Power
From 2D Tower Wiki
This page was last edited on 22 September 2026, at 06:59.
Power is supplied by Power Distribution Rooms and consumed by active rooms and transports. Each room has active and, where defined, idle usage; the tower tracks demand, supplied load, and supply separately.
Keeping the tower powered
- Build enough supply to cover room and transport demand.
- The game charges for supplied power over game time and records hourly usage and supply history.
- When demand exceeds supply, the system can shed load by shutdown priority. A serious overload can trip the grid and start a power-outage disaster.
- A room without operational power is in an outage state; power-dependent activity cannot operate normally until service is restored.
Check a room’s query window and the power history for the current load, supply, and unserved demand.