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Power

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Revision as of 06:59, 22 September 2026 by Gary (talk | contribs) (Add player guide sourced from current game mechanics)
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This page was last edited on 22 September 2026, at 06:59.

Power is supplied by Power Distribution Rooms and consumed by active rooms and transports. Each room has active and, where defined, idle usage; the tower tracks demand, supplied load, and supply separately.

Keeping the tower powered

  • Build enough supply to cover room and transport demand.
  • The game charges for supplied power over game time and records hourly usage and supply history.
  • When demand exceeds supply, the system can shed load by shutdown priority. A serious overload can trip the grid and start a power-outage disaster.
  • A room without operational power is in an outage state; power-dependent activity cannot operate normally until service is restored.

Check a room’s query window and the power history for the current load, supply, and unserved demand.