Cinema: Difference between revisions
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This page was last edited on 24 September 2026, at 17:38.
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Cinema | A Cinema provides entertainment and attracts visitors to your Tower. Like Restaurants, it is managed and operated by you. Income is generated based on the number of visitors it attracts. | ||
You will need to periodically change the movie to keep the Cinema attractive. | |||
[[Category:Rooms]] | [[Category:Rooms]] | ||
[[Category:Shops]] | [[Category:Shops]] | ||
{{Navbox Rooms}}\n\n== How it works == | {{Navbox Rooms}}\n\n== How it works == | ||
== Strategy == | == Strategy == | ||
Treat a Cinema as a transport and power planning project. Place it where several elevators or other routes can absorb arrivals and departures, and reserve enough electrical capacity before opening it. Its size makes relocation expensive in practice. | Treat a Cinema as a transport and power planning project. Place it where several elevators or other routes can absorb arrivals and departures, and reserve enough electrical capacity before opening it. Its size makes relocation expensive in practice. | ||
Revision as of 17:38, 24 September 2026
Cinema
| Construction cost | $1,000,000 |
| Maintenance cost | $3,000/day |
| Noise | 10 |
| Environment | -20 |
| Workers | 2 |
| Power | 100 |
| Size | 29 tiles × 2 floor |
| Category | Shops |
A Cinema provides entertainment and attracts visitors to your Tower. Like Restaurants, it is managed and operated by you. Income is generated based on the number of visitors it attracts.
You will need to periodically change the movie to keep the Cinema attractive.
\n\n== How it works ==
Strategy
Treat a Cinema as a transport and power planning project. Place it where several elevators or other routes can absorb arrivals and departures, and reserve enough electrical capacity before opening it. Its size makes relocation expensive in practice.