Provides a venue for events in your tower. Generates income per scheduled event.
Overview
- Construction cost: $1,000,000
- Maintenance: $10,000 per day
- Active power use: 100
- Footprint: 29 tiles × 2 floor
- Category: Shops
\n\n== How it works ==
The Event Hall is a 29-tile visitor destination. Visitors stay for 25–60 simulation minutes, and the hall draws 100 active power.
Strategy
Give an Event Hall strong vertical access and nearby services, then plan its 100-power load before building. Its long visits can concentrate traffic on a floor, so avoid making it depend on a single small elevator system.