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Room needs: Difference between revisions

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This page was last edited on 22 September 2026, at 07:08.
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Add player guide sourced from current game mechanics
 
Gary (talk | contribs)
Expand gameplay manual from current game definitions
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Rooms can evaluate nearby or tower-wide services as [[goals]]. A room definition can provide a goal with `provided_goal_id`; tenant and room evaluation profiles can then request that goal.
A need is a named service that a room can evaluate: [[Food]], [[Washroom]], [[Mail]], [[Car parking]], [[Subway]], [[Front desk]] or [[Garbage]]. Provider rooms advertise a service; other rooms search for an eligible provider through the tower’s route and service system.


== How needs work ==
== Hard and scored needs ==
* A need may affect the room’s evaluation, tenant satisfaction, or both.
A hard association makes the room unavailable when no eligible provider can be reached. A scored association contributes to [[Room evaluation]] instead. Some services are scheduled: they are attempted in a time window, may retry before a deadline, and can be weekday-only. Results eventually become stale.
* Some associations are hard requirements; others score as part of an evaluation.
* Scheduled services can have a service window, deadline, retry interval, and weekday/all-day policy.
* Service performance can use target, excellent, and failure durations, then fades as information becomes stale.


See [[Food]], [[Washroom]], [[Mail]], [[Car parking]], [[Subway]], [[Front desk]], and [[Garbage]] for the active providers.
Practical play: put providers where people can reach them through usable routes, not merely near them on the map. Recheck paths after transport changes or power outages.


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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Revision as of 07:08, 22 September 2026

A need is a named service that a room can evaluate: Food, Washroom, Mail, Car parking, Subway, Front desk or Garbage. Provider rooms advertise a service; other rooms search for an eligible provider through the tower’s route and service system.

Hard and scored needs

A hard association makes the room unavailable when no eligible provider can be reached. A scored association contributes to Room evaluation instead. Some services are scheduled: they are attempted in a time window, may retry before a deadline, and can be weekday-only. Results eventually become stale.

Practical play: put providers where people can reach them through usable routes, not merely near them on the map. Recheck paths after transport changes or power outages.