Express elevator: Difference between revisions
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Express Elevator | Express Elevator carries passengers between distant floor clusters. Compare costs and route patterns in [[Elevator guide]]. | ||
== | |||
== How it works == | |||
Express Elevators are 6-tile passenger shafts with the same car, upgrade, service-floor, and parking controls as other passenger elevators. They cost more to build and maintain than Basic Elevators. | |||
== Operating costs == | |||
Additional car construction costs {{Game Money|cost=150000}}. System and per-car base upkeep are shown in the infobox; electricity and upgrades are separate. Base system power is supplemented by per-car loading and moving power. | |||
== Upgrades == | == Upgrades == | ||
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Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity. | Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity. | ||
== Strategy == | |||
Use Express Elevators to connect distant clusters or to bypass intermediate floors, not as a replacement for local access. Restrict service floors deliberately and retain another route for skipped floors; otherwise riders still need a way to complete their trip. | |||
== | == Troubleshooting == | ||
Check power, operational state, served floors, transfer connections and available cars before upgrading. See [[Elevator guide]] and [[Troubleshooting]]. | |||
<small>Balance checked 5 October 2026 against current project snapshot bffae344 and working files (project version 0.1.9); other builds and custom content may differ.</small> | |||
{{Navbox Transports}} | |||
[[Category:Transports]] | |||
[[Category:Elevators]] | |||
Revision as of 21:37, 5 October 2026
| Construction cost | $1,000,000 |
| Maintenance cost | $12,000/day + $4,000/car/day (before upgrades) |
| Power | Varies with car activity |
| Size | 6 tiles × 1 floor |
| Category | Elevators |
Express Elevator carries passengers between distant floor clusters. Compare costs and route patterns in Elevator guide.
How it works
Express Elevators are 6-tile passenger shafts with the same car, upgrade, service-floor, and parking controls as other passenger elevators. They cost more to build and maintain than Basic Elevators.
Operating costs
Additional car construction costs $300,000. System and per-car base upkeep are shown in the infobox; electricity and upgrades are separate. Base system power is supplemented by per-car loading and moving power.
Upgrades
Elevators can be upgraded from the Configuration tab. Upgrades have two stages:
- Upgrade the elevator system first, up to level 5. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
- Upgrade each car separately, up to the system's current level (maximum level 5). Each car upgrade costs 25% of the car construction price.
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
Strategy
Use Express Elevators to connect distant clusters or to bypass intermediate floors, not as a replacement for local access. Restrict service floors deliberately and retain another route for skipped floors; otherwise riders still need a way to complete their trip.
Troubleshooting
Check power, operational state, served floors, transfer connections and available cars before upgrading. See Elevator guide and Troubleshooting.
Balance checked 5 October 2026 against current project snapshot bffae344 and working files (project version 0.1.9); other builds and custom content may differ.
