Clinic: Difference between revisions
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This page was last edited on 6 October 2026, at 18:19.
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[[Category:Facilities]] | [[Category:Facilities]] | ||
\n\n== How it works == | |||
The Clinic is a staffed facility and visitor destination. Visits last 30–60 simulation minutes; it can employ up to 10 workers. | The Clinic is a staffed facility and visitor destination. Visits last 30–60 simulation minutes; it can employ up to 10 workers. | ||
== Strategy == | == Strategy == | ||
Place the Clinic centrally enough that residents and workers can reach it without a long cross-tower trip. Increase staffing only when demand warrants it, and keep the floor well connected so long clinic visits do not turn into longer transport delays. | Place the Clinic centrally enough that residents and workers can reach it without a long cross-tower trip. Increase staffing only when demand warrants it, and keep the floor well connected so long clinic visits do not turn into longer transport delays. | ||
{{Navbox Rooms}} | |||
Revision as of 18:19, 6 October 2026
Clinic
| Construction cost | $600,000 |
| Maintenance cost | $2,000/day |
| Noise | 40 |
| Workers | 2 |
| Power | 5 |
| Size | 22 tiles × 1 floor |
| Category | Facilities |
Clinic is a buildable item in 2D Tower. A medical clinic
Overview
- Construction cost: $600,000
- Maintenance: $2,000 per day
- Staffing: 2
- Active power use: 5
- Footprint: 22 tiles × 1 floor
- Category: Facilities
\n\n== How it works == The Clinic is a staffed facility and visitor destination. Visits last 30–60 simulation minutes; it can employ up to 10 workers.
Strategy
Place the Clinic centrally enough that residents and workers can reach it without a long cross-tower trip. Increase staffing only when demand warrants it, and keep the floor well connected so long clinic visits do not turn into longer transport delays.