Store
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This page was last edited on 24 September 2026, at 08:43.
Store
| Construction cost | $250,000 |
| Maintenance cost | $200/day |
| Noise | 70 |
| Environment | -20 |
| Workers | 2 |
| Power | 8 |
| Size | 12 tiles × 1 floor |
| Category | Shops |
Store is a buildable item in 2D Tower. A retail store for lease.
Overview
- Construction cost: $250,000
- Maintenance: $200 per day
- Staffing: 2
- Active power use: 8
- Footprint: 12 tiles × 1 floor
- Category: Shops
Evaluation
The following metric evaluations apply to this room:
| Starts at star count | Evaluation item | Scoring range |
|---|---|---|
| Price | -20 to +10 points | |
| Commute | -20 to +10 points | |
| Profitability | -20 to +10 points | |
| Traffic | -5 to +15 points | |
| Environment | -15 to +5 points | |
| Security | -15 to +5 points |
\n\n== How it works ==
Stores are visitor-facing shops with room evaluation. Visitors use the building's transport system to reach them and remain for 15–45 simulation minutes.
Strategy
Locate Stores on accessible, high-traffic floors and protect their evaluation with good surroundings and services. Do not isolate a commercial floor behind overloaded elevators: easy access is part of making the shop useful.