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This page was last edited on 6 October 2026, at 17:49.
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Traffic measures how heavily tenants travel through an area. The Traffic overlay shows busy routes and corridors.
Traffic measures movement through an area. The Traffic overlay shows busy routes and corridors. Commercial rooms can evaluate nearby foot traffic, but busy routes can also add pressure to transport and nearby [[Noise]].


High traffic can generate noise, increase commute stress, and make some locations unsuitable for particular tenants. Stores also evaluate nearby foot traffic, which can improve their satisfaction. Add transport capacity or alternative routes where queues and traffic build up.
Practical play: place destination businesses on accessible routes, give busy floors enough transport and alternatives, and keep quiet housing and hotels away from the busiest corridors.


[[Category:Mechanics]]
[[Category:Game mechanics]]
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[[Category:Transport and parking]]

Latest revision as of 17:49, 6 October 2026

Traffic measures movement through an area. The Traffic overlay shows busy routes and corridors. Commercial rooms can evaluate nearby foot traffic, but busy routes can also add pressure to transport and nearby Noise.

Practical play: place destination businesses on accessible routes, give busy floors enough transport and alternatives, and keep quiet housing and hotels away from the busiest corridors.