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Fast food: Difference between revisions

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This page was last edited on 5 October 2026, at 22:34.
Gary (talk | contribs)
Add operation and diagnostics sections linking food comparison; retain existing stats and strategy
Gary (talk | contribs)
Remove player-facing audit and build-check boilerplate
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If food service fails, check the provider's hours and operating state, then the actual trip result in [[Room evaluation]]. See [[Food]] and [[Troubleshooting]].
If food service fails, check the provider's hours and operating state, then the actual trip result in [[Room evaluation]]. See [[Food]] and [[Troubleshooting]].


<small>Balance checked 5 October 2026 against current project snapshot bffae344 and working files (project version 0.1.9); other builds and custom content may differ.</small>
[[Category:Rooms]]
[[Category:Rooms]]
[[Category:Restaurant]]
[[Category:Restaurant]]


{{Navbox Rooms}}
{{Navbox Rooms}}

Revision as of 22:34, 5 October 2026

Fast Food
Fast Food
Serves quick meals and attracts visitors to your Tower.
Construction cost$300,000
Maintenance cost$2,500/day
Noise60 
Environment-20 
Workers3
Power10 
Size19 tiles × 1 floor
CategoryRestaurant


A Fast Food Restaurant is a small restaurant that provides food for residents and tenants during the day time.

Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.

Operation

Opening hours are 07:00–19:00. Check power, staffing, supplies and a reachable route for the attempted food trip. Base stats are shown in the infobox; compare coverage and costs in Food.

Strategy

Restaurants, stores, and other commercial buildings attracts visitors to your tower.

Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower.

Fast Food Restaurants operate mostly during the day and is suitable for mostly office workers, visitors, or hotel guests looking for breakfast.

Troubleshooting

If food service fails, check the provider's hours and operating state, then the actual trip result in Room evaluation. See Food and Troubleshooting.