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This page was last edited on 5 October 2026, at 21:37.
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Express Elevator is a transport system in 2D Tower. Express elevator to quickly move people between distant floors.
Express Elevator carries passengers between distant floor clusters. Compare costs and route patterns in [[Elevator guide]].
== Overview ==
 
* Construction cost: {{Game Money|cost=500000}}
== How it works ==
* Base maintenance: {{Game Money|cost=6000}} per day for the system, plus {{Game Money|cost=2000}} per car per day before upgrades.
Express Elevators are 6-tile passenger shafts with the same car, upgrade, service-floor, and parking controls as other passenger elevators. They cost more to build and maintain than Basic Elevators.
* Additional car construction: {{Game Money|cost=150000}}
 
* Power: base system draw plus loading and moving cars.
 
* Footprint: 6 tiles × 1 floor
== Operating costs ==
* Category: [[:Category:Transports|Transports]]
Additional car construction costs {{Game Money|cost=150000}}. System and per-car base upkeep are shown in the infobox; electricity and upgrades are separate. Base system power is supplemented by per-car loading and moving power.


== Upgrades ==
== Upgrades ==
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Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
[[Category:Transports]]
[[Category:Elevators]]


{{Navbox Transports}}
== Strategy ==
Use Express Elevators to connect distant clusters or to bypass intermediate floors, not as a replacement for local access. Restrict service floors deliberately and retain another route for skipped floors; otherwise riders still need a way to complete their trip.


== How it works ==
== Troubleshooting ==
Express Elevators are 6-tile passenger shafts with the same car, upgrade, service-floor, and parking controls as other passenger elevators. They cost more to build and maintain than Basic Elevators.
Check power, operational state, served floors, transfer connections and available cars before upgrading. See [[Elevator guide]] and [[Troubleshooting]].


== Strategy ==
<small>Balance checked 5 October 2026 against current project snapshot bffae344 and working files (project version 0.1.9); other builds and custom content may differ.</small>
Use Express Elevators to connect distant clusters or to bypass intermediate floors, not as a replacement for local access. Restrict service floors deliberately and retain another route for skipped floors; otherwise riders still need a way to complete their trip.
{{Navbox Transports}}
[[Category:Transports]]
[[Category:Elevators]]

Revision as of 21:37, 5 October 2026

Express Elevator
Express Elevator
Express elevator to quickly move people between distant floors
Construction cost$1,000,000
Maintenance cost$12,000/day + $4,000/car/day (before upgrades)
PowerVaries with car activity
Size6 tiles × 1 floor
CategoryElevators


Express Elevator carries passengers between distant floor clusters. Compare costs and route patterns in Elevator guide.

How it works

Express Elevators are 6-tile passenger shafts with the same car, upgrade, service-floor, and parking controls as other passenger elevators. They cost more to build and maintain than Basic Elevators.


Operating costs

Additional car construction costs $300,000. System and per-car base upkeep are shown in the infobox; electricity and upgrades are separate. Base system power is supplemented by per-car loading and moving power.

Upgrades

Elevators can be upgraded from the Configuration tab. Upgrades have two stages:

  1. Upgrade the elevator system first, up to level 5. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
  2. Upgrade each car separately, up to the system's current level (maximum level 5). Each car upgrade costs 25% of the car construction price.

Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.

Strategy

Use Express Elevators to connect distant clusters or to bypass intermediate floors, not as a replacement for local access. Restrict service floors deliberately and retain another route for skipped floors; otherwise riders still need a way to complete their trip.

Troubleshooting

Check power, operational state, served floors, transfer connections and available cars before upgrading. See Elevator guide and Troubleshooting.

Balance checked 5 October 2026 against current project snapshot bffae344 and working files (project version 0.1.9); other builds and custom content may differ.