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Paternoster

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Revision as of 08:43, 24 September 2026 by Gary (talk | contribs) (Expand game-mechanics guide and placement strategy)
This page was last edited on 24 September 2026, at 08:43.
Paternoster
Paternoster
Continuous-loop lift with limited capacity. Requires 2 cars plus 2 additional cars per floor.
Construction cost$350,000
Maintenance cost,$2,000/day
Power1
Size4 tiles × 1 floor
CategoryOther


Paternoster is a transport system in 2D Tower. Continuous-loop lift with limited capacity. Requires 2 cars plus 2 additional cars per floor.

Overview

  • Construction cost: $350,000
  • Maintenance: ,$0 per day
  • Active power use: 1
  • Footprint: 4 tiles × 1 floor
  • Category: Transports

\n\n== How it works ==

A Paternoster is a continuously moving passenger transport. Its cars serve every floor in the shaft regardless of service-floor toggles, and its power use includes idle, loading, moving, and active-passenger components.

Strategy

Use a Paternoster where continuous all-floor access is more valuable than selective express service. It is a poor fit for a route that needs skipped floors, but its always-moving cars can complement elevators on a busy, compact vertical corridor.