Transport systems: Difference between revisions
From 2D Tower Wiki
This page was last edited on 22 September 2026, at 07:08.
Add player guide sourced from current game mechanics |
Expand gameplay manual from current game definitions |
||
| Line 1: | Line 1: | ||
Transport | Transport connects the tower. Elevators, escalators, stairs and other transport have capacity, routing and operational state; powered transport also uses [[Power]]. | ||
People need a usable route to each destination. Congestion and slow journeys worsen commute-related room evaluation, while a power shortage can take powered transport out of service. | |||
Practical play: build capacity before distant floors need it, spread demand across routes, and watch [[Traffic]] as population grows. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
{{Navbox All}} | {{Navbox All}} | ||
Revision as of 07:08, 22 September 2026
Transport connects the tower. Elevators, escalators, stairs and other transport have capacity, routing and operational state; powered transport also uses Power.
People need a usable route to each destination. Congestion and slow journeys worsen commute-related room evaluation, while a power shortage can take powered transport out of service.
Practical play: build capacity before distant floors need it, spread demand across routes, and watch Traffic as population grows.