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Express elevator

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Revision as of 08:43, 24 September 2026 by Gary (talk | contribs) (Expand game-mechanics guide and placement strategy)
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Express Elevator
Express Elevator
Express elevator to quickly move people between distant floors
Construction cost$1,000,000
Maintenance cost,$16,000/day
Power1
Size6 tiles × 1 floor
CategoryElevators


Express Elevator is a transport system in 2D Tower. Express elevator to quickly move people between distant floors.

Overview

  • Construction cost: $1,000,000
  • Maintenance: ,$0 per day
  • Active power use: 1
  • Footprint: 6 tiles × 1 floor
  • Category: Transports

Upgrades

Elevators can be upgraded from the Configuration tab. Upgrades have two stages:

  1. Upgrade the elevator system first. The system can reach level 5. Its next upgrade costs the elevator's construction cost multiplied by its next level (for example, level 0 to 1 costs one construction cost, and level 1 to 2 costs two). Each system level also raises its base daily maintenance by one additional base-maintenance amount.
  2. Upgrade each car separately. A car cannot be upgraded beyond the system's current upgrade level, and each car can reach level 5. Its next upgrade costs the car construction cost multiplied by its next level.

Every car level increases that car's maximum speed and acceleration by 25% of their base values, and increases capacity by the same percentage (rounded to a whole passenger). At level 5, a fully upgraded car has 225% of its base speed, acceleration and capacity.

\n\n== How it works ==

Express Elevators are 6-tile passenger shafts with the same car, upgrade, service-floor, and parking controls as other passenger elevators. They cost more to build and maintain than Basic Elevators.

Strategy

Use Express Elevators to connect distant clusters or to bypass intermediate floors, not as a replacement for local access. Restrict service floors deliberately and retain another route for skipped floors; otherwise riders still need a way to complete their trip.