Room evaluation: Difference between revisions
Expand gameplay manual from current game definitions |
Explain vacant-room appeal, service results and essential evaluation requirements |
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Room evaluation | Room evaluation measures a room's appeal to prospective tenants and its performance for current occupants. Each room type has its own measurements and needs. Its query window shows results and warnings, helping you decide what to improve. | ||
== Metrics | == Metrics and needs == | ||
Rooms can measure price, commute, [[Noise]], [[Environment]], [[Traffic]], cleanliness and security, plus services from [[Needs and requirements]]. | Rooms can measure price, commute, [[Noise]], [[Environment]], [[Traffic]], cleanliness and security, plus services from [[Needs and requirements]]. Different room types use different factors; a room is not judged on every service in the game. | ||
Metrics compare measured results with the room's thresholds. Service needs also consider whether a provider is available and whether service has actually succeeded. A provider's presence alone does not guarantee good service: failed attempts, missed service deadlines and stale results can reduce satisfaction. | |||
An unobserved metric or a service still awaiting its first assessment is not always a failure. Use the status shown in the room query to distinguish pending results from unavailable, failed or overdue services. | |||
== Vacant and occupied rooms == | |||
Vacant rooms are evaluated for market appeal using the factors relevant before tenants arrive. Occupied rooms can additionally reflect their occupants' actual service experiences. This is why an apparently attractive vacancy can develop problems once people start using it. | |||
Evaluation affects room selection, but it does not create prospective tenants. A good room can still wait for [[Market demand|prospects]] or lose a search to another room or an outside alternative. | |||
== Power and access == | |||
Power and a connection to the ground floor are essential requirements. Failing either caps the evaluation score at 20, even if other results are excellent. Fix these before trying to compensate through price or optional amenities. | |||
== Stars and tenant retention == | |||
The current star tier can introduce stronger expectations. Newly introduced expectations can phase in rather than reaching their full effect immediately; the room query is the best place to check current results. | |||
Persistent poor evaluation can make [[Tenants|tenants]] leave. Standard permanent tenants have a minimum stay and consecutive-failure checks, so one low score does not necessarily cause an immediate vacancy. Advertising affects demand rather than reducing the standards applied to existing occupants. | |||
== Practical tips == | |||
* Start with power and ground-floor access. | |||
* Read individual contributions and service statuses instead of relying only on the total score. | |||
* For a service failure, check provider availability, capacity and the route people or staff must travel. | |||
* For poor commute, noise or environment, use the relevant overlays and inspect placement and transport. | |||
* Review price and commercial customer traffic alongside service quality. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
{{Navbox All}} | {{Navbox All}} | ||
Revision as of 20:38, 5 October 2026
Room evaluation measures a room's appeal to prospective tenants and its performance for current occupants. Each room type has its own measurements and needs. Its query window shows results and warnings, helping you decide what to improve.
Metrics and needs
Rooms can measure price, commute, Noise, Environment, Traffic, cleanliness and security, plus services from Needs and requirements. Different room types use different factors; a room is not judged on every service in the game.
Metrics compare measured results with the room's thresholds. Service needs also consider whether a provider is available and whether service has actually succeeded. A provider's presence alone does not guarantee good service: failed attempts, missed service deadlines and stale results can reduce satisfaction.
An unobserved metric or a service still awaiting its first assessment is not always a failure. Use the status shown in the room query to distinguish pending results from unavailable, failed or overdue services.
Vacant and occupied rooms
Vacant rooms are evaluated for market appeal using the factors relevant before tenants arrive. Occupied rooms can additionally reflect their occupants' actual service experiences. This is why an apparently attractive vacancy can develop problems once people start using it.
Evaluation affects room selection, but it does not create prospective tenants. A good room can still wait for prospects or lose a search to another room or an outside alternative.
Power and access
Power and a connection to the ground floor are essential requirements. Failing either caps the evaluation score at 20, even if other results are excellent. Fix these before trying to compensate through price or optional amenities.
Stars and tenant retention
The current star tier can introduce stronger expectations. Newly introduced expectations can phase in rather than reaching their full effect immediately; the room query is the best place to check current results.
Persistent poor evaluation can make tenants leave. Standard permanent tenants have a minimum stay and consecutive-failure checks, so one low score does not necessarily cause an immediate vacancy. Advertising affects demand rather than reducing the standards applied to existing occupants.
Practical tips
- Start with power and ground-floor access.
- Read individual contributions and service statuses instead of relying only on the total score.
- For a service failure, check provider availability, capacity and the route people or staff must travel.
- For poor commute, noise or environment, use the relevant overlays and inspect placement and transport.
- Review price and commercial customer traffic alongside service quality.