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Single hotel room

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Revision as of 08:43, 24 September 2026 by Gary (talk | contribs) (Expand game-mechanics guide and placement strategy)
This page was last edited on 24 September 2026, at 08:43.
 Single Hotel Room
Single Hotel Room
A single room for one guest.
Construction cost$30,000
Maintenance cost$20/day
Noise30 
Environment-15 
Power2 
Size5 tiles × 1 floor
CategoryHotels

Single Hotel Room is a buildable item in 2D Tower. A single room for one guest.

Overview

  • Construction cost: $30,000
  • Maintenance: $20 per day
  • Active power use: 2
  • Footprint: 5 tiles × 1 floor
  • Category: Hotels

Evaluation

The following metric evaluations apply to this room:

Starts at star count Evaluation item Scoring range
Price -20 to +10 points
Commute -10 to +10 points
Noise -10 to +10 points
Environment -20 to +20 points
Cleanliness -5 to +5 points
Room Condition -10 to +10 points
Security -5 to +5 points
Check-in -3 to +3 points
Check-out -3 to +3 points

\n\n== How it works ==

Single Hotel Rooms are five-tile guest rooms linked to the Hotel Front Desk. Their selectable nightly rates are 50, 75, 125, 150, and 175, with 125 as the default. Rooms can be reserved, occupied, dirty, cleaned, or infested; Housekeeping is essential to returning them to service.

Strategy

Use Singles as the compact hotel option. Keep them near the Front Desk, Housekeeping, and dependable guest transport. Set a rate that matches demand and room quality—raising it can be attractive, but an inaccessible or poorly maintained room is not a good premium product.