Restaurant: Difference between revisions
Add operation and diagnostics sections linking food comparison; retain existing stats and strategy |
Remove player-facing audit and build-check boilerplate |
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If food service fails, check the provider's hours and operating state, then the actual trip result in [[Room evaluation]]. See [[Food]] and [[Troubleshooting]]. | If food service fails, check the provider's hours and operating state, then the actual trip result in [[Room evaluation]]. See [[Food]] and [[Troubleshooting]]. | ||
[[Category:Rooms]] | [[Category:Rooms]] | ||
[[Category:Restaurant]] | [[Category:Restaurant]] | ||
{{Navbox Rooms}} | {{Navbox Rooms}} | ||
Revision as of 22:34, 5 October 2026
| Construction cost | $600,000 |
| Maintenance cost | $5,600/day |
| Noise | 60 |
| Environment | -20 |
| Workers | 6 |
| Power | 20 |
| Size | 24 tiles × 1 floor |
| Category | Restaurant |
A Restaurant is a medium-sized restaurant that provides food for residents and tenants during the evening and night time.
Food services are managed and operated by you. Unlike stores that generate rent, restaurants generate income that is directly related to the number of customers served.
Operation
Opening hours are 15:00–24:00. Check power, staffing, supplies and a reachable route for the attempted food trip. Base stats are shown in the infobox; compare coverage and costs in Food.
Strategy
Restaurants, stores, and other commercial buildings attracts visitors to your tower.
Hotel guests, visitors, and office workers all desire a place to eat when visiting your tower.
Restaurants open later in the evening and night providing a good way for hotel guests visiting your tower a place to eat.
Troubleshooting
If food service fails, check the provider's hours and operating state, then the actual trip result in Room evaluation. See Food and Troubleshooting.