Wiki

Vending machine

From 2D Tower Wiki
Revision as of 08:45, 24 September 2026 by Gary (talk | contribs) (Add placement guidance to game guide)
This page was last edited on 24 September 2026, at 08:45.
 Vending Machine
Vending Machine
Vending machine provides a quick snack for residents.




Construction cost$20,000
Power1 
Size2 tiles × 1 floor
CategoryShops

Vending Machine is a buildable item in 2D Tower. Vending machine provides a quick snack for residents.

Overview

  • Construction cost: $20,000
  • Active power use: 1
  • Footprint: 2 tiles × 1 floor
  • Category: Shops

Temporary stops

A Vending Machine can be an impromptu stop for a sim walking past it. The game makes one temporary-stop roll for each horizontal walking segment; a machine is eligible only when it is constructed, open for business, and its entrance lies strictly between the segment's start and end points. Sims with a room assignment, no destination, an existing temporary stop, or an active disaster do not make this roll.

The roll is based on the horizontal distance d travelled: 1 - (1 - r)^(d / 100), where r depends on economy difficulty. It is 10% per 100 tiles on Easy, 7.5% on Normal, and 5% on Hard.

Horizontal distance Easy Normal Hard
10 tiles 1.05% 0.78% 0.51%
50 tiles 5.13% 3.82% 2.53%
100 tiles 10% 7.5% 5%

After a successful roll, the game chooses uniformly from all eligible temporary-stop rooms on that segment (such as Vending Machines and Washrooms). A Vending Machine always accepts the visit once chosen, so if N eligible rooms lie on the route, the chance that a particular Vending Machine receives the stop is the distance-based chance divided by N. Its price does not change this chance. A visiting sim remains for a random 5–15 simulation minutes, then continues its original trip.

Strategy

Place Vending Machines along long, busy horizontal routes where sims pass their entrance. They compete with other eligible temporary-stop rooms on the same walking segment, so avoid clustering too many of them together. Keep inventory stocked: an empty machine closes and cannot receive temporary-stop visits.