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Environment measures local quality and pleasantness. Rooms and decorations can add positive or negative environment, and room evaluation can use that result. A pleasant location can improve satisfaction and help tenants tolerate a less convenient commute.
Environment measures local pleasantness of an area.  


Practical play: use the Environment overlay to place decor where it helps occupied rooms, and avoid grouping negative-environment rooms beside homes or hotels.
Rooms and decorations can improve the environment. Using different types of wallpapers including skylobbies will also help. Higher floors  near edges will also feature higher environmental scores.
 
Improving the environment score will help improve commute satisfaction.  


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 06:14, 9 October 2026

Environment measures local pleasantness of an area.

Rooms and decorations can improve the environment. Using different types of wallpapers including skylobbies will also help. Higher floors near edges will also feature higher environmental scores.

Improving the environment score will help improve commute satisfaction.