Office: Difference between revisions
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This page was last edited on 24 September 2026, at 08:43.
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[[Category:Office]] | [[Category:Office]] | ||
{{Navbox Rooms}} | {{Navbox Rooms}}\n\n== How it works == | ||
Offices provide workplaces for sims and are evaluated as rooms. Workers must be able to reach them through the tower's transport network, so congestion can directly reduce their usefulness. | |||
== Strategy == | |||
Place offices in clusters with strong elevator access and the services their workers need. Avoid sending a large office population through a single busy shaft; add cars or parallel routes before queues become a persistent problem. | |||
Revision as of 08:43, 24 September 2026
Office
| Construction cost | $60,000 |
| Maintenance cost | $100/day |
| Noise | 50 |
| Environment | -15 |
| Workers | 3 |
| Power | 6 |
| Size | 11 tiles × 1 floor |
| Category | Office |
Office is a buildable room in 2D Tower. Office space for lease.
Overview
- Construction cost: $60,000
- Maintenance: $100 per day
- Staffing: 3
- Active power use: 6
- Footprint: 11 tiles × 1 floor
- Category: Office
Evaluation
The following metric evaluations apply to this room:
| Starts at star count | Evaluation item | Scoring range |
|---|---|---|
| Price | −35 to +20 points | |
| Commute | −30 to +5 points | |
| Washroom | −15 to +5 points | |
| Food | −15 to +5 points | |
| −15 to +5 points | ||
| Security | −15 to +5 points | |
| Parking | −15 to +5 points | |
| Subway | −15 to +5 points | |
| Noise | −15 to +3 points | |
| Environment | −20 to +20 points |
\n\n== How it works ==
Offices provide workplaces for sims and are evaluated as rooms. Workers must be able to reach them through the tower's transport network, so congestion can directly reduce their usefulness.
Strategy
Place offices in clusters with strong elevator access and the services their workers need. Avoid sending a large office population through a single busy shaft; add cars or parallel routes before queues become a persistent problem.