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Noise

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Revision as of 07:08, 22 September 2026 by Gary (talk | contribs) (Expand gameplay manual from current game definitions)
This page was last edited on 22 September 2026, at 07:08.

Noise measures how disruptive a location is. Open rooms can emit noise, and some emit it only while occupied. It is evaluated near a room entrance; low satisfaction can create a warning. Traffic can add pressure around busy routes.

Practical play: use the Noise overlay and separate busy services from Residential and hotel rooms.