Room needs: Difference between revisions
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This page was last edited on 22 September 2026, at 07:08.
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A need is a named service that a room can evaluate: [[Food]], [[Washroom]], [[Mail]], [[Car parking]], [[Subway]], [[Front desk]] or [[Garbage]]. Provider rooms advertise a service; other rooms search for an eligible provider through the tower’s route and service system. | |||
== | == Hard and scored needs == | ||
A hard association makes the room unavailable when no eligible provider can be reached. A scored association contributes to [[Room evaluation]] instead. Some services are scheduled: they are attempted in a time window, may retry before a deadline, and can be weekday-only. Results eventually become stale. | |||
Practical play: put providers where people can reach them through usable routes, not merely near them on the map. Recheck paths after transport changes or power outages. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
{{Navbox All}} | {{Navbox All}} | ||
Revision as of 07:08, 22 September 2026
A need is a named service that a room can evaluate: Food, Washroom, Mail, Car parking, Subway, Front desk or Garbage. Provider rooms advertise a service; other rooms search for an eligible provider through the tower’s route and service system.
Hard and scored needs
A hard association makes the room unavailable when no eligible provider can be reached. A scored association contributes to Room evaluation instead. Some services are scheduled: they are attempted in a time window, may retry before a deadline, and can be weekday-only. Results eventually become stale.
Practical play: put providers where people can reach them through usable routes, not merely near them on the map. Recheck paths after transport changes or power outages.