Apartment: Difference between revisions
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This page was last edited on 24 September 2026, at 08:43.
Document room evaluation criteria |
Expand game-mechanics guide and placement strategy |
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[[Category:Rooms]] | [[Category:Rooms]] | ||
[[Category:Residential]] | [[Category:Residential]] | ||
{{Navbox Rooms}} | {{Navbox Rooms}}\n\n== How it works == | ||
Apartments are residential homes. Their residents use the tower's transport network and nearby services, and the room's evaluation affects how well it performs. Keep the room powered, accessible, and supplied with the services its residents need. | |||
== Strategy == | |||
Group Apartments around reliable vertical transport and avoid placing them beside noisy or environmentally harmful facilities. Add capacity gradually as residential demand grows; a long, poorly served residential stack creates travel delays and weakens the value of otherwise good apartments. | |||
Revision as of 08:43, 24 September 2026
Apartment
| Construction cost | $350,000 |
| Maintenance cost | $200/day |
| Rent | $2,000–$8,000/day |
| Noise | +30 |
| Environment | -15 |
| Workers | 2 |
| Power | 5 |
| Size | 12 tiles × 1 floor |
| Category | Residential |
Apartment is a residential room available to rent. It needs cleaning and can house two residents.
Evaluation
The following metric evaluations apply to this room:
| Starts at star count | Evaluation item | Scoring range |
|---|---|---|
| Price | −20 to +10 points | |
| Commute | −20 to +10 points | |
| −15 to +5 points | ||
| Garbage disposal | −15 to +5 points | |
| Noise | −15 to +5 points | |
| Environment | −20 to +20 points | |
| Security | −15 to +5 points |
\n\n== How it works ==
Apartments are residential homes. Their residents use the tower's transport network and nearby services, and the room's evaluation affects how well it performs. Keep the room powered, accessible, and supplied with the services its residents need.
Strategy
Group Apartments around reliable vertical transport and avoid placing them beside noisy or environmentally harmful facilities. Add capacity gradually as residential demand grows; a long, poorly served residential stack creates travel delays and weakens the value of otherwise good apartments.