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This page was last edited on 22 September 2026, at 07:08.
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Document current game mechanics from source
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Expand gameplay manual from current game definitions
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Environment measures the quality and pleasantness of a tower location. Nearby rooms and decorations affect it; rooms can contribute either positive or negative environment.
Environment measures local quality and pleasantness. Rooms and decorations can add positive or negative environment, and room evaluation can use that result. A pleasant location can improve satisfaction and help tenants tolerate a less convenient commute.


A more pleasant environment improves location satisfaction and can ease commute stress, allowing tenants to tolerate longer journeys. Use the Environment overlay to plan decoration and room placement.
Practical play: use the Environment overlay to place decor where it helps occupied rooms, and avoid grouping negative-environment rooms beside homes or hotels.


[[Category:Mechanics]]
[[Category:Game mechanics]]
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Revision as of 07:08, 22 September 2026

Environment measures local quality and pleasantness. Rooms and decorations can add positive or negative environment, and room evaluation can use that result. A pleasant location can improve satisfaction and help tenants tolerate a less convenient commute.

Practical play: use the Environment overlay to place decor where it helps occupied rooms, and avoid grouping negative-environment rooms beside homes or hotels.