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Room needs

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Revision as of 07:08, 22 September 2026 by Gary (talk | contribs) (Expand gameplay manual from current game definitions)
This page was last edited on 22 September 2026, at 07:08.

A need is a named service that a room can evaluate: Food, Washroom, Mail, Car parking, Subway, Front desk or Garbage. Provider rooms advertise a service; other rooms search for an eligible provider through the tower’s route and service system.

Hard and scored needs

A hard association makes the room unavailable when no eligible provider can be reached. A scored association contributes to Room evaluation instead. Some services are scheduled: they are attempted in a time window, may retry before a deadline, and can be weekday-only. Results eventually become stale.

Practical play: put providers where people can reach them through usable routes, not merely near them on the map. Recheck paths after transport changes or power outages.