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Hotel guide

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Revision as of 22:32, 5 October 2026 by Gary (talk | contribs) (Remove player-facing audit and build-check boilerplate)
This page was last edited on 5 October 2026, at 22:32.

A working hotel combines booking attraction, available rooms, a front desk and dependable guest services. Use this guide to choose room types and decide whether to improve capacity or the guest experience.

Compare room types

The costs below are base values before changes such as renovation. The city-map unlocks apply to Nostalgia and Tokyo; custom maps can differ.

Room Guests per room Footprint Construction Base upkeep/day City-map unlock
Single Hotel Room 1 5 tiles × 1 floor $30,000 $20 2 stars
Twin Hotel Room 2 8 tiles × 1 floor $60,000 $40 3 stars
Suite Hotel Room 3 16 tiles × 1 floor $90,000 $60 4 stars

All three types require a Hotel Front Desk, cleaning and shared washroom access. Check their individual pages for evaluation factors and room rates.

Assemble the service chain

Conceptual service diagram — this shows dependencies, not a tested floor plan:

Guest arrival → passenger route → Front Desk → hotel room
                                 check-in      │
Guest departure ← passenger route ← check-out  │
                                              │
                    Housekeeping → cleaning ──┘
                    Food + Washroom → guest visits

Keep the front desk easy to reach from the arrival route. Provide enough front-desk staff, Housekeeping and service transport for the rooms you operate. Carts and cleaning traffic may need a Service Elevator or another eligible service route. Keep guests' food and washroom trips convenient too.

Capacity or attraction?

What the demand display shows Useful response
Booking opportunities exceed eligible room capacity Add or restore usable rooms and resolve operational problems. Check front-desk throughput and cleaning before expanding further.
Many eligible rooms remain vacant Improve quality and attraction. More equally rated rooms provide capacity but do not multiply the tower's share of regional travelers.
Poor measured hotel ratings Inspect room quality, check-in/out and commute results. Adding unreviewed rooms does not erase the existing record.

Hotel attraction depends on stars, recent population, quality and advertising while competing hotels also attract travelers. Advertising changes attraction, not the number of regional travelers.

Work toward hotel objectives

The third city-map star requires 50 guests checked in concurrently and a satisfactory VIP visit, alongside population. For capacity planning, 50 single rooms or 25 twin rooms provide 50 guest spaces; actual eligibility, bookings and successful check-in still determine whether the objective is reached. Keep the difference between rooms, guest spaces and concurrent guests clear.

If the hotel stalls

Use Troubleshooting and the individual room queries. Inspect routes and power first, then cleanliness/condition, provider results and staffing. The Hotel Front Desk reference explains rating, wages and VIP visits.