Tenants: Difference between revisions
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This page was last edited on 22 September 2026, at 07:08.
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Tenants | Tenants turn built space into an operating tower. Residential rooms house residents; commercial rooms use workers and visitors; hotel rooms host guests. | ||
== Moving in and staying == | |||
Permanent tenants come from [[Market demand|prospect pools]] and search during daytime. Hotel guests and commercial visitors use separate arrival and operating schedules. Once occupied, a room is checked through [[Room evaluation]]; poor price, service, commute, noise, environment, cleanliness, security or other configured results can eventually lead to a vacancy. | |||
Practical play: a signed lease is not permanent. Keep rooms powered, reachable and supported by the services they evaluate. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
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Revision as of 07:08, 22 September 2026
Tenants turn built space into an operating tower. Residential rooms house residents; commercial rooms use workers and visitors; hotel rooms host guests.
Moving in and staying
Permanent tenants come from prospect pools and search during daytime. Hotel guests and commercial visitors use separate arrival and operating schedules. Once occupied, a room is checked through Room evaluation; poor price, service, commute, noise, environment, cleanliness, security or other configured results can eventually lead to a vacancy.
Practical play: a signed lease is not permanent. Keep rooms powered, reachable and supported by the services they evaluate.