Basic elevator
| Construction cost | $300,000 |
| Maintenance cost | $3,000/day + $2,000/car/day (before upgrades) |
| Power | Varies with car activity |
| Size | 4 tiles × 1 floor |
| Category | Elevators |
Elevator is a transport system in 2D Tower. Standard elevator to move people between floors.
Overview
- Construction cost: $300,000
- Base maintenance: $3,000 per day for the system, plus $2,000 per car per day before upgrades.
- Additional car construction: $100,000
- Power: base system draw plus loading and moving cars.
- Footprint: 4 tiles × 1 floor
- Category: Transports
Upgrades
Elevators can be upgraded from the Configuration tab. Upgrades have two stages:
- Upgrade the elevator system first, up to level 5. Each system upgrade costs 50% of the system construction price. Each level increases the system maintenance multiplier by 25% of its base amount.
- Upgrade each car separately, up to the system's current level (maximum level 5). Each car upgrade costs 25% of the car construction price.
Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.
How it works
Basic Elevators move passenger sims through a 4-tile shaft. The system can add cars, upgrade the system and individual cars, set service floors, and assign parking floors. Base system power is supplemented by per-car loading and moving power.
Strategy
Use Basic Elevators as the general-purpose passenger spine. Add cars or a parallel shaft before queues are visible across several floors, and disable service only when an express pattern genuinely improves the rest of the network. Parking cars near demand centers reduces idle response time.
